Anyway mods looking great
BFSM (battlefront skelltor's mod) Hero Update 4/21
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- Jendo7
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Re: BFSM (battlefront skelltor's mod) large update 10/11
Just a suggestion but looking at the size of Fett's EE-3 rifle you could rescale it by adding a msh.option file with the model, and use this code:
It will look a lot better.
Anyway mods looking great
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Anyway mods looking great
- skelltor
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Re: BFSM (battlefront skelltor's mod) large update 10/11
I am using a different model in v2 i will try to get a pic up
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LO65
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Re: BFSM (battlefront skelltor's mod) large update 10/11
ok thanks just wanted to know how much space it would take up
- skelltor
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Re: BFSM (battlefront skelltor's mod) large update 10/11
Hey BETA testors if I was you I would check my inbox
and merry christmas to all
and merry christmas to all
- commander501stappo
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Re: BFSM (battlefront skelltor's mod) large update 10/11
thx for the DL, I've been waiting for this, so I'll download and go to bed after that. merry christmas to you too ;D
- skelltor
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Re: BFSM (battlefront skelltor's mod) large update 10/11
np and yes to everyone it is the second beta of BFSM sorry for not saying that before
can everyone please post their C&C and bugs here so i dont get a bunch of PMs on the same problem
- commander501stappo
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Re: BFSM (battlefront skelltor's mod) large update 10/11
ok, I found a bug at the first map I played, Death Star - GCW - Conquest crashes
EDIT: Death Star - CW - Conquest is crashing too
EDIT2: wait a minute...all maps are crashing for me
(at least the three maps I've played so far), idk why, but I'll try re-downloading
EDIT: Death Star - CW - Conquest is crashing too
EDIT2: wait a minute...all maps are crashing for me
- skelltor
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Re: BFSM (battlefront skelltor's mod) large update 10/11
hmm I just tried playing death star gcw and it worked fine for me
can you PM me your error log so i can see if i maby frogot a side lvl
- commander501stappo
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Re: BFSM (battlefront skelltor's mod) large update 10/11
yeah, sure, just have to make it first
- skelltor
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Re: BFSM (battlefront skelltor's mod) large update 10/11
ok cool
off topic it might be eaiser to talk over xfire
off topic it might be eaiser to talk over xfire
- commander501stappo
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Re: BFSM (battlefront skelltor's mod) large update 10/11
it's working now
and I found a bug; the EVO trooper's buff_inf_something isn't localized
and I found a bug; the EVO trooper's buff_inf_something isn't localized
- skelltor
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Re: BFSM (battlefront skelltor's mod) large update 10/11
ok I fixed it
- commander501stappo
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Re: BFSM (battlefront skelltor's mod) large update 10/11
one part of the comando unit is still intextured
jango fett looses one of his pistols when he flys
jango fett looses one of his pistols when he flys
- acryptozoo
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Re: BFSM (battlefront skelltor's mod) large update 10/11
the arc trooper on polis massa has a bone showing 
- skelltor
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Re: BFSM (battlefront skelltor's mod) large update 10/11
Sorry i can't do anything about that because its DEVISS's model and he is gone for now
- commander501stappo
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Re: BFSM (battlefront skelltor's mod) large update 10/11
- the officer for the republic on the death star have the wrong first person
- the pic speaks for itself
- the magna assassin(or whatever it's called) have the wrong first person
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
- ShadowWing
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Re: BFSM (battlefront skelltor's mod) large update 10/11
I haven't logged on to GT for a while (4 days), so I didn't see this until now.
I'll test it as soon as I can.
EDIT:
-On Mustafar Hero Assault, Lando's shield generator, doesn't work.
I don't know if that's also the case for other maps.
-Jango's pistols don't have any noise.
-Perhaps you can enhance this mod by adding vehicles on
some maps for the hero assault mode? Hm...
-My biggest problem is that in CW, the droid's side is a bit stronger than the
clone's side, in the beginning.
-Also, I think that the AI shoot way too much. Maybe you can tone it down a little bit?
That's it. Other than that, your mod was excellent. I liked the inclusion of
a clone class with dual pistols.
I'll test it as soon as I can.
EDIT:
-On Mustafar Hero Assault, Lando's shield generator, doesn't work.
I don't know if that's also the case for other maps.
-Jango's pistols don't have any noise.
-Perhaps you can enhance this mod by adding vehicles on
some maps for the hero assault mode? Hm...
-My biggest problem is that in CW, the droid's side is a bit stronger than the
clone's side, in the beginning.
-Also, I think that the AI shoot way too much. Maybe you can tone it down a little bit?
That's it. Other than that, your mod was excellent. I liked the inclusion of
a clone class with dual pistols.
- commander501stappo
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Re: BFSM (battlefront skelltor's mod) large update 10/11
everytime I fire with Greddo's heavy blaster pistol (stun), it looks like this...
Hidden/Spoiler:
- skelltor
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Re: BFSM (battlefront skelltor's mod) large update 10/11
Ok thanks guys
about the stun effect i can't change it because its just the geo blaster turned blue and if i try to edit it PE crashes
in hero assault sounds are messed up due to using both gcw and cw sounds
i will fix the shield generators
the problem with vehicles on hero assault is i have to use either gcw or cw vehicles but i might add basic speeder bikes
in hero assault sounds are messed up due to using both gcw and cw sounds
i will fix the shield generators
the problem with vehicles on hero assault is i have to use either gcw or cw vehicles but i might add basic speeder bikes
- ShadowWing
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Re: BFSM (battlefront skelltor's mod) large update 10/11
A few more issues:
On Yavin 4, the AT-AP (?)s are localized as the TX-130 tanks.
Death Star Hero Assault crashes for me.
The engineer droid's beam cannon is way too powerful. You could
make it have a longer cool time.
On Yavin 4, the AT-AP (?)s are localized as the TX-130 tanks.
Death Star Hero Assault crashes for me.
The engineer droid's beam cannon is way too powerful. You could
make it have a longer cool time.






