Rebel Ops: The Vace Thermill Missions (Bakura starts pg. 13)

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Re: Rebel Ops: The Vace Thermill Missions (Big "L" starts pg. 9)

Post by Nihillo »

Frisbeetarian wrote:Sleeper agents =/= force sensitive spies. I'm not sure how you guys go off on such wild tangents, but the very thing that the imperials are said to have done is done today in (gasp!) the real world.
What I meant to say was that they are imbuing sleeper agents with the force (if that is indeed possible); and It's not a wild tangent it's a theory, a theory based on our interpretation of what clues we've got. You can't possibly expect us to make a perfectly accurate guess right from the beginning...
Fiodis wrote:Only, to the best of my knowledge, that was after Endor.
Oh. There's a hole in the theory. :? EDIT: Or not, we don't know how much time has passed since Vace was captured right? He could have been kept in some sort of stasis or maybe he does not remember what happened in the past year(s). It is a wild guess but it's possible. EDIT2: Hum, yeah, that's nonsense. Looks like The Big "L" is not the Lusankya.
Fiodis wrote:Have you ever seen Darths & Droids? If Force-sensitivity is fostered by micro-organisms in the Jedi's blood, obviously the best way is a blood transfusion! :wink:
They would need a lot of blood. :P
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Re: Rebel Ops: The Vace Thermill Missions (Big "L" starts pg. 9)

Post by Darksniper »

Whoa :eek: :eek: this map looks amazing mav!
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Re: Rebel Ops: The Vace Thermill Missions (Big "L" starts pg. 9)

Post by Dom380 »

Nihillo wrote:
They would need a lot of blood. :P
no you would only need a small amout of blood and then strengthen their force powers with something
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Re: Rebel Ops: The Vace Thermill Missions (Big "L" starts pg. 9)

Post by Fiodis »

Dom380 wrote:
Nihillo wrote:
They would need a lot of blood. :P
no you would only need a small amout of blood and then strengthen their force powers with something
Such as?
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Re: Rebel Ops: The Vace Thermill Missions (Big "L" starts pg. 9)

Post by masterfaa »

Fiodis wrote:
Dom380 wrote:
Nihillo wrote:
They would need a lot of blood. :P
no you would only need a small amout of blood and then strengthen their force powers with something
Such as?

Crystals.As seen in jk2
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Re: Rebel Ops: The Vace Thermill Missions (Big "L" starts pg. 9)

Post by Maveritchell »

Just to clear the air, no one is being turned into a Jedi and/or Sith. That is silly. Vace Thermill is not Kyle Katarn.
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Re: Rebel Ops: The Vace Thermill Missions (Big "L" starts pg. 9)

Post by Fiodis »

Maveritchell wrote:Just to clear the air, no one is being turned into a Jedi and/or Sith. That is silly. Vace Thermill is not Kyle Katarn.
I would've agreed. Crystals turnign someone force-sensitive are an over-used plot device.
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Re: Rebel Ops: The Vace Thermill Missions (Big "L" starts pg. 9)

Post by Fluffy_the_ic »

Maveritchell wrote:Just to clear the air, no one is being turned into a Jedi and/or Sith. That is silly. Vace Thermill is not Kyle Katarn.
He's not? They certainly look alike. :P
Looks pretty freakin' sweet.Also, I agree with Mav. Turning someone into a jedi just seems dumb.
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Re: Rebel Ops: The Vace Thermill Missions (Big "L" starts pg. 9)

Post by Dom380 »

im going to guess that its to do with a new weapon am i right?
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Re: Rebel Ops: The Vace Thermill Missions (Big "L" starts pg. 9)

Post by GangsterJawa »

*Sigh* I still can't land the sub after trying about 20 times... I've taken all the suggestions, i.e. go slow and hit land right when I'm at the bottom, etc. etc. but it won't land. Is there a FC command or something to assist in this area?
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Re: Rebel Ops: The Vace Thermill Missions (Big "L" starts pg. 9)

Post by Wolfblader »

Would jetpacks work?
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Re: Rebel Ops: The Vace Thermill Missions (Big "L" starts pg. 9)

Post by Twilight_Warrior »

GangsterJawa wrote:*Sigh* I still can't land the sub after trying about 20 times... I've taken all the suggestions, i.e. go slow and hit land right when I'm at the bottom, etc. etc. but it won't land. Is there a FC command or something to assist in this area?
As your entering the tube, just slow down and spam the spacebar until it starts to land. Don't worry about if your close to the bottom of the tube or anything, just spam.
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Re: Rebel Ops: The Vace Thermill Missions (Big "L" starts pg. 9)

Post by Ping »

You know, seeing the storyline of The Big L, and considering that the third map in the series has the same name as Mav's first map, I have a somewhat good idea what Mav's planning. Won't say it for fear of actually being correct.
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Re: Rebel Ops: The Vace Thermill Missions (Big "L" starts pg. 9)

Post by GangsterJawa »

Twilight_Warrior wrote:
GangsterJawa wrote:*Sigh* I still can't land the sub after trying about 20 times... I've taken all the suggestions, i.e. go slow and hit land right when I'm at the bottom, etc. etc. but it won't land. Is there a FC command or something to assist in this area?
As your entering the tube, just slow down and spam the spacebar until it starts to land. Don't worry about if your close to the bottom of the tube or anything, just spam.
Does it make a difference if I use the joystick? I normally use one, so for me it's hat_up or something like that.
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Re: Rebel Ops: The Vace Thermill Missions (Big "L" starts pg. 9)

Post by Twilight_Warrior »

GangsterJawa wrote:
Twilight_Warrior wrote:
GangsterJawa wrote:*Sigh* I still can't land the sub after trying about 20 times... I've taken all the suggestions, i.e. go slow and hit land right when I'm at the bottom, etc. etc. but it won't land. Is there a FC command or something to assist in this area?
As your entering the tube, just slow down and spam the spacebar until it starts to land. Don't worry about if your close to the bottom of the tube or anything, just spam.
Does it make a difference if I use the joystick? I normally use one, so for me it's hat_up or something like that.
Just go down into it slowly and spam whatever button makes you takeoff/land. When you see the ship jump to a horizontal position but still moving down, stop spamming, it's landing.
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Re: Rebel Ops: The Vace Thermill Missions (Big "L" starts pg. 9)

Post by Leo the Larg »

Nihillo wrote:They would need a lot of blood. :P
Actually, they could take a small amount of blood, then clone the micro-organisms the way they did/do on Kamino.
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Re: Rebel Ops: The Vace Thermill Missions (Big "L" starts pg. 9)

Post by GangsterJawa »

Twilight_Warrior wrote:
GangsterJawa wrote:
Twilight_Warrior wrote:
GangsterJawa wrote:*Sigh* I still can't land the sub after trying about 20 times... I've taken all the suggestions, i.e. go slow and hit land right when I'm at the bottom, etc. etc. but it won't land. Is there a FC command or something to assist in this area?
As your entering the tube, just slow down and spam the spacebar until it starts to land. Don't worry about if your close to the bottom of the tube or anything, just spam.
Does it make a difference if I use the joystick? I normally use one, so for me it's hat_up or something like that.
Just go down into it slowly and spam whatever button makes you takeoff/land. When you see the ship jump to a horizontal position but still moving down, stop spamming, it's landing.
Yeah, I know how to tell when it's landing. :P I just can't seem to get it right. Keep your fingers crossed.
EDIT: Yay! Finally won!
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Re: Rebel Ops: The Vace Thermill Missions (Big "L" starts pg. 9)

Post by Maveritchell »

So I am probably once again overdue updating this - this map is a lot different from Aquilaris, construction-wise. It's almost entirely linear (which means that it'll need to have a completely separate new design layer for conquest), and it's really, really long. The map itself plays out in three different sections. As I go along, I'm doing all the scripting, modeling, and mapping at the same time (which makes it take a lot longer), but it's necessary to test this properly and it does mean that once I'm done I won't have to go back and then do all the scripting.

That being said, I'm finished with the first gameplay section, which is a platformer-esque section (this is where you'll primarily use your grappling hook). Next up is the "stealth" section.

Beginning of level:
Image
Broken bulkhead door (animated):
Image
"Pressure pad" puzzle (as well as one-up heart in the upper-right):
Image
Light at the end of the tunnel:
Image

I could take four times as many screenshots and not show you all I wanted to; unfortunately I don't want to spoil all the surprises here and now. There are also a lot of new sounds that go along with this (which are unfortunately untranslatable into picture format). All the sound effects for this level are custom and not from the original game.
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Re: Rebel Ops: The Vace Thermill Missions (Big "L" starts pg. 9)

Post by Grev »

Looks awesome! I don't suppose you get any weapons other than the grappling hook? Because if not, getting past those units in the hall in the first picture could be tough, unless they're just models.
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Re: Rebel Ops: The Vace Thermill Missions (Big "L" starts pg. 9)

Post by Maveritchell »

Grev wrote:Looks awesome! I don't suppose you get any weapons other than the grappling hook? Because if not, getting past those units in the hall in the first picture could be tough, unless they're just models.
No, you don't get any weapons (all you have is a grappling hook, an interact "weapon", and a comlink headset). That's the beginning of the level, they're just guards in a prison.
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