Explosions...
Moderator: Moderators
-
CayokeX
- Private Recruit
- Posts: 20
- Joined: Mon Jul 28, 2008 12:00 am
Explosions...
Ok hey i need to know how to change the odf of the tip of the republic command ship to explode and the explosion to be the frigate..
-
computergeek
- General

- Posts: 770
- Joined: Thu Jun 07, 2007 6:26 pm
- Projects :: Halo Warthog vehicle for SWBF2
- xbox live or psn: No gamertag set
- Location: Far Far away....
Re: Explosions...
Well, I did say I wouldnt help you, but whatever, dosn't seem like anyone else is going to
ok, open up the rep_cap_assaultship.odf
It will say this
[GameObjectClass]
ClassLabel = "armedbuilding"
GeometryName = "rep_cap_assultship.msh"
[Properties]
GeometryName = "rep_cap_assultship"
MaxHealth = "999999.0"
AddHealth = "50000.0"
RespawnTime = "999999"
FoleyFXGroup = "metal_foley"
BuildingSound = "sd_engine_amb"
it needs to be
That should work, I didnt test it
ok, open up the rep_cap_assaultship.odf
It will say this
[GameObjectClass]
ClassLabel = "armedbuilding"
GeometryName = "rep_cap_assultship.msh"
[Properties]
GeometryName = "rep_cap_assultship"
MaxHealth = "999999.0"
AddHealth = "50000.0"
RespawnTime = "999999"
FoleyFXGroup = "metal_foley"
BuildingSound = "sd_engine_amb"
it needs to be
Hidden/Spoiler:
