The battle of Endor is probably the most exciting space battle in the whole Star Wars series, and I will absolutely not be able to do it justice. My goal here is to create a space battle that looks nice, feels like Endor, and keeps things fresh while at the same time not being a resource hog and meshing well with the other stock BF2 space maps.
This should be done fairly soon and then will hopefully be integrated into the conversion pack in lieu of Space Muunilist (this is part of why I'm trying to make this "feel" fairly close to the regular space maps).
Just to get this out of the way, some things you won't see, and explanations as to why:
1) Fullsize SSD - highly impractical, turns map into resource hog and doesn't add a whole lot (by being full scale)
2) Full ship interiors - some of the interior components will be different, but I'm not going to try to add full interiors. This can get tricky and sloppy pretty easily, and to top it off with no AI this becomes something you explore once or twice and then just get back to space battling.
3) Interactive Death Star II - you'll see it but won't be able to reach it (just like the Executor). It'll be there for ambience, but adding it in would make the map impractical and resource-intensive
4) Transport classes - this isn't about boarding the other ship, it's about space battles. Plus, I didn't see any transports in the battle.
Things you can look forward to:
1) Touched-up interiors (they'll be small, but they'll at least be a bit different).
2) Instead of transport ships, there'll be a B-Wing for the Alliance and a TIE-D for the Imps.
3) There'll be limited and conditional accessibility to the Millennium Falcon.
4) Weapon loadouts tweaked (they'll be similar to the ship weapon setups in my previous space map).
I'd love to hear input on stuff you want to see in here, as long as it doesn't fit in my "will not add" list. Please also mention whether you might like to see a CTF mode.









