*WIP* Mygeeto: Storm
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FullMetal_Alchemist
- Epena
- Old School Staff
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- valiant
- 1st Lieutenant

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raz1992
Yeah, but it will certainly add to the 'Feel' of the map. If Elmo doesn't use fog, the map would look pretty boring if there is only one bridge with fighting on, unlike in the film.FullMetal_Alchemist wrote:well, there wouldn't be much of a purpose to have them if u can't reach those levels. Plus, you'd have to make those bots invincible, unless u wana just sit and watch 'em die.
The multi-levelled idea would be very cool, but I think I can remember seeing somewhere, that the ZE engine, wasn't 'Optimised' (Sp?) for multi-level planning, so the AI could screw up.
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Elmo
- Field Commander

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@Valiant: He said he would give it to me when he's done with it
@ Epena: but my question is, HOW do i connect the levels together? (stairs?
)
@Raz: yep
@Alchemist: No i think if you could shoot the "locals" that'd fun! (sniping:p)
The "locals wil give the effect of a huge battle.
@everyone who's complaining about the fog: The fog is barely noticeable.. and in my opinnion it looks great.
@ Epena: but my question is, HOW do i connect the levels together? (stairs?
@Raz: yep
@Alchemist: No i think if you could shoot the "locals" that'd fun! (sniping:p)
The "locals wil give the effect of a huge battle.
@everyone who's complaining about the fog: The fog is barely noticeable.. and in my opinnion it looks great.
- Epena
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'Fog' does indeed look great.
You have three bridges. One up, one middle, one under. The cities on the sides are connected to the bridges. You have stairs on the sides that go all the way up/down. The CP for say the CIS is on the far left side of the lower bridge. (but still on it) the CP for the say Rep is on the far right side of the upper bridge. The fighting then takes place in the middle bridge, where there are several CPs. Eventually one side pushes the other all the way back to their starting bridge. The end!!
You have three bridges. One up, one middle, one under. The cities on the sides are connected to the bridges. You have stairs on the sides that go all the way up/down. The CP for say the CIS is on the far left side of the lower bridge. (but still on it) the CP for the say Rep is on the far right side of the upper bridge. The fighting then takes place in the middle bridge, where there are several CPs. Eventually one side pushes the other all the way back to their starting bridge. The end!!
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FullMetal_Alchemist
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Protector_Pulch
As to the connection issue: Take a building, and build a elevator right into it. The elevator runs through the pillar bearing the upper level platform, and ends up in a building that is merged with the pillar. This would be the most elegant solution (at least IMHO) - but if you think that's too complicated, you could have a big rock/crystal anchoring the bridges, and a spiral staircase within this rock.
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Elmo
- Field Commander

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the elavator concept is awesome... but how do i get a working elevator ingame?Protector_Pulch wrote:As to the connection issue: Take a building, and build a elevator right into it. The elevator runs through the pillar bearing the upper level platform, and ends up in a building that is merged with the pillar. This would be the most elegant solution (at least IMHO) - but if you think that's too complicated, you could have a big rock/crystal anchoring the bridges, and a spiral staircase within this rock.
- Epena
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- trainmaster611
- Sith Lord

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- Location: Building a railway to Coruscant
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Yeah don't bother. The AI can't use it (for some reason, even if they stand there, it won't work
) Btw, are you going to move those crystal mountians further away?
They weren't that close in the movie.
@About locals: If you mean adding new sides for regular rep and cis locals fighting on different bridges...that would be awesome!
That would totally add to the realism! 
@About locals: If you mean adding new sides for regular rep and cis locals fighting on different bridges...that would be awesome!
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Razgriz
-
Elmo
- Field Commander

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Clonedude55
Well today I tried to make a Mygeeto map and well it was BAD So I know this one will be like 100X as good.
EDIT: To Elmo
What I did was use the walkways thingy I think it whole name was walkway24 or something like that. Well what I did is it make the walkway go down at constant pace .
OR use the main bridge and go down slowly.
Thoses are two my ideas and again can not wait till official release.
EDIT: To Elmo
What I did was use the walkways thingy I think it whole name was walkway24 or something like that. Well what I did is it make the walkway go down at constant pace .
OR use the main bridge and go down slowly.
Thoses are two my ideas and again can not wait till official release.
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jab
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Protector_Pulch
Is it necessary that the AI use the elevator? If you place a CP close to the elevator and have an elevator of about 4x4 metres, a player can order some AI to follow him, drive down/up (depeding on from where he came) with them, take the CP, and the bots will spawn from there. So you don't even need to have bot-planning anywhere near the elevator.Elmo wrote:Nah, the elevator won't work with the AI, as said above ^ Any more suggestions to connecting the bridges?
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Razgriz
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t551
- General

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Elmo
- Field Commander

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raz1992
