Galactic Conquest Map with Proper Clone Legions?

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

Moderator: Moderators

Post Reply
User avatar
xeliminatorx
Recruit Womprat Killer
Posts: 13
Joined: Sat Jul 30, 2011 5:19 pm
Games I'm Playing :: Battlefront 1 and 2
xbox live or psn: xEliminator96x

Galactic Conquest Map with Proper Clone Legions?

Post by xeliminatorx »

I'm new to this forum and I was wondering if there was a mod that changes galactic conquest to have proper clone legions on it? Eg Utapau 212th ect? [This is not a mod Request]
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Galactic Conquest Map with Proper Clone Legions?

Post by Teancum »

Nope - as Galactic Conquest scripts borrow from Instant Action scripts any mods that do that would break online compatibility. That's likely the reason nobody's ever done it (among other reasons).
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Galactic Conquest Map with Proper Clone Legions?

Post by Fiodis »

Though if it's just reskinning that wouldn't break online compatibility, would it?
User avatar
sim-al2
2nd Lieutenant
2nd Lieutenant
Posts: 412
Joined: Mon Jul 06, 2009 10:26 pm
Projects :: Mapping on occasion
Games I'm Playing :: SWBFII + MW4 + SC4
Location: In the cockpit of some vehicle...

Re: Galactic Conquest Map with Proper Clone Legions?

Post by sim-al2 »

Yes but he wants different sides for each map which would break compatibility.
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Galactic Conquest Map with Proper Clone Legions?

Post by kinetosimpetus »

Compatibility with what? Isn't GC singleplayer? just make custom sides as in any era mod, use those sides in new scripts, and use those scripts for the GC missions.

I've tried to make a Custom GC using my era mod, and had partial success, but not enough to finish it yet.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Galactic Conquest Map with Proper Clone Legions?

Post by Fiodis »

kinetosimpetus wrote:Compatibility with what? Isn't GC singleplayer? just make custom sides as in any era mod, use those sides in new scripts, and use those scripts for the GC missions.
Teancum wrote:Nope - as Galactic Conquest scripts borrow from Instant Action scripts any mods that do that would break online compatibility.
MP compatibility. Rewriting the GC scripts would involve rewriting the IA scripts.
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Galactic Conquest Map with Proper Clone Legions?

Post by kinetosimpetus »

Unless you use your custom scripts which don't have to be Conquest or in IA at all. Mav's DT2 GC did this.
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

Re: Galactic Conquest Map with Proper Clone Legions?

Post by [RDH]Zerted »

It is possible, but no one has done it. Teancum is right in that simply modding the game scripts isn't enough. To get it working without breaking MP, you'll need to mod Galactic Conquest from within the shell to use different map scripts.

For a stand alone mod without requiring v1.3, one would need the new sides and copies of the original mission scripts slightly modded to use the new sides. Next, this mod's addme.lua will have to replace the spaceMission and planetMission tables with the new mission script names. Replacing those tables from the addme isn't as simple as it sounds, but it's doable.

To see a version of those tables, look at Shell/scripts/ifs_freeform_init_cw.lua

Edit: I guess kinetosimpetus had the right idea. But since you're modding the existing GC, you don't need to use anything from v1.3, as that's for adding new GCs.
Post Reply