Seeing that we only have got 1 flying unit I don't think there has to be unit-collision. It even might be overcool to fly into an asteroid, and kill all enemy from within there.Ipodzanyman wrote:BTW I got those asteroids to have collision with vehicle, only problem, it doesn't for units.....
Republic Dooms Day beta .88 need more beta testers.....
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Ipodzanyman
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Ipodzanyman
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thanks guys...I am working out bugs and finalizing the side(s)
-I might as well tell you Blue-One has given idea of adding a side as a local, and as soon as I get it to work I'll post screens later, and some preview images of my next map.....
EDIT
I have a problem, everytime I munge my new custom side it says
-I might as well tell you Blue-One has given idea of adding a side as a local, and as soon as I get it to work I'll post screens later, and some preview images of my next map.....
EDIT
I have a problem, everytime I munge my new custom side it says
-does anyone know how to fix this?An Error with modelmunge has occurred, must shut down now
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medalman69
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I double post because it's my thread I post for feedback or updates, and what do you suppose for the heroes?
-and for now I am having a really bad time with the side, so It might be a while till I get a breakthrough...
-and if blue one reads this I want to know if you care if I reveal what this secret side is....
EDIT
ok, that secret side is some mandolorians seen in THIS picture.....
-and for now I am having a really bad time with the side, so It might be a while till I get a breakthrough...
-and if blue one reads this I want to know if you care if I reveal what this secret side is....
EDIT
ok, that secret side is some mandolorians seen in THIS picture.....
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{Hunter}.Rik-Jinn
Hey there nice map Only the side's could use some help. Do you know how to localize because all Rep side are djas19201 names if you know what I mean. Btw those mandalorians would be cool
I know someone who can skin Mandalore's too good our own Fett lol you've seen his work on our topic right so I could ask him if he want to help you with that. And rage might know how to create the 3th side... Good luck,
}{unter Modding Services
}{unter Modding Services
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2_lowiq_clone
I double post because it's my thread I post for feedback or updates, and what do you suppose for the heroes?
On-Topic: Are you going to use the mandalorians as a native species, or use them as a playable side? This would add a great twist of fun to this map. I am now really looking foreward to the final release of this map.
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How to increase the AI count to more than 32 per team
How to increase the number of units on the battlefield:Ipodzanyman wrote:how can I raise the amount on the battlefield alot higher?
Example:
Code: Select all
cis = {
team = CIS,
units = 100, --<=== change to something like 100 (max units per side is 400)
reinforcements = 250,
soldier = { "cis_inf_rifleman",9, 25}, --<==== last numbers on
assault = { "cis_inf_rocketeer",1, 25}, --<=====these lines have to
engineer = { "cis_inf_engineer",1, 20}, --<=====equal or be
sniper = { "cis_inf_sniper",1, 20}, --<=====lower than (Units = #)
officer = {"cis_inf_officer",1, 5}, --<=====
special = { "cis_inf_droideka",1, 5}, --<=====Also you need to add another little code in for it to work.
add this line:
Code: Select all
SetUberMode(1);It should look like this:
Code: Select all
--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4)
conquest:AddCommandPost(cp5)
conquest:Start()
SetUberMode(1); --here
EnableSPHeroRules()
endThen save(close) and munge, go play!
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Ipodzanyman
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2_lowiq_clone
wow. that dust brings al little more erriness to the map, and the whole world just seemes creepier with each new pic. I think, if you can, make the dust darker to blend in, so it doesn't look like geonosis dirt. also, those mandalorians look sweet. keep up that magical work.
I once successfully changed the reinforcement count and bot count, but I can't tell you how I did it, because I don't remember.
I once successfully changed the reinforcement count and bot count, but I can't tell you how I did it, because I don't remember.
