Gogie's StarForge, WIP. (beta spots filled)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Should The StarForge have a full interior like in the game or just the classic 3 rooms like in bFII but redesigned to look more like the StarForge? (please treat this as a serious poll, if I do the full interior the map will not be released until mid-may)

Full Interior
32
33%
Full Interior
32
33%
Full Interior
32
33%
 
Total votes: 96
Protector_Pulch

Post by Protector_Pulch »

Clonedude55 wrote:But how would someone be able to animat that and what about the explosion? But if they count do it they would probaly have the best space map
Animations? An escape pods need no animations. It's hardly more than than a cylinder, and lacking major internal system, it won't explode.

Off-Topic: Oh, these screens are gorgeous...I can imagine buying EaW only to play this mod.
Razgriz

Post by Razgriz »

Yeah the escape pod doesnt really have controls. If we were to make escape pods you would be launched out into space because there is no planet below in the map.
Off Topic: Trust me ive played the beta. Its absolutly beautiful
Last edited by Razgriz on Sun Feb 11, 2007 5:43 pm, edited 1 time in total.
Protector_Pulch

Post by Protector_Pulch »

Razgriz wrote:If we were to make escape pods.
Good point. We've been discussing Escape Pods for 2 pages, but since there's no statement of Gogie whether he wants to include them, we could also stop this. In case Gogie doesn't want any pods, the whole discussion was rubbish.

BETA? There's a beta out? Oh, great. And, because there's something we could play, nothing can scare us. Whatever happens - there's already something playable.
Razgriz

Post by Razgriz »

Erm no i was talking about the Empire at War mod
:lol:
Last edited by Razgriz on Sun Feb 11, 2007 5:42 pm, edited 1 time in total.
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Post by Gogie »

Just to clear this escape pod stuff up.
I will NOT be making them flyable, I MAY change my mind if I see the level is fit for an escape pod which I DO NOT think it is.

i made a few new models, I will post them when I get them to scale
Guest

Post by Guest »

Gogie

Any new screens? ;)
Razgriz

Post by Razgriz »

A few things
1. Welcome back JK i havent seen you in a while
2. Gogie told me he got the Aurek fighter ingame and once he gets some bugs worked out he will post screens
3. Huge Bump! this was like the 20th topic! You should wait for gogie to post!
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Post by Gogie »

Here ya go Razgriz...
sorry for the delays lol, yesterday just after I finished texturing I got called in to work, I didn't have time to post...
[on the inter-dictator class ship, do not comment yet, I am currently retexturing it, and adjusting the mesh a little to make it slightly more detailed and rounded near the front]

Image

Image

Image

of coarse, this is still a very early version of the republic's hangar, it is still heavily WIP.

Image

Image

just an early veiw of the new hammerhead

Image

[EDIT]: I realise the Aurek FIghters wings are too spread apart, I have just fixed that, so don't post on it... ill post pics after I get my other fighters finished.
-Yock-

Post by -Yock- »

Depending on the size of your hammerhead ship, you could make the bridge's glass (I don't know the right term in english :lol:) transparent, and make a small hallway leading from the hangar to the bridge, where you could destroy it from the inside, just like the engines and the life suport system. (assuming the map will be in assault mode)
Last edited by -Yock- on Mon Feb 12, 2007 5:35 pm, edited 3 times in total.
Ateas

Post by Ateas »

Depending on the size of your hammerhead ship, you could make the bridge's glass (I don't know the right term in english )
Canopy?

Anyway, on topic: You are planning on putting turrets, right? Try and make them attack enemy capital ships with big lasers, because in the shipped game's space battles, I really didn't get the feeling of epic combat. (The turrets were wimpy, the blasts were sniper shots, they only attacked fighters.)
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Post by Gogie »

the bridges glass is already transparent, the texture doesnt appear transparent in XSI, but it does in-game, also, I have already begun making an interior for the ships, but I want to finish the StarForges hangar first.

also the L wing is done, I just need to texture then put it ingame.
Protector_Pulch

Post by Protector_Pulch »

Upon seeing those screens, I must say: Impressive, most impressive, but it's not per...wait, it's perfect. Except for the Aurek. And the old Hammerhead.

speaking of turrets (like Ateas)...are you sure that there were three guns on the verso of the bridge? It doesn't feel right for me.

I love that republic hangar. It truly gives the typical KotoR feeling.
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Post by minilogoguy18 »

the aurek has s-foils, they start out back and parallel with the craft then pull out 45 degrees. your textures on all your models are WAY too light and its probably because your viewing your models in XSI with openGL as the setting and it makes everything darker, you need to switch to textured decal to see how they really look.
Razgriz

Post by Razgriz »

The only problem i have with the Aurek fighter is that the sides of it are completly square. Try and make it come out like this > not just
_

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Post by Gogie »

I used textured in XSI for the hammer head because is looks better tha textured decal, anyways, alot of it is too light ingame also because of the amount of lights I decided to add, but I am darkening the texture a little and adding a few flags to these models
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Post by minilogoguy18 »

well whoever told you that is wrong, textured decal is the result that the game shows, thats why your textures are dark in XSI and light as hell in game, its throwing you off big time, your metal gray is almost white in game, looks like crap.
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Post by RevanSithLord »

Ateas wrote:
Depending on the size of your hammerhead ship, you could make the bridge's glass (I don't know the right term in english )
Canopy?

Anyway, on topic: You are planning on putting turrets, right? Try and make them attack enemy capital ships with big lasers, because in the shipped game's space battles, I really didn't get the feeling of epic combat. (The turrets were wimpy, the blasts were sniper shots, they only attacked fighters.)
Yea. The capital turrets were also pretty wimpy. Just beams that really didn't effect the enemy shields or hull at all.

If you ask me, this map should have it where the capitals fire huge arse turbolaser fire that beats the living heck out of the enemy's shields... and the fighters go in to take out the vulnerable spots. That's to me how they should've worked.

Nice fighter, Gogie. Can't wait to fly it and take out some Sith Fighters!
Ateas

Post by Ateas »

If you ask me, this map should have it where the capitals fire huge arse turbolaser fire that beats the living heck out of the enemy's shields... and the fighters go in to take out the vulnerable spots. That's to me how they should've worked.
Exactly. I think Penguin's battle over couroscant map perfectly illustrates what space battles shoud be.
Exept, gogie should make the cruisers move.
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Post by Gogie »

minilogoguy18 wrote:well whoever told you that is wrong, textured decal is the result that the game shows, thats why your textures are dark in XSI and light as hell in game, its throwing you off big time, your metal gray is almost white in game, looks like crap.
Dude?!? don't you get it? when im posting screenieso n GT I post them as textured because it looks better, most of my model i do with wireframes and mosto f my texturing I do in textured decal.

Im not in a good mood right now.
Ateas

Post by Ateas »

minilogoguy18 wrote:
well whoever told you that is wrong, textured decal is the result that the game shows, thats why your textures are dark in XSI and light as hell in game, its throwing you off big time, your metal gray is almost white in game, looks like crap.


Dude?!? don't you get it? when im posting screenieso n GT I post them as textured because it looks better, most of my model i do with wireframes and mosto f my texturing I do in textured decal.

Im not in a good mood right now.
Don't let him put you down, gogie. I think everything looks great so far.
(Exept the republic hangar.)
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