AcaelusThorne wrote:small camp with some scary "badisch" elements
I'll do a camp, but it will be more authoritative than scary since the "bad" guys are acctually more civilized than the "good" ones, but there will be no skulls or something.
AcaelusThorne wrote:About the gates, couldn t you make some catapulls or ballistas the bots would enter and destroy the gate with before there men arife ?
I'll try, but since I'm not very experienced with modeling there could occur primitive grenades instead.
yuke5 wrote:What might give the map more of a mythical/not on earth feel would to use those huge Kashyyk trees.
It's somewhere in the mountains, so there will be rocks, bushes and grass, but no trees at all, sorry.
Unlucky13 wrote:increase either the health of the units or lower the damage of their weapons.
I won't do this, or at least not that much. The art of melee in this map consists of knowing the range of your blade and it's combo well. You will have to strike with the correct timing and the correct angle to be a succesfull warrior. Takes a bit time to get a feeling for your weapon, but if you got it you can easily beat your enemies. I gave the weapons this high ammount of damage to prevent that the player just hits blindly around like a fury, wich is SWBF2's common way of melee.