Scaling issues
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- giftheck
- Droid Pilot Assassin

- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Anniversary
Scaling issues
I'm trying to scale the Lambda Shuttle ported by Sereja, but when I export it to MSH, it reverts back to its original size (gargantuan, almost as big as a single platform from Bespin: Platforms). It's the 'correct' size in my scene when I reload it, so is there something more I need to do to scale it properly?
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thelegend
- Sith

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Re: Scaling issues
Have you scaled the null (e.g. DummyRoot) or have you scaled the mesh (e.g. (maybe) LambdaShuttleMesh>bone_root>....). I had a similair problem and it worked when I just scaled the mesh instead of the null.
- giftheck
- Droid Pilot Assassin

- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Anniversary
Re: Scaling issues
I think I scaled everything under "DummyRoot".
Would just reducing the mesh interfere at all with the shuttle's animations?
Would just reducing the mesh interfere at all with the shuttle's animations?
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thelegend
- Sith

- Posts: 1433
- Joined: Thu Jan 23, 2014 6:01 am
- Projects :: Star Wars - Battlefront III Legacy
- xbox live or psn: El_Fabricio#
- Location: Right behind you :)
Re: Scaling issues
Maybe it's like scaling up/ or down characters. You probably would need to scale the skeletion and the geometry in your vehicle's odf. Maybe this will help: http://www.gametoast.com/viewtopic.php?f=27&t=11546
