Help with UVmap
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- CommanderBacara/CC-1138
- First Lance Corporal

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Help with UVmap
How can I import UVmap of a MSH for modify the model and preserve the texture in xsi mod tools? I just have been able to convert .msh to .obj but without texture.
- DarthD.U.C.K.
- Master of the Force

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Re: Help with UVmap
you have to reapply the texture/material to the objects when you import them as obj, the UVs are not being changed in the convertingprocess
- CommanderBacara/CC-1138
- First Lance Corporal

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Re: Help with UVmap
ok thanks, and how export .obj to .xsi in xsi mod tools (free) for after export .xsi to .msh with MshEx?> I have to create a null and freeze the model before putting it in null (dummyroot name)?DarthD.U.C.K. wrote:you have to reapply the texture/material to the objects when you import them as obj, the UVs are not being changed in the convertingprocess
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
- CommanderBacara/CC-1138
- First Lance Corporal

- Posts: 130
- Joined: Mon Aug 03, 2009 4:53 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Madrid(Spain)
Re: Help with UVmap
ok DarthD.U.C.K., a pair of notes, when i import .obj in xsi scene i select these options but i don'y know if this is correct:DarthD.U.C.K. wrote:click me!
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- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Help with UVmap
0. you have to envelope a playermodel otherwise it wont move with the bones and will fly in exact the position it has now
1. you cant export units with meshex
2. it loks messy because you didnt split the shadowvolume from the actual mesh and the texture is also being applied on it, select your object and click modify>polymesh>weld boundary points/edges with a tolerance of 0,001
then use the polygon islandfilter to select the shadowvolume and split it from the mesh (right click>extract polygons (delete)
1. you cant export units with meshex
2. it loks messy because you didnt split the shadowvolume from the actual mesh and the texture is also being applied on it, select your object and click modify>polymesh>weld boundary points/edges with a tolerance of 0,001
then use the polygon islandfilter to select the shadowvolume and split it from the mesh (right click>extract polygons (delete)
- CommanderBacara/CC-1138
- First Lance Corporal

- Posts: 130
- Joined: Mon Aug 03, 2009 4:53 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Madrid(Spain)
Re: Help with UVmap
ok, many thanks for help me DarthD.U.C.K.DarthD.U.C.K. wrote:0. you have to envelope a playermodel otherwise it wont move with the bones and will fly in exact the position it has now
1. you cant export units with meshex
2. it loks messy because you didnt split the shadowvolume from the actual mesh and the texture is also being applied on it, select your object and click modify>polymesh>weld boundary points/edges with a tolerance of 0,001
then use the polygon islandfilter to select the shadowvolume and split it from the mesh (right click>extract polygons (delete)
