HELP! My sky erased!

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Delta_57_Dash
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HELP! My sky erased!

Post by Delta_57_Dash »

Ok, my sky doesn't appear in-game, as seen here:
Image

The contents of my sky file:
SkyInfo()
{
ObjectVisibility(40.000000, 80.000000, 1600.000000);
FogColor(252, 252, 252);
FogRange(0.000000, 3000.000000);
NearSceneRange(50.0, 220.0, 60.0, 300.0);
FarSceneRange(450.000000, 1000.0);
AmbientColor(120, 101, 76);
TopDirectionalAmbientColor(120, 101, 76);
BottomDirectionalAmbientColor(126, 70, 35);
CharacterAmbientColor(209,156,73);
VehicleAmbientColor(189, 136, 53);
Enable(1559);
FogRamp(3);
}

SunInfo()
{
Angle(140.000005, -10.000011);
Color(120, 120, 120);
Texture("");
Degree(90.000011);
BackAngle(180.000022, 0.000000);
BackColor(128, 128, 128);
BackDegree(0.000000);
}


DomeInfo()
{
Texture("SKY_Geonosis.tga");
Angle(190.000005);
Ambient(128.000038, 128.000038, 128.000038);
Filter(1);
Threshold(150);
Intensity(50);

Softness(1);
SoftnessParam(60);

PC()
{
TerrainBumpTexture("geo1_bump", 1.0);
}



DomeModel()
{
Geometry("geo_sky_dome");
}

DomeModel()
{
Geometry("geo_sky_arena");
Offset(-20.0);
MovementScale(0.995);
}
DomeModel()
{
Geometry("geo_sky_spire");
Offset(-20.0);
MovementScale(0.995);
}
DomeModel()
{
Geometry("geo_sky_dome_rim");
Offset(10.0);
MovementScale(0.995);
}

LowResTerrain()
{
Texture("geo1");
PatchResolution(7);
FogNear(300.0);
FogFar(700.0);
FogColor(142,82,38, 128);
DetailTexture("geo1_far_detail");
DetailTextureScale(0.25);
}
}


//Big rep flyer
SkyObject()
{
Geometry("rep_fly_assault_DOME");
NumObjects(2);
Height(200, 300);
VelocityZ(20, 50);
Distance(1500);
InDirectionFactor(2);
}

//Rep fighters
SkyObject()
{
Geometry("rep_fly_gunship_DOME");
NumObjects(20);
Height(80, 140);
VelocityZ(80, 120);
VelocityY(-10, 10);
Distance(600);
InDirectionFactor(0.5);
}

//CIS fighters
SkyObject()
{
Geometry("cis_fly_droidfighter_DOME");
NumObjects(20);
Height(80, 140);
VelocityZ(80, 100);
VelocityY(-10, 10);
Distance(300);
InDirectionFactor(0.5);
}

//CIS rockets
SkyObject()
{
Geometry("cis_fly_techounion_DOME");
NumObjects(8);
Height(0, 0);
VelocityY(10, 12);
Acceleration(0.0, 2.0, 0.0);
Distance(1000);
LifeTime(80.0);
}



any help as to why it is completely black would be most appreciated!
-_-
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Post by -_- »

video card problem>?
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Post by Nimlot »

What does the munge log say?
Delta_57_Dash
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Post by Delta_57_Dash »

nothing, as always :cry:
Bobafett16

Post by Bobafett16 »

it just plain erased?,did u try re-doing your sky file w/ a diffeant tex?
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Post by PR-0927 »

Your sky file was reset. Or, maybe you are missing the files referenced in your "World1" folder. Double-check them all.

- Majin Revan
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Post by Delta_57_Dash »

It's all there wahhh I moved the mod1.sky file and renamed it but I STILL have a black sky... this happened ever since I changed the object visibility higher, then back
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Post by Delta_57_Dash »

Ok, I took the Mod1.sky file, renamed it to Rogue1.sky, and put it in my world folder in place of the other one, but, THE SKY IS STILL BLACK!

in addition, I have this lil problem of nothing, absolutely NOTHING being localized... not even the on screen buttons, I mean the thing is totally messed up, the spawn button says like game.localization.spawn or whatever, and the loading screen says [null] instead of Loading...
CarbineImpulse

Post by CarbineImpulse »

If it can't find the texture, be it for sky or whatever it leaves a white block, so if it couldn't find your sky texture then that's what you'd get, a white sky. Have you tried tinkering with the NearSceneRange and FarSceneRange settings? Have you also tried using BFBuilder Pro to totally make a new map from scratch to see if the black sky effect is also an issue (this might help to establish video card problems on your PC).

oh and 1 decimal place will do on your values... 128.000038 is a little too precise! :D hope you all get sorted out ok soon. :)
Kyross

Post by Kyross »

Carbine, have you ever tried editing skies in bfbuilder pro? If it can't find the sky, it goes black. Not white. White is limited to objects.
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Post by Delta_57_Dash »

Ok, fixed localization problem, but the sky is still black...
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Post by SteveK14 »

Delta_57_Dash wrote:Ok, I took the Mod1.sky file, renamed it to Rogue1.sky, and put it in my world folder in place of the other one, but, THE SKY IS STILL BLACK!

in addition, I have this lil problem of nothing, absolutely NOTHING being localized... not even the on screen buttons, I mean the thing is totally messed up, the spawn button says like game.localization.spawn or whatever, and the loading screen says [null] instead of Loading...
You didn't mention the localization being out in our IM session last night. This happened to me as well. The munge logic is broken somewhere. You will have to look closely at the munge window, using the pause key on your keyboard to stop it and any key to return it to motion. There will be some point that it will say something like directory invalid or an error like that. Look at the file or directory it was munging right before that and there is where the munge logic breaks down. To verify, look in the addon folder and make sure that all LVL files have been produced. Look to another world addon map folder to compare which ones SHOULD be present. I have done this several times when I mistyped something while editing the munge files or even in the lua.

Steve
CarbineImpulse

Post by CarbineImpulse »

If it can't find the sky, it goes black. Not white. White is limited to objects.
Sorry Kyross but that's not the case. Create a world using BFBuilder pro. Ok now go into the world1 subfolder and delete the SKY_Geonosis.tga file this means that it won't be able to find it when it tries to. Ok so now you have deleted the sky texture. Clean then munge. then run. ta-da! white sky. feel free to give it a go :)
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Post by SteveK14 »

CarbineImpulse wrote:
If it can't find the sky, it goes black. Not white. White is limited to objects.
Sorry Kyross but that's not the case. Create a world using BFBuilder pro. Ok now go into the world1 subfolder and delete the SKY_Geonosis.tga file this means that it won't be able to find it when it tries to. Ok so now you have deleted the sky texture. Clean then munge. then run. ta-da! white sky. feel free to give it a go :)
On SOME computers, depending on the graphics card, it actually goes black.

Steve
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Post by -_- »

SteveK14 wrote:
CarbineImpulse wrote:
If it can't find the sky, it goes black. Not white. White is limited to objects.
Sorry Kyross but that's not the case. Create a world using BFBuilder pro. Ok now go into the world1 subfolder and delete the SKY_Geonosis.tga file this means that it won't be able to find it when it tries to. Ok so now you have deleted the sky texture. Clean then munge. then run. ta-da! white sky. feel free to give it a go :)
On SOME computers, depending on the graphics card, it actually goes black.

Steve
Now taht Steve mentioned the Localization keys, i remember i once had a problem like that as well. It turned out i had an extra spacing in my sky file. Hope that helps.
CarbineImpulse

Post by CarbineImpulse »

Ahh, I guess kyross and I didn't realise that, so in our own way we're both right :) thanks for clearing that up steve :)
generaalgrievous

Post by generaalgrievous »

hi gijs the problem is the sky localieze tool pleas update that
Bobafett16

Post by Bobafett16 »

generaalgrievous wrote:hi gijs the problem is the sky localieze tool pleas update that
what do u mean?
Delta_57_Dash
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Post by Delta_57_Dash »

Uhm... guys I don't think you understand, I went back to the default sky AND IT'S STILL BACK! I fixed the localization problem but the dead fact is that even with default sky renamed as Rogue1.sky I still have all black... and I really, really don't want to make this version inside a big building or at night...
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Post by SteveK14 »

Delta_57_Dash wrote:Uhm... guys I don't think you understand, I went back to the default sky AND IT'S STILL BACK! I fixed the localization problem but the dead fact is that even with default sky renamed as Rogue1.sky I still have all black... and I really, really don't want to make this version inside a big building or at night...
What steps did you take "fix' the localization problem?

Steve
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