Models and MSHs
Moderator: Moderators
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sef0907
Models and MSHs
I'm making a mod that lets you play as units that usually aren't playable and are not supposed to be playable. Three of these units are a Tauntaun, a Rancor, and a R4/R2 droid.
Tauntaun: Animation works fine, I think
model unstable (whenever I put him on he is a big blob of msh
with a head and arms sticking out. Help!
Rancor: The Animation also works well
Like the Tauntaun it appears as a big blob. Help!
R4/R2: Animation works
Weapons work
Jets work
Once again msh has gone wrong, ts model looks fine, exept it is
facing the wrong direction. When you play as him he is looking
at you and shooting out its back. Help!
I don't even think the problems here are able to be solved, but lets see if any pros have a sloution.
Tauntaun: Animation works fine, I think
model unstable (whenever I put him on he is a big blob of msh
with a head and arms sticking out. Help!
Rancor: The Animation also works well
Like the Tauntaun it appears as a big blob. Help!
R4/R2: Animation works
Weapons work
Jets work
Once again msh has gone wrong, ts model looks fine, exept it is
facing the wrong direction. When you play as him he is looking
at you and shooting out its back. Help!
I don't even think the problems here are able to be solved, but lets see if any pros have a sloution.
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Emperor_Syndacyte
RE: Models and MSHs
Sounds Great!
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Emperor_Syndacyte
RE: Models and MSHs
Sounds Great!
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Qdin
- Old School Staff
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RE: Models and MSHs
yeah - doublepost with 2 minutes space?
anyways.
I don't know how to make the R2/R4 unit shoot the other way, since that hp_fire must have been mirrored or something in XSI (its still 'poiting' in the Z direction, but the 'arrow in XSI' is pointing the other way than the other meshes.
So far as I know, it won't be able to fix. well, possible if you could change the parametres for the Scaling on one of the axis's and then change the 'presigns' of that value to the opposite ( from i.e. 3 to -3) or if you're 'lucky' maybe you can rotate the hp_fire with 180 degrees on the Y-axis.
well, is it possible to do so in BConstructor?
this is all theories which popped up in my head
anyways.
I don't know how to make the R2/R4 unit shoot the other way, since that hp_fire must have been mirrored or something in XSI (its still 'poiting' in the Z direction, but the 'arrow in XSI' is pointing the other way than the other meshes.
So far as I know, it won't be able to fix. well, possible if you could change the parametres for the Scaling on one of the axis's and then change the 'presigns' of that value to the opposite ( from i.e. 3 to -3) or if you're 'lucky' maybe you can rotate the hp_fire with 180 degrees on the Y-axis.
well, is it possible to do so in BConstructor?
this is all theories which popped up in my head
- Teancum
- Jedi Admin

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RE: Models and MSHs
The Rancor won't work unfortunately. No animations were ever made for it to walk around.
Oh, and you'll probably have some problems with animation on the Tauntaun since it does not have animations like crouch, prone, strafe, etc. Unfortunately we can't make new animations for it either.
If you opened any of these models in BConstructor and then saved them it'll 'crush' them. BConstructor can't handle animated models.
The Astromech droids don't have any hp's at all as far as I can recall. They might, I haven't looked in awhile. I do know they were never set up with an actual collision mesh, so ordnance (lasers and rockets) will fly right through it.
Oh, and you'll probably have some problems with animation on the Tauntaun since it does not have animations like crouch, prone, strafe, etc. Unfortunately we can't make new animations for it either.
If you opened any of these models in BConstructor and then saved them it'll 'crush' them. BConstructor can't handle animated models.
The Astromech droids don't have any hp's at all as far as I can recall. They might, I haven't looked in awhile. I do know they were never set up with an actual collision mesh, so ordnance (lasers and rockets) will fly right through it.
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Emperor_Syndacyte
RE: Models and MSHs
Qdin I was pressing back a bunch of times and it reposted sorry
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sef0907
RE: Models and MSHs
Well, I got R2 to work, I still need to find the problem on the tauntaun, Emperor_Syndacyte if you did not want that second post and it was your last one, you could have deleted it. Just saying.
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Qdin
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RE: Models and MSHs
Teancum, even though it doesn't have the right animation, won't it still be able to move on the battlefield - just in the 'stand' position?
- Teancum
- Jedi Admin

- Posts: 11080
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RE: Models and MSHs
I don't think it can, but who knows for sure. I'm pretty sure the animations need to have been named the same as human ones, but don't quote me on that.
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Kyross
RE: Models and MSHs
It might work like when you speed up a unit too much-they sill move around but lose the animation. But it may just blow up in your face because it never had a walk animation to begin with.
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sef0907
RE: Models and MSHs
alright, new problem. The droids make walking sounds and can jump I don't think their is a way to fix this but who knows. Yes the Rancor moves but it still looks like a blob, unless you give it snowtrooper animations then I think you can see small legs trying to animate.
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Krun
RE: Models and MSHs
kewl,
that would be neat to run around as an R2/ R4 unit , hey can we get a little shocker weapon?
that would be neat to run around as an R2/ R4 unit , hey can we get a little shocker weapon?
