[WIP] 153rd Legion Mod

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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ARCTroopaNate
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Re: [WIP] 153rd Legion Mod [update 5-07]

Post by ARCTroopaNate »

True, a suggestion would be slowing it down but keeping it at regular health, a vulnerable target, can do a lot of damage but is an easy kill for enemies. Perhaps, no grenades and/or pistol as well.
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Re: [WIP] 153rd Legion Mod [update 5-07]

Post by kinetosimpetus »

But then they would be too similar to the elite units I already have for the heavy repeaters, and also, the Z-6 does a ton of damage, so even elite units carrying it will need to be slowed down in the future.
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Re: [WIP] 153rd Legion Mod [update 5-07]

Post by ARCTroopaNate »

Ah, well then, you can scrap my idea I guess... :(

Thanks for listening and responding!
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Re: [WIP] 153rd Legion Mod [update 5-07]

Post by kinetosimpetus »

Hidden/Spoiler:
Image
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Re: [WIP] 153rd Legion Mod [update 5-07]

Post by ARCTroopaNate »

Nice! It seems that the coloring on it is more subtle than the Phase 1 Clone, is that by design?
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Re: [WIP] 153rd Legion Mod [update 5-07]

Post by kinetosimpetus »

Yes. I figure the legion starts to run low on paint and so uses less on the phase 2 armor.
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Re: [WIP] 153rd Legion Mod [update 5-07]

Post by ARCTroopaNate »

:D
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Stupid Senate, you spend money on luxury cruises but won't even spend a credit or two on paint for the boys you enslaved and are sending to die... :lol:
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Re: [WIP] 153rd Legion Mod [update 5-07]

Post by kinetosimpetus »

Ingame shot.
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Re: [WIP] 153rd Legion Mod [update 5-07]

Post by yuke5 »

I love the simplicity, yet the beauty made by that skin. Awesome work Kino!
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Re: [WIP] 153rd Legion Mod [update 5-07]

Post by Cerfon Rournes »

The skins are amazing... :runaway:
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Re: [WIP] 153rd Legion Mod [update 5-07]

Post by Marth8880 »

Those are looking great! :o Please don't tell me the shine on the visors are textured in, though... :|
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Re: [WIP] 153rd Legion Mod [update 5-07]

Post by Lagomorphia »

kinetosimpetus wrote:Trando/Swamptrooper: Shotgun, Knives.
Vibrosword or electrostaff is more Imperial in style. A vibrodagger is more in the Rebel style.
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Re: [WIP] 153rd Legion Mod [update 5-07]

Post by Zapattack1234 »

I agree the skins look great
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Re: [WIP] 153rd Legion Mod [update 5-07]

Post by kinetosimpetus »

Well now... it's been a while, but I haven't done absolutely nothing on this mod, so, mini update. I got a script set up so I can add lua weapons and other fancy nonsense in one spot instead of copying it across a bajillion separate scripts. Currently has Force Drain and Ion Cannon set up in it, and I'm experimenting with a Mind Trick, and there are several other things I intend to script up for use in all maps and modes.
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Re: [WIP] 153rd Legion Mod [update 5-07]

Post by Zapattack1234 »

Sounds awesome good luck :D
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Re: [WIP] 153rd Legion Mod [update 5-07]

Post by kinetosimpetus »

I have a couple quick lua questions...

Is there a way to get a class's PointsToUnlock? If not I can think of another way... but... this would be much simpler.

And in OnObjectDamage events, is there a way to get the amount of damage done?
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Re: [WIP] 153rd Legion Mod [update 5-07]

Post by Locutus »

kinetosimpetus wrote:And in OnObjectDamage events, is there a way to get the amount of damage done?
Mhh, I can't think of a good way to do this but if you only have a few objects you want to do this for, then you could do this on game start:
object1 = GetObjectHealth("object")
And then in OnObjectDamage
dif = object1 - GetObjectHealth("object")
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Re: [WIP] 153rd Legion Mod [update 5-07]

Post by kinetosimpetus »

Thanks, but (I should have mentioned this explicitly before I suppose...) I need it for damage done to units and stuff, so I can't predefine the objects. The other way I was thinking of is to list every relevant weapon and its base damage in a lookup table, which I'm already half doing anyway... or I could simply make up a single number to use all the time but it wouldn't be exactly what I wanted.

More info on what I'm trying to do in case it's helpful.

With a select set of weapons, which do a couple different amounts of damage, any time they hit something, I want to enhance the damage they do, preferably based on the actual damage, otherwise I could hardcode a table or just add a fixed amount.

With the PointsToUnlock, I want to change it every time a unit spawns with PTU other than 0, and by different amounts depending on original PTU. Could be hardcoded as well, but would prefer to script it.

EDIT: Question about flyers. Is is possible to allow a flyer to do the side roll trick, but not the immelman trick? If so, what code controls this?

I'm working on adapting gunships for ground maps and I'd kinda like to allow the side roll but not immelman.
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Re: [WIP] 153rd Legion Mod [update 5-07]

Post by Marth8880 »

Those are all the parameters, but I forgot: can the stock LAAT gunships do rolls and/or immelmans? (Immelmans? Immelmen? :o )

Code: Select all

Flyer
                                        FLYERSECTION
                                        BODY
                                        TURRET
                                        TURRET1
                                        TURRET2
                                        TURRET3
                                        TURRET4
                                        TURRET5
                                        TURRET6
                                        TURRET7
                                        TURRET8
                                        GeometryName
                                        FirstPerson
                                        NoCombatInterrupt
                                        SoldierCollision
                                        OrdnanceCollision
                                        VehicleType
                                        AnimationName
                                        Acceleration
                                        Acceleraton    //HACK support old typo
                                        BoostAcceleration
                                        MinSpeed
                                        MidSpeed
                                        MaxSpeed
                                        BoostSpeed
                                        StrafeSpeed
                                        PitchRate
                                        PitchFilter
                                        PitchFilterDecel
                                        TurnRate
                                        TurnFilter
                                        TurnFilterDecel
                                        PitchBuildupMultiplier
                                        TurnBuildupMultiplier
                                        ThrustPitchAngle
                                        StrafeRollAngle
                                        BankAngle
                                        BankFilter
                                        LevelFilter
                                        LevelFilterLanding
                                        RollRate
                                        RollRateAccel
                                        TakeoffHeight
                                        TakeoffTime
                                        TakeoffSpeed
                                        LandingTime
                                        LandingSpeed
                                        LandedHeight
                                        CollisionThreshold
                                        CollisionScale
                                        CollisionInflict
                                        WeaponSection
                                        Weapon
                                        WeaponName
                                        WeaponAmmo
                                        WeaponShareAmmo
                                        WeaponShareHeat
                                        WeaponChannel
                                        ExplosionCritical
                                        Explosion
                                        ExplosionName
                                        ExplosionDestruct
                                        ThrustEffect
                                        ThrustEffectMinScale
                                        ThrustEffectMaxScale
                                        ThrustEffectScaleStart
                                        ThrustAttachPoint
                                        ThrustAttachOffset
                                        ContrailEffect
                                        ContrailAttachPoint
                                        ContrailAttachOffset
                                        ContrailEffectMinSpeed
                                        ContrailEffectMaxSpeed
                                        ContrailEffectMinScale
                                        ContrailEffectMaxScale
                                        BlurEffect
                                        BlurStart
                                        FinAnimation
                                        PassengerSlots
                                        FOVEffect3rd DEG
                                        FOVEFFectMinCamOffset3rd
                                        FOVEFFectMaxCamOffset3rd
                                        FOVEffect1st DEG
                                        EnergyAutoRestore
                                        EnergyBoostDrain
                                        EnergyTrickDrainSingleTap
                                        EnergyTrickDrainDoubleTap
                                        TrickRollSpeed
                                        TrickFlipSpeed
                                        TrickFlipCameraDetach
                                        TrickSideRollCameraDetach
                                        TrickSideRollStrafeSpeed
                                        MomentumFilter
                                        FreeFlyTime
                                        TrickTimeMid
                                        TrickTimeRange
                                        CircleATATFrequency
                                        SquadronMaxAngle
                                        SquadronDistance
                                        TimeRequiredToEject
                                        EjectResistance
                                        TimeTilReboard
                                        NeverCrashWhenUnpiloted
                                        GuidedMissile
                                        GuidedMissileDamage
                                        GuidedMissileDamageBoost
                                        HealthScale
                                        ArmorScale
                                        PersonScale
                                        AnimalScale
                                        DroidScale
                                        VehicleScale
                                        BuildingScale
                                        ShieldScale
                                        GuidedMissileDeathCamPause
                                        GuidedMissileDeathCamPullbackSpeed
                                        GuidedMissileDeathCamMinDistance
                                        GuidedMissileBoostExplosionSpeedThreshold
                                        TrickSound
                                        FlipSound    
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Re: [WIP] 153rd Legion Mod [update 5-07]

Post by kinetosimpetus »

No, the stock gunships don't do tricks.

Here's the code I have in there right now, and I'd think it would allow both tricks, but neither are available ingame. Could the CommandFlyer class not allow tricks?
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