L8, so very tired of it

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Astute
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L8, so very tired of it

Post by Astute »

Basically, i get the L8 message in my sptest log

Message Severity: 3
.\graphics\pc\shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!

I never really had that much trouble with it until now, because now it crashes the map whenever i get close to the object is causing the problem. Normally, this wouldn't be a bad thing, but i don't know which object that causes the problem. Sometimes, it'll crash on entry. At other times, i can stroll into the area with the problem, and it won't crash me for a certain time. In the end after a certain amount the map crashes anyway, regardless of whether or not i came within range.

I have tested:
>Buildings
>Terrain
>Vehicles

no results...

Anyone else ever had this?
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Nimlot
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RE: L8, so very tired of it

Post by Nimlot »

Hate to state the obvious, but are your details textures in L8 format?
Astute
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RE: L8, so very tired of it

Post by Astute »

Thats just the thing, If it where a detail texture then i would think it would only affect me when i'm close enough to see it, but it crashes my map after a certain amount of time, regardless of where i am.

EDIT: Ok wow, this is weird, i took out all of the water on my map and it fixed it, even though i never had trouble with the water until i added the naboo buildings.

Ack, added vehicles back and it killed it.
Evans

RE: L8, so very tired of it

Post by Evans »

this might help others but i think the water problem was because u used another type of water instead of the naboo water so maybe the naboo buildings were coded to be with naboo water?
Astute
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RE: L8, so very tired of it

Post by Astute »

nope, the water is naboo, in fact i copied all of the water files from the naboo2 assets just to make sure i had them all.
Astute
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RE: L8, so very tired of it

Post by Astute »

lol... guess that would have taken a while before i relized that :? , still i was thinking "i take one thing out and it works, but when i put it back in it messes up", But then i got that strange error where it would crash instantly in some places and take a while in others, So i'd blame it on the only error in the sptest log. I hate it when frustration makes you jump around the actual error though.

Hmm, ok well i worked on cutting back the memory consumption, and i tried deleting the water. But no matter how much water i got rid of(except getting rid of all of it) it would still lock up as before. As it turns out, i had so much water on the edges that it would render all of it off into the distance for who knows how far. Put penisulas on both sides and made it a bay.. fixed it.
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