Explosions...

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
CayokeX
Private Recruit
Posts: 20
Joined: Mon Jul 28, 2008 12:00 am

Explosions...

Post by CayokeX »

Ok hey i need to know how to change the odf of the tip of the republic command ship to explode and the explosion to be the frigate..
computergeek
General
General
Posts: 770
Joined: Thu Jun 07, 2007 6:26 pm
Projects :: Halo Warthog vehicle for SWBF2
Games I'm Playing :: Bioware RPGs - Halo
xbox live or psn: No gamertag set
Location: Far Far away....

Re: Explosions...

Post by computergeek »

Well, I did say I wouldnt help you, but whatever, dosn't seem like anyone else is going to
ok, open up the rep_cap_assaultship.odf
It will say this
[GameObjectClass]

ClassLabel = "armedbuilding"
GeometryName = "rep_cap_assultship.msh"


[Properties]

GeometryName = "rep_cap_assultship"
MaxHealth = "999999.0"
AddHealth = "50000.0"
RespawnTime = "999999"

FoleyFXGroup = "metal_foley"
BuildingSound = "sd_engine_amb"

it needs to be
Hidden/Spoiler:
[GameObjectClass]

ClassLabel = "destructablebuilding"
GeometryName = "rep_cap_assultship.msh"


[Properties]

GeometryName = "rep_cap_assultship"

MaxHealth = "90000.0"

ExplosionName = "spa_prop_frigate_destruct_exp"

CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "spa2_prop_minirepassault_chunk1"
ChunkTrailEffect = "spa_sfx_frigate_exp_5"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "0.03 0.01 0.01"
ChunkSpeed = "2.05"
ChunkUpFactor = "0.00"
ChunkGravity = "0.0 0.0 0.0"
ChunkKeepSoldierCollision = 1

CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "spa2_prop_minirepassault_chunk2"
ChunkTrailEffect = "spa_sfx_frigate_exp_1"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "0.01 0.01 -0.04"
ChunkSpeed = "2.03"
ChunkUpFactor = "0.05"
ChunkGravity = "0.0 0.0 0.0"
ChunkKeepSoldierCollision = 1

CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "spa2_prop_minirepassault_chunk3"
ChunkTrailEffect = "spa_sfx_frigate_exp_5"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "-0.01 -0.01 0.04"
ChunkSpeed = "2.04"
ChunkUpFactor = "0.03"
ChunkGravity = "0.0 0.0 0.0"
ChunkKeepSoldierCollision = 1

CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "spa2_prop_minirepassault_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "0.04 0.04 0.03"
ChunkSpeed = "5.0"
ChunkUpFactor = "0.00"
ChunkGravity = "0.0 0.0 0.0"
ChunkKeepSoldierCollision = 1

CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "spa2_prop_minirepassault_chunk5"
ChunkTrailEffect = ""
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "-0.01 -0.01 0.04"
ChunkSpeed = "2.04"
ChunkUpFactor = "0.03"
ChunkGravity = "0.0 0.0 0.0"
ChunkKeepSoldierCollision = 1

FoleyFXGroup = "metal_foley"
BuildingSound = "sd_engine_amb"
That should work, I didnt test it
Post Reply