naru1305 wrote:only if all enemies come directly from the front and on the level of the blockaderunner.
"If the Imperials have obtained a complete technical readout of this blockade runner, it is possible, however unlikely, that they might find a weakness, and exploit it."
now, that was funny
and as i promised, here is a beta video,
and i know that some textures on the turrets are missing video
@ acryptozoo: should i add barrels?
very awesome
but what do you mean by barrels ?
got a little update today
instead of asteroids to crash into you have to worry about crashing into tiny little comms arrays and other satellites
i got a new little update that i came up with yesterday
both sides will have a "fleet tender" unit which is basically just a slow star fighter that can fix turrets heal ship components ... ect i will also include "build satellites" around the battle feild which you can build either missile tubes or laser cannons to turn the tide for your side
* the .msh for the tender is a placeholder for now 9 will find/make another one
pics
before
Hidden/Spoiler:
after
Hidden/Spoiler:
(your vulnerable while fixing things so watch out, auto turrets will pick you off pretty quickly)
MrCrayon wrote:YAY! You changed up the planet!! Did you just recolour it, or did you get some actual photos of planets?
reuved it and used a picture of the eaw yavin
EDIT:
@Fiodis
there wont be any really incentive in points but if you fix turrets they can help you win
@sim-al2: the satellites will take the same time as the land turrets to build and you can repair turrets pretty quickly around 40-50 seconds
acryptozoo wrote:@Fiodis
there wont be any really incentive in points but if you fix turrets they can help you win
Eh. If you spend your time shooting down starfighters it helps you win faster, so why bother?. Certainly with the MP space servers no one cares to repair the shield generator, since even if you succeed all you really accomplish is giving the enemy another chance to get an extra 18 (is it 18?) points.
acryptozoo wrote:@Fiodis
there wont be any really incentive in points but if you fix turrets they can help you win
Eh. If you spend your time shooting down starfighters it helps you win faster, so why bother?. Certainly with the MP space servers no one cares to repair the shield generator, since even if you succeed all you really accomplish is giving the enemy another chance to get an extra 18 (is it 18?) points.
that is true
but its an optional feature you can go in fix a turret or 2 build a satellite quickly, then get to a fighter and join the battle.. or not
--------------------------------------Update------------------------------------------------
WIP for the fleet tender msh is almost done
DarthEste01 wrote:that will be one of the greatest space maps in battlfront 2 past and future history!
agreed, awesome updates my friend, keep it up
Thanks xD ... i doubt it will be the Greatest
as for updates i haven't really gotten around to and work on the other maps as ive been working on the final map for the pack (and probably one for my favorites) ... which is...you'll find out soon
but i did add some more frigates and capital ships to space yavin
enjoy