Everytime that I try the swbf1 object's in zeroeditor and then munge them, it gives me an error (I can't show you them right now because i'm on. A iPod touch in a. Apple store in London).
Is there a way to get them to work in swbf2?
Thanks,
SWBF1 odf's and msh's not working
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epm01
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- SBF_Dann_Boeing
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Re: SWBF1 odf's and msh's not working
most of em should work by default
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epm01
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Re: SWBF1 odf's and msh's not working
I put all of the SWBF1 folder's in SWBF1 Modtools into my folder and try placing it, I munge my map and then it crashes. I took them all out of my folder them munged again and it was fine. I'll try to only put one of the worlds folders in my folder when I get back from here (I'm in london right now, and I live in Canada).
If anyone else knows if you have to do something to them, please tell me.
If anyone else knows if you have to do something to them, please tell me.
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woner11
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Re: SWBF1 odf's and msh's not working
What ones are you trying to put in, if the sarlac is in this list take it out because there is a seperate way to add that one.
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epm01
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Re: SWBF1 odf's and msh's not working
Now I understand why it took so long to copy and paste, I was copying every single world folder when I only wanted Rhen Var. Is there any other ones that don't work?
Thanks Woner11 and SBF_Dann_Boeing,
Thanks Woner11 and SBF_Dann_Boeing,
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theultimat
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Re: SWBF1 odf's and msh's not working
How do I get the SWBF1 assets?

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Aman/Pinguin
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