new Models released for SWBF2

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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PvtParts
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Post by PvtParts »

Yeah I'm having trouble to. I tried to piece em together (i never used snap together) and basically I just cant get them to lign up right.

Dragonum, would you consider re-releasing it as one model? I assume it was all built in the same scene and you just broke it up, so (at least I hope) it wouldn't be too difficult..
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Post by trainmaster611 »

One model would make it lag too much but you should combine a lot of the models. There's too many pieces to search for. And of course fix the snap together. :roll:
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Post by PvtParts »

I dont think it would make it lag to much - its the same number of poly's, the only real difference I can think of is the fact that we dont have to put it together.

I mean, think of squipples Nelvaan map - all one model.
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Post by Ipodzanyman »

I put together the whole thing by hand snapping isn't working...
Rikino

More screenies!

Post by Rikino »

The Invisible Hand is BIG.

I started putting it together, and haven't really put all the inside stuff put together, but here's the outside:
Image Image Image


I call dibs on just abusing these releases and making a map with them as the map!
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RE: More screenies!

Post by Ipodzanyman »

THen it would be better if the areas were connected, I put the *whole* thing together, you can't get to each room....
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Create an OBG file for these ships and share it

Post by AceMastermind »

The first person to get ALL the parts lined up should create an ".obg" file and share it, then everyone can easily place it in ZE.
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Post by Ipodzanyman »

Warning tga monitor1_danger, & rep_la_at, are not supported types! And tga cis_cap_IH_01 needs the power of 2 dimensions, according to the log....
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Post by PvtParts »

yeah i was gonna make the obj and host it up for yall but though at first it was going good when I went back and started searching for misalignment it was all over the place.
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Post by Dragonum »

i cant see any problems.
i create a obg file you find in in my first post.
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Post by PvtParts »

thanks man I appreciate it!
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Post by Darth_Z13 »

Nooooo I've got to get those mod tools working! I'm dieing to make some new maps with these!
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Post by PvtParts »

Only issue with the obj, and the model release itself, is the odf for the hanger doesn't work - you place it ingame and get nothing.
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Post by jangoisbaddest »

This is Unbelieveable! However, the obg for the IH only does the outside. The interiors, including the hanger, is missing. Just thought you would like to know. Brilliant Work!

Edit: I may be mistaken. One of the turret rooms are there, but none of the hangar is. Whenever I place one of the hanger props, there is no geometry, just a fixed point....
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Post by raz1992 »

You just have to do a bit of ODF editing. I have the hangar ODF's right here, they seem to work:

Cis_prop_hangar_left.odf:

Code: Select all

[GameObjectClass]		

ClassLabel		=	"prop"
GeometryName	=	"cis_prop_ih_hangar_left.msh"


[Properties]		

GeometryName	=	"cis_prop_ih_hangar_left"


FoleyFXGroup    = "metal_foley"
Cis_prop_hangar_right.odf

Code: Select all

[GameObjectClass]		

ClassLabel		=	"prop"
GeometryName	=	"cis_prop_ih_hangar_right.msh"


[Properties]		

GeometryName	=	"cis_prop_ih_hangar_right"


FoleyFXGroup    = "metal_foley"
And for the Turret Rooms, I think both ODF's accidentally came, with both of them referring to "cis_prop_ih_turretroom_left.msh", instead of both left and right respectively. I hope that solves your problems!

And as a side note, these models are ace!
Last edited by raz1992 on Tue Jan 09, 2007 7:38 pm, edited 2 times in total.
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Post by Rekubot »

I find the lack of lowrez geometry disappointing. Great model, but without being able to see it from far away it'll really lose the feel of such a huge ship. And believe me guys, it is huge. About three times the size of the shipped model when I put them next to eachother.

For the hangar you have to adjust the two hangar ODF's to use the correct model. I'm testing it out now and I'll tell you if it shows up or not.

Edit: Raz beat me to it ;).
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Post by Dragonum »

and for the turretroom right, i didnt find them in the obg, so you have to place them.

oh ........ i forgot the lowrez models :evil:
ok i have to fix it.
Lord-Bandu

Post by Lord-Bandu »

Cap ship orgy lol

Whats goin on with your CLone Wars mod btw? I saw your site got hacked by some tard :(
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Post by SymbolS »

BANDU!!! you are my hero!
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Post by Dragonum »

Lord-Bandu wrote:Cap ship orgy lol

Whats goin on with your CLone Wars mod btw? I saw your site got hacked by some tard :(
off topic:
yea, but we get a subdomain at another BF2142 site, they want to help us.
and we need guys for textures, i finished a lot of models.
but we will see, maybe FS makes a CW after GCW and i can give you a lot of models ;-)

back to topic:
i fix the lowrez and a few other things and create a new obg file.
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