Help with UVmap

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
CommanderBacara/CC-1138
First Lance Corporal
First Lance Corporal
Posts: 130
Joined: Mon Aug 03, 2009 4:53 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Madrid(Spain)

Help with UVmap

Post by CommanderBacara/CC-1138 »

How can I import UVmap of a MSH for modify the model and preserve the texture in xsi mod tools? I just have been able to convert .msh to .obj but without texture.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Help with UVmap

Post by DarthD.U.C.K. »

you have to reapply the texture/material to the objects when you import them as obj, the UVs are not being changed in the convertingprocess
User avatar
CommanderBacara/CC-1138
First Lance Corporal
First Lance Corporal
Posts: 130
Joined: Mon Aug 03, 2009 4:53 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Madrid(Spain)

Re: Help with UVmap

Post by CommanderBacara/CC-1138 »

DarthD.U.C.K. wrote:you have to reapply the texture/material to the objects when you import them as obj, the UVs are not being changed in the convertingprocess
ok thanks, and how export .obj to .xsi in xsi mod tools (free) for after export .xsi to .msh with MshEx?> I have to create a null and freeze the model before putting it in null (dummyroot name)?
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Help with UVmap

Post by DarthD.U.C.K. »

User avatar
CommanderBacara/CC-1138
First Lance Corporal
First Lance Corporal
Posts: 130
Joined: Mon Aug 03, 2009 4:53 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Madrid(Spain)

Re: Help with UVmap

Post by CommanderBacara/CC-1138 »

DarthD.U.C.K. wrote:click me!
ok DarthD.U.C.K., a pair of notes, when i import .obj in xsi scene i select these options but i don'y know if this is correct:
Hidden/Spoiler:
Image
and when i reapply the texture this apear so:
Hidden/Spoiler:
Image
why appear so?
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Help with UVmap

Post by DarthD.U.C.K. »

0. you have to envelope a playermodel otherwise it wont move with the bones and will fly in exact the position it has now
1. you cant export units with meshex
2. it loks messy because you didnt split the shadowvolume from the actual mesh and the texture is also being applied on it, select your object and click modify>polymesh>weld boundary points/edges with a tolerance of 0,001
then use the polygon islandfilter to select the shadowvolume and split it from the mesh (right click>extract polygons (delete)
User avatar
CommanderBacara/CC-1138
First Lance Corporal
First Lance Corporal
Posts: 130
Joined: Mon Aug 03, 2009 4:53 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Madrid(Spain)

Re: Help with UVmap

Post by CommanderBacara/CC-1138 »

DarthD.U.C.K. wrote:0. you have to envelope a playermodel otherwise it wont move with the bones and will fly in exact the position it has now
1. you cant export units with meshex
2. it loks messy because you didnt split the shadowvolume from the actual mesh and the texture is also being applied on it, select your object and click modify>polymesh>weld boundary points/edges with a tolerance of 0,001
then use the polygon islandfilter to select the shadowvolume and split it from the mesh (right click>extract polygons (delete)
ok, many thanks for help me DarthD.U.C.K. ;) i will try find XSI Foundation Trial Version for exporting player model :thumbs:
Post Reply