new Models released for SWBF2
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PvtParts
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Yeah I'm having trouble to. I tried to piece em together (i never used snap together) and basically I just cant get them to lign up right.
Dragonum, would you consider re-releasing it as one model? I assume it was all built in the same scene and you just broke it up, so (at least I hope) it wouldn't be too difficult..
Dragonum, would you consider re-releasing it as one model? I assume it was all built in the same scene and you just broke it up, so (at least I hope) it wouldn't be too difficult..
- trainmaster611
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PvtParts
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Ipodzanyman
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Rikino
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Ipodzanyman
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RE: More screenies!
THen it would be better if the areas were connected, I put the *whole* thing together, you can't get to each room....
- AceMastermind
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Create an OBG file for these ships and share it
The first person to get ALL the parts lined up should create an ".obg" file and share it, then everyone can easily place it in ZE.
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Ipodzanyman
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PvtParts
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- Dragonum
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PvtParts
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Darth_Z13
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PvtParts
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- jangoisbaddest
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This is Unbelieveable! However, the obg for the IH only does the outside. The interiors, including the hanger, is missing. Just thought you would like to know. Brilliant Work!
Edit: I may be mistaken. One of the turret rooms are there, but none of the hangar is. Whenever I place one of the hanger props, there is no geometry, just a fixed point....
Edit: I may be mistaken. One of the turret rooms are there, but none of the hangar is. Whenever I place one of the hanger props, there is no geometry, just a fixed point....
-
raz1992
You just have to do a bit of ODF editing. I have the hangar ODF's right here, they seem to work:
Cis_prop_hangar_left.odf:
Cis_prop_hangar_right.odf
And for the Turret Rooms, I think both ODF's accidentally came, with both of them referring to "cis_prop_ih_turretroom_left.msh", instead of both left and right respectively. I hope that solves your problems!
And as a side note, these models are ace!
Cis_prop_hangar_left.odf:
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "cis_prop_ih_hangar_left.msh"
[Properties]
GeometryName = "cis_prop_ih_hangar_left"
FoleyFXGroup = "metal_foley"Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "cis_prop_ih_hangar_right.msh"
[Properties]
GeometryName = "cis_prop_ih_hangar_right"
FoleyFXGroup = "metal_foley"And as a side note, these models are ace!
Last edited by raz1992 on Tue Jan 09, 2007 7:38 pm, edited 2 times in total.
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Rekubot
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I find the lack of lowrez geometry disappointing. Great model, but without being able to see it from far away it'll really lose the feel of such a huge ship. And believe me guys, it is huge. About three times the size of the shipped model when I put them next to eachother.
For the hangar you have to adjust the two hangar ODF's to use the correct model. I'm testing it out now and I'll tell you if it shows up or not.
Edit: Raz beat me to it
.
For the hangar you have to adjust the two hangar ODF's to use the correct model. I'm testing it out now and I'll tell you if it shows up or not.
Edit: Raz beat me to it
- Dragonum
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Lord-Bandu
- Dragonum
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off topic:Lord-Bandu wrote:Cap ship orgy lol
Whats goin on with your CLone Wars mod btw? I saw your site got hacked by some tard
yea, but we get a subdomain at another BF2142 site, they want to help us.
and we need guys for textures, i finished a lot of models.
but we will see, maybe FS makes a CW after GCW and i can give you a lot of models
back to topic:
i fix the lowrez and a few other things and create a new obg file.
