How do I make a new scope [Solved]

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Death_Commando

How do I make a new scope [Solved]

Post by Death_Commando »

Can somebody help me because i cant make a new scope :oops: I need some sort of a tut
Aman/Pinguin
Jedi
Jedi
Posts: 1104
Joined: Tue Jan 30, 2007 6:04 am
Projects :: Inactive
Location: Germany

Re: Help!!!

Post by Aman/Pinguin »

I will write one later okay? Need to go now. Will be back soon. :)
Death_Commando

Re: Help!!!

Post by Death_Commando »

Ok but if anyone else has one pls post it
Aman/Pinguin
Jedi
Jedi
Posts: 1104
Joined: Tue Jan 30, 2007 6:04 am
Projects :: Inactive
Location: Germany

Re: Help!!!

Post by Aman/Pinguin »

Okay here you go, I hope you already have a scope texture with alphachannel etc..
This only explains how to put it ingame
The texture has to be 512x512 and Upper left quarter of the scope.

-Click here for example screenshot-
___________________________________________________________________________

1. Copy your texture to

Code: Select all

#:\BF2_ModTools\data_modID\Sides\Common\effects
(You need to create the effects folder)

2. Now insert the new texture name into the odf, sniper rifle odf for example.
Go to

Code: Select all

#:\BF2_ModTools\data_modID\Sides\Common\odf
and open up "com_weap_inf_sniper_rifle"
Search for the line

Code: Select all

ScopeTexture        = "weapon_scope3"

and change it to

Code: Select all

ScopeTexture        = "YOUR SCOPE TEXTURE NAME"
Now save.

3. Open up your Modtools VisualMunge.exe and select under "Sides" "EVERYTHING"
Then start your munge and wait until it's finished.

4. Start your map and zoom with sniper rifle! ;)


Enjoy it!
Death_Commando

Re: Help!!!

Post by Death_Commando »

10x i'll try
EDIT:it works 10x
EDIT2:this tut schould be added in the The BF2 Modding FAQ / "Everything you need" thread
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