So I am probably once again overdue updating this - this map is a lot different from Aquilaris, construction-wise. It's almost entirely linear (which means that it'll need to have a completely separate new design layer for conquest), and it's really, really long. The map itself plays out in three different sections. As I go along, I'm doing all the scripting, modeling, and mapping at the same time (which makes it take a lot longer), but it's necessary to test this properly and it does mean that once I'm done I won't have to go back and then do all the scripting.
That being said, I'm finished with the first gameplay section, which is a platformer-esque section (this is where you'll primarily use your grappling hook). Next up is the "stealth" section.
Beginning of level:

Broken bulkhead door (animated):

"Pressure pad" puzzle (as well as one-up heart in the upper-right):

Light at the end of the tunnel:
I could take four times as many screenshots and not show you all I wanted to; unfortunately I don't want to spoil all the surprises here and now. There are also a lot of new sounds that go along with this (which are unfortunately untranslatable into picture format). All the sound effects for this level are custom and not from the original game.