Yavin: Arroyo Pass -- v1.0

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Should I release the final public beta soon without certain finishing touches (skins and loading screens), or wait until everything is in order? (See top of main post)

Poll ended at Sat Sep 02, 2006 3:48 am

Yes. Release the beta now. I'm tired of waiting and don't care about the skins.
5
26%
No, wait until it's done. I want my first experince with the mode to have all the "bells and wistles".
14
74%
 
Total votes: 19
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trainmaster611
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Post by trainmaster611 »

I just played the map (in conquest). It's just like regular conquest only you have tips and instructions. Was I supposed to play in assault to make the campaign/objectives work??? :?
yodasoda

Post by yodasoda »

hehehe i d/led this when it first came out and i loved being missle spammer and shooting a rocket near an enemy and we'd both go flying into the water where we would be stuck :D
archer01

Post by archer01 »

@trainmaster611
Yes. As I said in the same post as the download link, "the objective mode borrows the Assault catagory"... Assuming that even makes sense...

@yodasoda
Weeeeeeeee!!!! *blub blub*
(and by the way, your screenname rocks!)



@Everyone
The map has been already been downloaded by several people, so has anyone found any bugs in it so far?
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Post by Hebes24 »

Now bugs, though I have only played ot once as the republic, and I couldn't even Get to the shield generator, let alone blow it up! But it was fun trying. I love the skins for both teams! great map!!!
archer01

Post by archer01 »

Hehe, it is a little difficult isn't it. If you want to give yourself more time, turn the starting reinforcements for the attackers up to the full 300 (instead of the default 180). Doing so will also increase the amount added to the total after each CP is taken.


*Edit:
FUN!!! (Even if they were allies!)

Before:
Image

After:
Image

...and after they all landed, they got back up and started shooting the enemy again. Isn't the AI forgiving (a human player wouldn't be...)!
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Post by Epena »

The concept behind it is...well, I don't know. :P It jsut makes it more stable online somehow.

You take a .txt document , name it mapinfo.txt and palce it in the munged map folder. (say it was abc, you'd put it in abc, not abc/data or anything)

Here's what Tean's BS2 file looked like.
CW,Bespin: Cloud City Vanilla Conquest CW,BS2c_bf1,CIS,republic,200,200
GCW,Bespin: Cloud City Vanilla Conquest GCW,BS2g_bf1,alliance,imperial,200,200
CW,Bespin: Cloud City Conquest CW,BS2c_con,CIS,republic,200,200
GCW,Bespin: Cloud City Conquest GCW,BS2g_con,alliance,imperial,200,200
CW,Bespin: Cloud City 1-Flag CTF CW,BS2c_1flag,CIS,republic,200,200
GCW,Bespin: Cloud City 1-Flag CTF GCW,BS2g_1flag,alliance,imperial,200,200
CW,Bespin: Cloud City CTF CW,BS2c_ctf,CIS,republic,200,200
GCW,Bespin: Cloud City CTF GCW,BS2g_ctf,alliance,imperial,200,200
CW,Bespin: Cloud City KotOR Hero Assault CW,BS2c_eli,heroes,villans,200,200
GCW,Bespin: Cloud City Hero Assault GCW,BS2g_eli,heroes,villans,200,200
CW,Bespin: Cloud City XL CW,BS2c_xl,CIS,republic,450,450
GCW,Bespin: Cloud City XL GCW,BS2g_xl,alliance,imperial,450,450
And that's it. It does wonders, I'm told.
archer01

Post by archer01 »

Ah, thanks Epena. That gave me enough info to find something about it here on GT. Apparently it has something to do with some sort of dedicated server software for hosting maps online. As near as I can tell, the mapinfo file contains information that the server uses when launching a map, thus making it more stable online.

Is the file really necessary then? I doubt anyone is going to host this map on a server. You guys here at GT had to really work at it to get the Conversion Pack up and running online. So I imagine it's unlikely that a single modmap will be making it's way on to any servers (even though it would be awesome if it did).

If someone actually does want to host this map, please tell me and I'll get on making the file right away. Otherwise it will remain on my "get around to it when I can" list (it'll take a while to go through all the maps this mod adds since it includes the Jedi Support ones as well).
YT-1300

Post by YT-1300 »

hey archer01!
you map is awesome, the only problem i have with it is, how the $#%^ am i supposed to get 468 points to unlock the jedi knight and dark jedi units?????, that and lag, but thats just my crappy comp. but come on, lets be realistic here.
and i think there are too many turrets you cant go 50 yards with out being killed by a turret, the temple is especially bad.
Last edited by YT-1300 on Sun Sep 03, 2006 2:21 am, edited 1 time in total.
archer01

Post by archer01 »

If you're playing conquest:
Check the goal text in the map screen. It tells you that you need to be holding a certain number of CPs for the Jedi to be unlocked. Once holding enough CPs the unlock requirement drops to 15 points for the Padawan and 30 points for the Knight. Same for their counterparts.

If you're playing "Assault":
The Jedi only become available from the second objective onward. Even then, they are only available when the timer is in the corner of the screen (it will come and go over the course of the battle). Same point settings as conquest apply.


As to the lag... It's an outdoor level with no sectors or portals, and a bunch of foliage/trees... I don't think I'll be able to fix that problem...
YT-1300

Post by YT-1300 »

oh i see, thanks. silly me
archer01

Post by archer01 »

No problem.

When people get used to the same thing over and over again, certain things become "expected" if you know what I mean. I just like to be different, but as a result, everyone gets confused. :wink:
yodasoda

Post by yodasoda »

lol i love the objective mode :D if you could somehow put a loading screen just for objective mode like the pics in campian mode that'd be awsome!!
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Post by squipple »

This is a pretty fun map. One of the better ones out there.
I love the new factions, especially the rocket spammer and the jedi hunter.
Two flag is pretty awesome trying to just get the flag. with tanks all around it the AI get right in and destroy you pretty fast. Makes you think about strategy. :wink:

The only gripe I have its that it's too wide open. This seems to be my main complaint in a large percentage of modded maps. It takes forever to walk to get to a battle. If you notice on the shipped maps, you're rarely walking around looking for battles. The nearest enemy is only like 20-30 paces away. If this map were just compacted by about 30-40% it would be awesome.
archer01

Post by archer01 »

Yah, the walking issue was pointed out before. I'm not sure if you noticed, but the amount of time a unit can sprint has been doubled (soldier units, not vehicles). Sprinting gets you there a little faster, especially if you're a Jedi unit. I know it doesn't solve the problem, but it helps a bit.

Also try boosting the unit count up to the max (64 troops per team). I find that helps too. :D
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Post by squipple »

Yes, I did notice the sprinting. It helps a bit.
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trainmaster611
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Post by trainmaster611 »

I didn't think the map was too big. :?
Man! Trying to destroy the generator is HARD! Go out there with a Heavy Trooper and they'll evaporate you with blasters :( . Go out there with a tank and they'll nuke you :shock: .
yodasoda

Post by yodasoda »

hehehe thats why i play as the cis
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Post by Sniper_eye »

lol, now i know that what your name is online Billy Bob! :P
archer01

Post by archer01 »

Hehe... The "Billy Bob" profile was one I created to test my modded maps. It has most of the graphics settings higher than I usually have them so I know how everything looks (and for screenshots). It's actually kinda funny, just from testing, that profile already has Legendary in four of the medal catagories... :P


So everyone, is the second objective too hard? Anything specific I should change? I need to know this stuff so I can make v1.0 even better...

This is the change list so far:
- On the third objective, the CIS now get a finite reinforcment count. It is set to around 80% of the attacker's starting count from the beginning of the match. So if the Republic has done REALLY well on the first two objectives, they might be on even terms for the final one.
- Birds have been added (for effect) into the other modes (they were only in the Assault mode in the beta)
- Trying different fog settings to see what they look like
- In singleplayer, a popup message now shows up on first spawn. This message is a notice about how the map plays slightly differently than your usual map.
- Empire and Alliance skins still need to be finished


Thanks everyone for trying the map out! :D
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Post by trainmaster611 »

I have a suggestion, make the generator just a little weaker so it won't waste so many reinforcements when you try to destory it. You only get about 5 seconds to shoot a rocket before being evaporated! :roll:
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