I would like to know if there was a way to have a vehcile fire at timed intervals, so that way there is more crossfire.
is this something that is possible?
Is there a way to have a vehicle constatnly fire?
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wookieejedi
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- giftheck
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Re: Is there a way to have a vehicle constatnly fire?
Try increasing "SalvoDelay" and "InitialSalvoDelay".
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wookieejedi
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Re: Is there a way to have a vehicle constatnly fire?
That just made it not be accurate as it fired then the target moved then the shot came.
Is there a way to fire like 6 shots of one right after the other, in other words, making one salvo look like 6 seperate consecuative shots?
Is there a way to fire like 6 shots of one right after the other, in other words, making one salvo look like 6 seperate consecuative shots?
- ANDEWEGET
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Re: Is there a way to have a vehicle constatnly fire?
you click and it fires 6 shots in a row? you ahve to increase salvo delay or something like that
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wookieejedi
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Re: Is there a way to have a vehicle constatnly fire?
I tried that it doesn't work
Any other ideas? I sure would apppreciate it
Any other ideas? I sure would apppreciate it
- giftheck
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Re: Is there a way to have a vehicle constatnly fire?
There's no real way to do it. The "SalvoCount" and "SalvoDelay" are what you look for, but it might not give you the desired effect. It works for my units like Han and Boba, who fire two to three shots, one after another, but I haven't tried it on vehicles.
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wookieejedi
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Re: Is there a way to have a vehicle constatnly fire?
The only reason I wanted that was to make Hoth had more crossfire like in the movies, I still can't find a way to get the ATAT to fire long range, or even to make it look like it is....
Any ideas on how to make it appear to?
Any ideas on how to make it appear to?
- giftheck
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Re: Is there a way to have a vehicle constatnly fire?
I don't think so. It's probably because there are 2 AT-ATs, whereas the movie had about 10 or 11 of them? Long range is hard coded from what I hear.
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wookieejedi
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Re: Is there a way to have a vehicle constatnly fire?
hmmm, thanks for the help, maybe there is another way to do it....
