Do I have to much vehicles on my map because when I play the map not all vehicles spawn.
This are the vehicles I want:
Clone Wars:
2 Rep. Fightertanks
2 AAT's
3 Droidfighters
3 Jedi StarFighters
2 Rep. Gunships
2 MAF's
2 STAP's
2 Rep. Speederbikes
Galactic Civil War:
2 Imp. Fightertanks
2 Combatspeeders
3 X-wing's
3 Tiefighters
2 Imp. Gunships
2 Y-wings
4 Speederbikes
To much vehicles?
some vehicles spawn, some don't
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Darth-Derkie
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some vehicles spawn, some don't
Last edited by Darth-Derkie on Mon Jun 06, 2005 8:50 am, edited 1 time in total.
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Saturn_V
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RE: some vehicles spawn, some don
Check the error log from SPTest. Have you allocate enough memory for each vehicle type (flyer/hover) in the SetMemoryPool lines ?
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Darth-Derkie
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These are some of the sptest errors:
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityFlyer.cpp(3046)
Could not build EntityFlyer
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityFlyer.cpp(3046)
Could not build EntityFlyer
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "TreeGridStack" is full; raise count to at least 595
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityFlyer.cpp(3046)
Could not build EntityFlyer
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityFlyer.cpp(3046)
Could not build EntityFlyer
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "TreeGridStack" is full; raise count to at least 595
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Darth-Derkie
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Darth-Derkie
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Saturn_V
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Darth-Derkie
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Qdin
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Darth-Derkie
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