I'm not really sure how to lay this question out properly, but I'll give it a go. You know how you can cut into a piece of terrain in ZeroEditor with a terrain cutter model? Well, is that possible to do in XSI? For instance, say I created this huge ship but I wanted to give it an interior, could I make say a cube, give it certain properties, and then when I move it up into the ship a big square hole would appear there?
It seems like a much simpler solution than having to build a model, then use a ton of edges, vertexes or whatever to cut into the model piece by piece.
So, assuming it's possible, and also assuming that you somehow understood what I just said, how would I go about it?
Thanks in advance!
Terrain cutters in XSI? *Solved*
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Rekubot
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Terrain cutters in XSI? *Solved*
Last edited by Rekubot on Wed Jan 31, 2007 4:37 pm, edited 1 time in total.
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Redline
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Rekubot, what I think you're talking about is a Boolean.
Look it up in the help file of XSI for useage.
Booleans are good for static results, but almost never yield uniform geometry (edges lining up). Texturing can get to be an issue this way, and you can almost forget any sort of predictable nature when applying a deformation.
Look it up in the help file of XSI for useage.
Booleans are good for static results, but almost never yield uniform geometry (edges lining up). Texturing can get to be an issue this way, and you can almost forget any sort of predictable nature when applying a deformation.
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yep 
lol Redline and Epena, you two really busted yourselves; Didn'te ven read what the topic was about
If you have your own model, you can use Boolean as squipple so nicely posted here.
Basicly it has 3 different ways to calculate it. It basicly takes something and removes something from it
Easy to make a cube
do you need a small tutorial or..?
maybe googling for a short Boolean Tutorial would be more faster and proffessional?
lol Redline and Epena, you two really busted yourselves; Didn'te ven read what the topic was about
If you have your own model, you can use Boolean as squipple so nicely posted here.
Basicly it has 3 different ways to calculate it. It basicly takes something and removes something from it
Easy to make a cube
do you need a small tutorial or..?
