Christophsis Battle (Crystal City)
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- sampip
- General

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Re: Christophsis Battle (Crystal City)
Did you ever manage to fix those dwarf spiders? Because I am getting the same error as you, and have no idea how to solve it!
Awesome map btw. Just like the real movie, almost perfectly accurate, and the battle itself looks great aswell!
Awesome map btw. Just like the real movie, almost perfectly accurate, and the battle itself looks great aswell!
- Frisbeetarian
- Jedi

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Re: Christophsis Battle (Crystal City)
Search is your friend: http://www.gametoast.com/forums/viewtop ... 8&p=283963sampip wrote:Did you ever manage to fix those dwarf spiders?
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Darth_Spiderpig
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Re: Christophsis Battle (Crystal City)
Didn't he decided not to use them? 
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Grev
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Re: Christophsis Battle (Crystal City)
I believe that to be correct. Personally, I hate them... Too slow.
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Darth_Spiderpig
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Re: Christophsis Battle (Crystal City)
Thats right, me too.Grev wrote: Personally, I hate them... Too slow.
And their legs move too fast also.
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ForceMaster
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Re: Christophsis Battle (Crystal City)
Hello friends! one time I was absent because of travel. I read your comments and seeing the results of the vote I have decided to publish the maps separately. so you have more time to realize further and fewer setbacks.
the dwarf spider walker is not on the map, I could not add in any way.
the dwarf spider walker is not on the map, I could not add in any way.
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Darth_Spiderpig
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Re: Christophsis Battle (Crystal City)
As I saidForceMaster wrote:the dwarf spider walker is not on the map, I could not add in any way.
Anyway, good to hear from you my friend.
I'm looking forward to both maps
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Nova Hawk
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Re: Christophsis Battle (Crystal City)
Ah, well that's ok I think. Glad the map is finally going to come out! 
- DarthSlim
- Private Second Class
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Re: Christophsis Battle (Crystal City)
Hi, I'm new but I've been following this mod for a while and it looks awesome!
Anyway, I was wondering if music from the Clone Wars movie will be included in the map, because that would make it even better! 
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msc
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Re: Christophsis Battle (Crystal City)
I don't know if that can be done without ruining any compatibility. Either way though, the music from "The Clone Wars" isn't that good. I think the default Clone Wars music would best if kept.DarthSlim wrote:Hi, I'm new but I've been following this mod for a while and it looks awesome!Anyway, I was wondering if music from the Clone Wars movie will be included in the map, because that would make it even better!
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Darth_Spiderpig
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Re: Christophsis Battle (Crystal City)
I disagree.msc wrote:Either way though, the music from "The Clone Wars" isn't that good.
The music when Admiral Yularen first appears in the movie is awsome.Or like the music during the battle of Christophsis is also great.
And the new title melody is also freakin' rocking.
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Lord Bardar
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Re: Christophsis Battle (Crystal City)
actually, anything john williams made for star wars beats out clone wars' music. the only songs i found enjoyable were the new title melody (its just the original in a different key with the rebel alliance motif added on) and the song that plays during this battle.
- Devastator77
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Re: Christophsis Battle (Crystal City)
AgreedLord Bardar wrote: anything john williams made for star wars beats out clone wars' music.
On Topic: Good luck on completing this phenomenal map ForceMaster!
- DarthSlim
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Re: Christophsis Battle (Crystal City)
I agree that the original score will always be the best, but I do like the Clone Wars music and I thought the battle of christophsis music would e very cool and appropriate in this map.
- Nihillo
- Master Bounty Hunter

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Re: Christophsis Battle (Crystal City)
I'm sure the author of the map is capable of deciding what kind of music he is going to use...
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ForceMaster
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Re: Christophsis Battle (Crystal City)
Hi guys! I agree with DarthSlim, I have the Soundtrack for Battle of Christophsis in .wav format. I follow the steps on the tutorial for adding custom ambient music, bud, in the BfBuilder for BFI (that use for it) i have an error with the music in the munge.log.DarthSlim wrote:Hi, I'm new but I've been following this mod for a while and it looks awesome!Anyway, I was wondering if music from the Clone Wars movie will be included in the map, because that would make it even better!
I thought adding Finally, after completing what is lacking.
Map Status:
Map (Terrain and ambient) 100%
Units 100%
Vehicles 90%
Objetives 100%
Others Details (R2d2, custom music, Load Screen, Localize) 80%
I will take this occasion to show the LR-57 Droid that just finished. Uns is basically a automatic turret, only that the appearance is what gives it realism. function as the Tri-Droid.
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Nova Hawk
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Re: Christophsis Battle (Crystal City)
Wow dude, this map is getting just like the movie!
- GangsterJawa
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Re: Christophsis Battle (Crystal City)
Couldn't you just make it walk and have it as a regular (perhaps unlockable) unit? I would imagine it would require rather little anim work and I don't think there's anything else there that would be too hard...
- Maveritchell
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Re: Christophsis Battle (Crystal City)
As a rule of thumb, anything that is not humanoid takes a substantial amount of work to make work ingame as a unit. This included.GangsterJawa wrote:Couldn't you just make it walk and have it as a regular (perhaps unlockable) unit? I would imagine it would require rather little anim work and I don't think there's anything else there that would be too hard...
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Darth_Spiderpig
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Re: Christophsis Battle (Crystal City)
WOW, that sounds good ForceMaster, but I've a question: Will you (if you haven't already) also include the landed Acclamator in TCW colors outside the battle? I know it would need time, but it looks so great in the movie, I personally think it would be great, altough It landed after the battle for put down the reinforcements.

