SWBF Series Model Showcase Thread v3.0
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Splat
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Re: SWBF Series Model Showcase Thread v3.0
Yea, I thought it looked a little tiled to, so I made a new version of the same texture at a resoution of 4096x" " so it wount look tiled
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RogueKnight
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Re: SWBF Series Model Showcase Thread v3.0
Original:
New:
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RepSharpshooter
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Re: SWBF Series Model Showcase Thread v3.0
Looking good coming from a beginner
Now to texture it...
Now to texture it...
- YouJediJunkie
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Re: SWBF Series Model Showcase Thread v3.0
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Null_1138
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Re: SWBF Series Model Showcase Thread v3.0
Wow, that skin is great! But that shiny bubble thing looks like it got cut off on the model.
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woner11
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Re: SWBF Series Model Showcase Thread v3.0
no, its on the side of the model in the middle.
- Frisbeetarian
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Re: SWBF Series Model Showcase Thread v3.0
What you're seeing is because of the curvature of the model and the fact that that part of the model is sunk in from the rest of the tube.Null_1138 wrote:Wow, that skin is great! But that shiny bubble thing looks like it got cut off on the model.
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Null_1138
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Re: SWBF Series Model Showcase Thread v3.0
Oh, I see it now.
- RED51
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Re: SWBF Series Model Showcase Thread v3.0
For one of my classes, for my final project, I choose to make sketchup models of my Prime Front maps. I wanted to see how I could change them for the next version, and also create early concepts of unmade maps. I made ten of them. Now, I'm going to try to recreate them in the Zero editer...which will be hard as (cokezero)...
Anyway, here they are:
What do you guys think of them?
Oh, there names from top to bottom:
Chozo Ruins: Ruined Valley
Brryo: Cliff Side Temple
Vespen Defense OutPost
Helios Prime: Federation Base
Magmoor Caverns: Ore Processer
Malakaar IX: Naval Base
Norion: Defense Base
Phendrana Drifts: Ice Valley
Phazon Mines: Mining Station
Elysia: Sky Town
Edit:
whoops, forgot the frames:
Anyway, here they are:
Hidden/Spoiler:
Oh, there names from top to bottom:
Chozo Ruins: Ruined Valley
Brryo: Cliff Side Temple
Vespen Defense OutPost
Helios Prime: Federation Base
Magmoor Caverns: Ore Processer
Malakaar IX: Naval Base
Norion: Defense Base
Phendrana Drifts: Ice Valley
Phazon Mines: Mining Station
Elysia: Sky Town
Edit:
whoops, forgot the frames:
Hidden/Spoiler:
Last edited by RED51 on Fri Jun 19, 2009 5:37 pm, edited 1 time in total.
- destructo_bot
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Re: SWBF Series Model Showcase Thread v3.0
- YouJediJunkie
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Re: SWBF Series Model Showcase Thread v3.0
Hey, RED51, really liking that. Sorta reminds me of Team Fortress 2.
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obiboba3po
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Re: SWBF Series Model Showcase Thread v3.0
haha yea they doYouJediJunkie wrote:Hey, RED51, really liking that. Sorta reminds me of Team Fortress 2.
edit schools out, and i spent a few hours today making this building, its a bar place that will be in the "lower city" of this industrial town that is in the making, hence the somewhat run-down appearance.
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- Super_Clone
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Re: SWBF Series Model Showcase Thread v3.0
Ohhhhhh... That's good....obiboba3po wrote:haha yea they doYouJediJunkie wrote:Hey, RED51, really liking that. Sorta reminds me of Team Fortress 2.
edit schools out, and i spent a few hours today making this building, its a bar place that will be in the "lower city" of this industrial town that is in the making, hence the somewhat run-down appearance.
the ground level entrance with a bar placeHidden/Spoiler:the underground portion, will have narrow passages leading to other underground buildingsHidden/Spoiler:Hidden/Spoiler:most of the textures are 100% gimp made, with the exception of 1 photosource.Hidden/Spoiler:
- Eggman
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Re: SWBF Series Model Showcase Thread v3.0
Not a showcase of incredible talent, but I recently started modeling and this is my first decent piece of work. Just a small barrier made out of dirt and stones:
The texture is cropped out of a shipped Yavin texture ("yav_bldg_rubble", I think). It could use some more work to make the seams less noticeable, but as a whole I'm pretty happy with how it turned out.
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obiboba3po
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Re: SWBF Series Model Showcase Thread v3.0
eggman, simple but its a nice start 
YJJ's model and my industrial theme made me realize one of these necessary

YJJ's model and my industrial theme made me realize one of these necessary
- Delta-1035
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Re: SWBF Series Model Showcase Thread v3.0
@Eggman and Obi: nice models.
- Fluffy_the_ic
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Re: SWBF Series Model Showcase Thread v3.0
Now I'm feeling like I need to get back into modeling myself after looking at these! Nice models, guys!
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mswf
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Re: SWBF Series Model Showcase Thread v3.0
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I just wanted to see if there was any animo to convert these models to a bfII usable format. (I have already converted them to .obj with textures)
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RepSharpshooter
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Re: SWBF Series Model Showcase Thread v3.0
Those look really nice.
Import into XSI modtools, export to crosswalk .xsi, use mshex.mswf wrote:(I have already converted them to .obj with textures)
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mswf
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Re: SWBF Series Model Showcase Thread v3.0
Okay, I now have .msh file that is 3kb big, what do I do with that since nothing is showing up in SWBFVIEWER, and I've got no other means to check it (zeroeditor doesn't work on my Vista, so I can't put it ingame)RepSharpshooter wrote:Those look really nice.
Import into XSI modtools, export to crosswalk .xsi, use mshex.mswf wrote:(I have already converted them to .obj with textures)




























