Wrist Flamethrower

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Wrist Flamethrower

Post by Darth_Z13 »

I fixed up Jango Fett's wrist rocket to be a flamethrower but when I use the attack it looks like he's throwing a ball of fire xD. How can I fix this to be shot out of the wrist like in this picture.

ODF:

Code: Select all

[WeaponClass]
ClassParent         = "com_weap_inf_wrist_rocket"

[Properties]
HUDTag		= "hud_cis_wristrocket"
OrdnanceName        = "cis_weap_hero_flamethrower_ord"

SniperScope         = 1
ZoomFirstPerson     = 1
ZoomMin         = "3.0"
ZoomMax         = "3.0"
ZoomRate        = "0.0"

// to make it work - Mike Z
FireAnim = 1
InitialSalvoDelay = "0.46" // 14 frames
InstantPlayFireAnim = 1

//************************************************
//*******************   SOUND    *****************
//************************************************

FireSound           = "cis_weap_inf_wrist_rocket_fire"
ReloadSound         = "com_weap_inf_equip_lg"
ChangeModeSound     = "com_weap_inf_equip_med"
FireEmptySound      = "com_weap_inf_ammo_empty"
WeaponChangeSound   = "com_weap_inf_equip_med"
JumpSound           = "com_weap_inf_rifle_mvt_jump"
LandSound           = "com_weap_inf_rifle_mvt_land"
RollSound           = "com_weap_inf_rifle_mvt_roll"
//ProneSound          = "com_weap_inf_rifle_mvt_lie"
SquatSound          = "com_weap_inf_rifle_mvt_squat"
//StandSound          = "com_weap_inf_rifle_mvt_getup"

So what am I doing wrong?
PvtParts
Jedi
Jedi
Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: plundering yer booty

RE: Wrist Flamethrower

Post by PvtParts »

Check the wrist rocket for both Jango and the SBD. Both of them use the anim you're looking for, and you should be able to get it from them.

If not, take their files directly, but change the ord to your flame thrower thing..that should definatly work
Schizo

RE: Wrist Flamethrower

Post by Schizo »

Go into the Common ODFs folder, find the com_weap_inf_wrist_rocket ODF, and in it change the AnimationBank to "tool", so as it says:

AnimationBank = "tool"

Instead of:

AnimationBank = "rifle"

That should fix the problem. Let me know if it doesn't. I've already got files for a wrist flamethrower I already made. If you can't get the animation to work right, send me a PM and I'll send you the source files.
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

RE: Wrist Flamethrower

Post by Darth_Z13 »

It didn't work Schizo. I'll try PvtParts' suggestion.
EGG_GUTS
Master Bounty Hunter
Master Bounty Hunter
Posts: 1626
Joined: Thu Dec 07, 2006 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: CANADA!

Post by EGG_GUTS »

Personally I'd prefer the ball of fire :D
Post Reply