I quit modding Battlefront 2 quite a while back (for more reasons than I feel like explaining), but was thinking the other day I ought to release my one 'secret' map that never made it out. Of all the maps I ever started, finished, or released, this one is by far my favorite. I kept it under wraps because my original plan had a bunch of maps (spanning Episode 1 and the beginning of Episode 2) coming out before it, and I planned to release them all in chronological order. However, now that I am no longer making any of those maps, I figure I should go ahead and upload this one for the community to enjoy.
The map is by no means complete, there are a number of tiny issues that would've prevented it from being released, were I still a modder (but since I don't see myself downloading the Mod Tools again...). The map received NO multiplayer testing. My experience with BF2 multiplayer has been awful, I never play it, and I never intend for any of my maps to be played in it. This is a singleplayer map. Also, Battlefront 2's dated engine (oh look, there's one reason I quit..) will only allow a small amount of particles on screen at once. And instead of hiding them logically (ie, showing closer particles and hiding distant ones), particle effects will, at random, not appear.
However, when they do appear, I assure you you will like what you see. One of the things I totally redid in my mods was the particles, everything from vehicle and ordnance explosions, various weapon surface-impacts (watch your sniper's highly-concentrated energy beam dissipate as it ricochets of metal or rock), and even force powers. And that leads me to the next totally new feature, the sides. All units are totally customized for movie-accuracy. Every weapon will feel like it was pulled straight out of the Star Wars movies, and that means gameplay will be much more intense, rather than the "arcade-ish" feel of the retail game. This includes vehicles, which are now truly worth their weight on the battlefield. A single AT-TE can turn the tide of the battle, and AAT's are now worthy of their name.
http://i462.photobucket.com/albums/qq34 ... tled10.jpg
http://i462.photobucket.com/albums/qq34 ... tled11.jpg
http://i462.photobucket.com/albums/qq34 ... tled15.jpg
http://i462.photobucket.com/albums/qq34 ... tled17.jpg
http://i462.photobucket.com/albums/qq34 ... tled18.jpg
http://i462.photobucket.com/albums/qq34 ... tled20.jpg
http://i462.photobucket.com/albums/qq34 ... tled21.jpg
http://i462.photobucket.com/albums/qq34 ... tled22.jpg
http://i462.photobucket.com/albums/qq34 ... tled28.jpg
http://i462.photobucket.com/albums/qq34 ... tled30.jpg
http://i462.photobucket.com/albums/qq34 ... tled32.jpg
http://i462.photobucket.com/albums/qq34 ... tled36.jpg
http://i462.photobucket.com/albums/qq34 ... tled37.jpg
http://i462.photobucket.com/albums/qq34 ... tled38.jpg
http://i462.photobucket.com/albums/qq34 ... itled4.jpg
http://i462.photobucket.com/albums/qq34 ... itled8.jpg
I welcome any feedback on the map, not because I plan to improve it any further, but rather because I am curious to see if all the time and effort little 14 year old me poured into this map back in '06 turned out something worthwhile.
So without further delay,
1.1.4 - Geonosis; by PvtParts
And here's the BF2 Files links to my other two maps:
http://starwarsbattlefront.filefront.co ... uest;79435
http://starwarsbattlefront.filefront.co ... aboo;82465
Also attached is a text document with credit to those who helped me. It is comprehensive for all my works, so a lot of the contributions mentioned might not have been used in this map.
EDIT: Nevermind. .txt isn't allowed....here:
Oh, and I didn't bother including a readme, I test-played once, archived, and uploaded. This ain't a fancy release. Put GEE in your GameData\addon folder. If that's not clear enough, go back to the forum index and start reading.









