Virmund: City (Betaing is in progress and closed)

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Nova Hawk
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Re: Virmund: City (Betaing is in progress and closed)

Post by Nova Hawk »

There is one glitch, when your playing as Commander Cody, and when going from pistol to rifle, you can't for some reason. You may wanna fix that.
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Re: Virmund: City (Betaing is in progress and closed)

Post by YaNkFaN »

it was a bug with switching to award rifle it's fixed now just added lines that told it not to look for the award once you've gotten enough kills to the odf of the rifle

edit: does anyone think i should edit the building colors and if so what should i change them too any ideas?
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Cubsrule
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Re: Virmund: City (Betaing is in progress and closed)

Post by Cubsrule »

Theres a bridge between command post 0 and 2 that you can just go through with jetpack... also near the fountain near the lake theres a spot kinda like the jetpack thing where you can't go over buildings but this on ground... (forget what side)

Edit: Could you change the city guard color of there cloths or make a totaly differnt guard? Jw
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Re: Virmund: City (Betaing is in progress and closed)

Post by YaNkFaN »

so this is just about ready to be released pics will be up by tomorrow i have fixed some major bugs including staircase collision as well as the commander's weapon. i've also added a custom imp and all side which bumps up the download size but i think it's worth it the side is the same one from grathe just fitted to this map. vehicles have been tweaked and planning sharpened. also a central staircase has been added from level 1 to level 2 to make the gameplay not as linear and to open up level one to some action. right now the reps usually control level 2 while the cis have level 1 and 3 but believe me when i say the gameplay is balanced also i have retextured the entire city to be now a marble white and green scheme instead of the naboo yellow and red pics are up comming...
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Re: Virmund: City (Betaing is in progress and closed)

Post by Sky_216 »

Hey Yankfan, can I just request something????

Could you please put the files in exe format. People won't need any extra programs to open it and it'll half dl size. Would really help for those of us with slow internet speeds (and would help me in terms of dl limit).

You can create an exe file with 7zip. Just select the files to compress, right click, select "Add to archive" and in the popup window that comes up tick "Create Sfx Archive" under "Options." This will create an exe file.


BTW, new buildings sound nice. :) Was gonna suggest white and dark brown/grey myself.
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Re: Virmund: City (Betaing is in progress and closed)

Post by hammythepig »

I like the buildings the way they are.
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Re: Virmund: City (Betaing is in progress and closed)

Post by YaNkFaN »

@ sky i definately feel for you since I did have dial-up now i have the fiberoptic internet so it's much faster but i will definately make a .exe for download. Also about the buildings they did look nice but they looked too naboo for me to after talking to a_speck_of_dust and other people whose art and environment opinion i value higher than my own i decided to change it. so right now it looks a lot like Minas Tirith for all who are familiar with the LOTR series.

And here it is pics....
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Cubsrule
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Re: Virmund: City (Betaing is in progress and closed)

Post by Cubsrule »

Wow that looks way better! :D
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Re: Virmund: City (working on v2)

Post by YaNkFaN »

due to my silly error of forgetting to add move a capture region for a cp and a little sloppyness with the dock terrain i will be releasing this again with a ctf game mode and possibly a simple campaign if there is anything else you would like to see added to this map whether it's look or units please state either here or in the released map thread.
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Re: Virmund: City (Betaing is in progress and closed)

Post by Gen.Kenobi »

Looks really better!!!!
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Re: Virmund: City (Betaing is in progress and closed)

Post by Lord Bardar »

Hidden/Spoiler:
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Loading screen right there.
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Re: Virmund: City (Betaing is in progress and closed)

Post by Maveritchell »

FYI, one other error I never mentioned in the review was that you left sounds off of the speeders in GCW.
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Re: Virmund: City (Betaing is in progress and closed)

Post by Fluffy_the_ic »

Oooh... Man, I'm sooooo sorry I never got around to reviewing the beta... I was extremely busy with swimming and school I forgot...
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Re: Virmund: City (Betaing is in progress and closed)

Post by AlexSecura »

Well done City Map,YankFan
I loved to play at the Stairway at Cp.6 or Cp.1

But there are so many Bugs to mention.I read you plan to make a fixed Version.
I know i wasnt a Beta Tester for this but here are my Finds.
I dont went through the complete Topic but here are some you should fix.
Hope next Time i got the Chance to beta one of your new Maps.

1.CIS AAT spawns directly inside of the Rep captured CP.9.Besides of that the AI uses Vehicles there very mad.
2.Building and Stairway colissions here and there.While using Cody with JetPack,he can`t land on every Buildings`s Roof.
3.Texture flickerings here and there most near Harbour Area or upper unused Part of the City.
4.The Stairway near CP1 is the most glitchiest there.Many Troops got a meeting under it (collision Problems) and you stuck at some Stairs there.
5.Ai guided Vehicles are stupid and meet at Harbour Area or CP9.


I really loved the Map from optical Layout.Best City Map out now.
Both Sides,GCW and CW are well done but Vehicles not.
Hope you fix this great City Map to bring it to a more Final Status.
Only a Gian and AAt`s for both Sides is ultimate boring.
You could add for GCW some ATST and Speederbikes
and for CW besides of Gian some AtRT,ATXT that spawn at (and secure) the Harbour Area.

I made a Vid fighting with Cody, which shows at 0.30 to 0.40 some Bugs besides of that i really love this Vid.A real Slaughterfest.
Hope you like it.
http://www.youtube.com/watch?v=ZZkI5sreelg

A folder with some less Bug Screens can be found here,if you want to look into them:
http://files.filefront.com/Virmund+Bugs ... einfo.html

Cheers
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Re: Virmund: City (Betaing is in progress and closed)

Post by YaNkFaN »

thank you alex for the pics and video really good to point out where stuff is however i'm unable to fix the building collison (ie able to walk on top of buildings) because i'm not good in xsi so that's going to have to stay however everything else pointed out will be addressed.
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