[WIP] TIE Laigrek [Update 6-22-12]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Null_1138
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Re: TIE Laigrek W.I.P. - Update 4-3-11

Post by Null_1138 »

:eek: That anim is amazing. It looks like pulling out some akimbo weapons.
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Re: TIE Laigrek W.I.P. - Update 4-3-11

Post by Labj »

Really nice animation, its great :shock:
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Re: TIE Laigrek W.I.P. - Update 4-3-11

Post by kinetosimpetus »

Had some hard drive problems, but its replaced now, so ingame pics. :D
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Image
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Re: TIE Laigrek W.I.P. - Update 4-3-11

Post by Fiodis »

You may want to change the middle exhaust effect to fit the vertical engine more.
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Re: TIE Laigrek W.I.P. - Update 4-3-11

Post by kinetosimpetus »

This I know. :D just haven't gotten to it.
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Re: TIE Laigrek W.I.P. - Update 4-3-11

Post by Anakin »

it's great

nad big really big what about a ramp??
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Re: TIE Laigrek W.I.P. - Update 4-3-11

Post by THEWULFMAN »

Anakin wrote:and big really big what about a ramp??
Translation:
ERROR ERROR 11010101010 01011 1001 010101 01 0110 10101 1 01 10 101 01 BZZT

Must serilize. ERROR 110 01010010 010001 0011011 011001010 0101

Yeah I have little idea as to what you are talking about. I think your asking if he will add a ramp?

Well, its a single seater(right?), so I think not.
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Re: TIE Laigrek W.I.P. - Update 6-22-12

Post by kinetosimpetus »

Yes single seat. Probably use hand and foot holds to get on top where the hatch is, or a random ladder in the hanger, so no ramp.

EDIT: Update 6-22-12

Finally added landing gear. Not the best, but it has to be there, and most of the time it'll be flying so it won't even be visible.
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I do believe the design of the model is now done, only need collision and stuff like that.
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Re: [WIP] TIE Laigrek [Update 6-22-12]

Post by THEWULFMAN »

Looking great Kinetos. :)
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Re: [WIP] TIE Laigrek [Update 6-22-12]

Post by yuke5 »

Wow! I didn't know this existed earlier. The model looks awesome! I really love the level of detail.
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Cerfon Rournes
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Re: [WIP] TIE Laigrek [Update 6-22-12]

Post by Cerfon Rournes »

Nice work Kinetos. :thumbs:
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