Jedi side in place of Rebels?

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CommanderFixer
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Jedi side in place of Rebels?

Post by CommanderFixer »

I'm making a map with Stormies vs. Jedi. I don't know how to get rid of the Rebels, at least in Hunt Mode, and replace them with Jedi. I don't care about Conquest... but please help.
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Marvel4
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Re: Jedi side in place of Rebels?

Post by Marvel4 »

Just replace the Rebels in your lua with the Jedi. Look in cor1_c.lua to see how they are called.
CommanderFixer
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Re: Jedi side in place of Rebels?

Post by CommanderFixer »

Thanks... I'm having the majority of the map take place on bridges. The issue is that I don't know how to place the spawn paths on the bridges. I press C, left mouse button, and the middle mouse button, but it will only move around the surface..... :cpu: Any idea on what I can do? I've seen it before...
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Re: Jedi side in place of Rebels?

Post by Ninja »

CommanderFixer wrote:Thanks... I'm having the majority of the map take place on bridges. The issue is that I don't know how to place the spawn paths on the bridges. I press C, left mouse button, and the middle mouse button, but it will only move around the surface..... :cpu: Any idea on what I can do? I've seen it before...
I place it on terrain of the right height, press lock heights and then move it to the bridge.
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Re: Jedi side in place of Rebels?

Post by AceMastermind »

CommanderFixer wrote:... I'm having the majority of the map take place on bridges. The issue is that I don't know how to place the spawn paths on the bridges...
FAQ / EYN Thread > ZeroEditor/Mapping > How to change the height of spawn paths/nodes
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