*PROBLEM* Coruscant: Temple Raid
Moderator: Moderators
-
BF2-Master
- Captain

- Posts: 469
- Joined: Thu Mar 02, 2006 7:08 pm
*PROBLEM* Coruscant: Temple Raid
24 hours to vote!
Due to problems with the files, I can't continue this map as it was originally planned, so I'm holding a poll - do I do a BH map first or a Cor map first?
Again, It'll be from scratch or partially scratch.
Due to problems with the files, I can't continue this map as it was originally planned, so I'm holding a poll - do I do a BH map first or a Cor map first?
Again, It'll be from scratch or partially scratch.
Last edited by BF2-Master on Tue May 15, 2007 4:56 pm, edited 5 times in total.
-
Achronos-117
- Rebel Colonel

- Posts: 610
- Joined: Fri Jan 19, 2007 10:13 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Home
- Contact:
RE: Coruscant: Temple Raid - 50%
You should add some stuff like discarded DC-15 rifles, blaster scorching dead 501st clones and Jedi just to make it look better.
-
Jawa_Killer
- Brigadier General

- Posts: 629
- Joined: Thu Jun 23, 2005 6:06 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: Coruscant: Temple Raid - 50%
what layout changes did you do? did you say vehicles? o,o
- Gogie
- Modeling Master

- Posts: 708
- Joined: Fri Mar 31, 2006 11:02 pm
- Projects :: Tinkering away with LEGO
- Location: alberta, canada
no offence
but I think you should atleast add a little bit of detail and a little bit of interest on your maps before announcing them on gametoast.
I went through some of your topics and all of them were very under detailed, and definately not worth downloading.
(sorry if this makes me seem like a jerk)
but I think you should atleast add a little bit of detail and a little bit of interest on your maps before announcing them on gametoast.
I went through some of your topics and all of them were very under detailed, and definately not worth downloading.
(sorry if this makes me seem like a jerk)
-
RC-1290
-
The_Emperor
- Supreme Galactic Ruler
- Posts: 2118
- Joined: Sat Dec 10, 2005 6:30 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Waaaaay over there.
However, the idea isn't bad, and this could become a good map. Vehicles+ bounty hunters+ new arena.. Sounds good enough to me.
I'd suggest adding some stuff to the existing map perhaps though, not just the shipped shizzle
I'm especially curious about Dengar
Is it a new player model, or a rebel reskin that hasn't been made yet?
I'd suggest adding some stuff to the existing map perhaps though, not just the shipped shizzle
I'm especially curious about Dengar
-
BF2-Master
- Captain

- Posts: 469
- Joined: Thu Mar 02, 2006 7:08 pm
-
t551
- General

- Posts: 791
- Joined: Sat Jul 16, 2005 3:23 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
=AOX=Durge
- Command Sergeant Major

- Posts: 259
- Joined: Sun Jul 02, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Slim Jimian Jungle
- Karnage
- Commander Randomtoast
- Posts: 947
- Joined: Sun Oct 23, 2005 9:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Wherever there is shenanigannery.
It's just constructive criticism. If you get a ton of negative feedback, don't drop everything and call it quits, work with the feedback until you get your map to where everyone can enjoy it. Although constructive criticism can sometimes sound rude, people are just trying to help you come out with an awesome map.
-
Darth_Z13
- Jedi High Council

- Posts: 2275
- Joined: Sat Jun 17, 2006 9:51 am
- xbox live or psn: Xanthius Wylon
- Location: Canada
-
ARC_Commander
- High General

- Posts: 838
- Joined: Tue Feb 06, 2007 7:18 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
I hate to say it, but Darth_Z13's right. I realize that at first, you have all these ideas about how you should change the game, and you want to do it all. Believe me, I've only been modding for a couple months, and I've experienced it. I tried to make a Cato Neimoidia map once, but it was pretty half-baked, and didn't work out the way I'd expected it to. Maybe I'll start it again when I'm more experienced.
One thing I suggest - do your research about ODFs and etcetera, toy around with The GIMP or Photoshop, and look at what experienced modders have made. Then, start on skins, then side mods, and work your way up. I started out as a skinner - just put them in Glamour Skins, no skin packs. And only work on one project at a time until you're really good.
There's my advice, take it or leave it.
One thing I suggest - do your research about ODFs and etcetera, toy around with The GIMP or Photoshop, and look at what experienced modders have made. Then, start on skins, then side mods, and work your way up. I started out as a skinner - just put them in Glamour Skins, no skin packs. And only work on one project at a time until you're really good.
There's my advice, take it or leave it.
- Dohnutt
- Hoth Battle Chief

- Posts: 3248
- Joined: Sun Aug 20, 2006 9:25 am
- Contact:
-
BF2-Master
- Captain

- Posts: 469
- Joined: Thu Mar 02, 2006 7:08 pm
-
=AOX=Durge
- Command Sergeant Major

- Posts: 259
- Joined: Sun Jul 02, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Slim Jimian Jungle
-
BF2-Master
- Captain

- Posts: 469
- Joined: Thu Mar 02, 2006 7:08 pm
-
Clonedude55
-
Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
-
BF2-Master
- Captain

- Posts: 469
- Joined: Thu Mar 02, 2006 7:08 pm
-
The_Emperor
- Supreme Galactic Ruler
- Posts: 2118
- Joined: Sat Dec 10, 2005 6:30 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Waaaaay over there.
