bldg orientation is 180 degrees off...?

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BK_211

bldg orientation is 180 degrees off...?

Post by BK_211 »

Seeking a quick fix.

Any reason why a bldg would appear to be orientated in zeroedit - clean, munge, addon and hello, ingame is facing opposite direction. :shock:

This is a repeater, all directions in zeroedit are 180 off, this particular bldg only.

Got me fragged.

I have taken the soft option and pointed the building the wrong way in editor, so it orientated correctly for gameplay but what the blue blazes is up with that?

RSVP

Cheers team
Qdin
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RE: bldg orientation is 180 degrees off...?

Post by Qdin »

What about the rotating the building 180 degrees in ZeroEditor then? and see if its 'fixed'
Kyross

RE: bldg orientation is 180 degrees off...?

Post by Kyross »

Rotate, clean, munge, remember to move the new one to your AddOn again( I forget that a lot).

DUUURRP had the same problem and gave up on modding because of it. Maybe you're missing something?
Saturn_V
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RE: bldg orientation is 180 degrees off...?

Post by Saturn_V »

You could try adding this line to the config.ini file that is in your Data<YourModName> folder:

FlipModelX = 1

The config.ini holds settings for Zeroedit and I've added this line as a matter of course to my maps.

I'm not 100% sure on why this model flipping happens, but I have seen mentioned that models were either "left handed" or "right handed", and at some point Pandemic switched over from one to the other, which may be why this only happens with some models.
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Rends
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RE: bldg orientation is 180 degrees off...?

Post by Rends »

This problem happens if you translate or rotate an Object in XSI but forget to freeze the translation/rotation before exporiting it into the msh format.
It will look fine in zeroeditor put out of place in Game.
BK_211

RE: bldg orientation is 180 degrees off...?

Post by BK_211 »

Well thanks gent's

I'd already done the "turn it and hope" method, and it is an adequate fix, but poor drills.

I have reskinned the bldg, and thought I may have moosed it, so the bldg has been checked and munged. 3 times.

XSI is not my bag baby. That is beyond me for the time being.

Doesn't matter.

Cheers a lot guys.. Maybe I'll get this sucker released before i grow old.
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Re: RE: bldg orientation is 180 degrees off...?

Post by SteveK14 »

Saturn_V wrote:You could try adding this line to the config.ini file that is in your Data<YourModName> folder:

FlipModelX = 1

The config.ini holds settings for Zeroedit and I've added this line as a matter of course to my maps.

I'm not 100% sure on why this model flipping happens, but I have seen mentioned that models were either "left handed" or "right handed", and at some point Pandemic switched over from one to the other, which may be why this only happens with some models.
This entry in the config.ini file will fix the flipping in Zeroedit. I have added it to the all my map folder config files as well and it works.


[default]
startWindowed = 1
windowWidth = 1024
SkipLA = 1
windowHeight = 768
screenFormat = 0
refreshRate = 0
maximizeWindow = 0
includeProperties = 0
journalMode = 0
valueMode = 0
valueLevel = 2
handleException = 0
doMouse = 1
showMsg = 0
msgWidth = 300
EOLocalLocked = 0
DefNavSpeed = 5
LoadLastWorld = 1
UseLayers = 1
LayerWindowX = 832
LayerWindowY = 0
ConfirmExit = 0
EnableEncounterODFSearch = 1
LayerWindowAutoSwitchSelect = 1
LayerSelectAlwaysOnTop = 1
MinLayerWindowWidth = 545
MinLayerWindowHeight = 306
ShowGroupsAtStartup = 0
ShowLayersAtStartup = 0
UseSlowcollision = 0
CheckWritableLayersAtLoad = 1
FlipModelX = 1



Steve
BK_211

RE: Re: RE: bldg orientation is 180 degrees off...?

Post by BK_211 »

Cheers Steve, will have a crack at that.

I had decided to simply place the bldg and place objects outside to avoid having floating consoles and other funnies.

Will advise of results.

Thanks.
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