Battle Above Endor Map Announcement (Part 2) - By XWingGuy

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Post by Rekubot »

That's actually not a bad idea Gunjak, just put those hangar barricades over the hangar so no one can enter it and animate the whole thing. Why wouldn't that work?
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Post by Syth »

I actually had the same idea posted in the first BOE topic. It would work, but man, that would be crazy to make in zero-edit. xwing would have to keep track of the cap ship paths, frigate paths, and all the flyer splines and make sure theres not a big, disasterous collision between any of them. But it would be pretty awsome.
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Post by xwingguy »

Don't know if I'll do it...but I know this is true...

About the "disasterous collision" they wouldn't be disasterious. I found out already that buildings ignore collisions from other buildings.

for example...

When blockade runner moving due south at 900 kmph and victory class cruiser moving due north at 600 kmph come together to collide, they simply pass through each other.
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Post by t551 »

Hey everybody, ask that question to your math teachers!
You: When will they crash?
Math Teacher: Exactly 851 million nanoseconds later.
You: Wrong! Never!
(-MOD-)_Stalin

Post by (-MOD-)_Stalin »

Alright, but that still doesn't work for Capital Ships, because the people and Vehicles in the ships would be effected by the collision. So essentialy you'd end up being crushed together between two ships which are somehow passing through each other. That and the problems with vehicle spawns, wall slamming, and regions mentioned by everyone else so far.
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Post by Ace_Azzameen_5 »

*Hassle Warning*
You coould always animate a collision, using lots of fire works to cover up disapearing msh's and adding chunks. This is theoritical zero engine stuff, not a map sugestion.

By fireworks, I mean those particle emittor things from hot etcetera that are invisible, used for blowing snow and maybe some other stuff.

Yeah, but some animated prop cap ships would be cool, as gunjak and Syth have suggested. Essentially frigates, with turrets. And maybe destructability.
Protector_Pulch

Post by Protector_Pulch »

I think destructable caps are already on the menue^^
Somewhere Xwingguy asks for debris-models óf the ISD and of the MonCal.

I think we should discuss the Idea of moving caps somewhere else.Maybe there'll be a moving-cap-map somewhen in the future.
Razorpig

Post by Razorpig »

Protector_Pulch said
I think we should discuss the Idea of moving caps somewhere else.Maybe there'll be a moving-cap-map somewhen in the future.
I agree. I think Xwingguy should concentrate on the huge resources needed just to get the interiors of these ships completed, without any sort of crashing, and concentrate on other aspects of the map. As for a "proof of concept" about whether or not someone can get capital ships to move, it really isn't integral to this map. It may be nice, but I think this map will have more than enough other goodies in it that moving capital ships won't even cross our minds. AFTER the map is released would be the optimal time to start thinking about adding moving caps.

As it is, this map has been on his plate for 5 months - do we really want to wait another 5 months for moving caps?? Concentrate on the basics before setting your sights so high, and then try doing this in a version 2.0 (with other goodies - like an SSD or Death Star maybe ;) )
Dawnofwar4

Post by Dawnofwar4 »

I dont think you should even have moving cap ships, what is the ponit moving does not do much and anyway you would need to et the source code, Lucas arts never releases it to anyone so no ponit
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Post by [SBF]ATATFIGHTR »

How would you land if it is moving?
But it would still be more realistic
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Post by t551 »

Good point, atatfightr.
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Post by Chris165 »

I guess you can land because there isn't movements inside the ship???? hopefully
xwingguy

Post by xwingguy »

could we forget about the moving capitols? they won't happen.

anyway I have a request.

I need a good picture of the second death star with quality detail. You will get your name in the credits.
YT-1300

Post by YT-1300 »

i dont know if these were what you were asking for

Image

Image
Blackdutchie

Post by Blackdutchie »

[word not aloowed(no i typed this)] i was sooo close to powsting that :(. NOT NICE
this makes me wanna have a big bowl of.....cookies! ah well better luck next time.
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Post by Maveritchell »

A couple images directly from the DVD:

Image

Image

EDIT: His above are better, they look like stock photos of the model. Use them.
YT-1300

Post by YT-1300 »

i like your second one, thought, really cool detail
EsKiMo

Post by EsKiMo »

I think this topic deserves a small bump considering its a major mod project.

Xwingguy any new updates???
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Post by Teancum »

Bumps are never allowed
--- FORUM RULES wrote:Don't bump topics
Don't bump. Never bump Do not bump your topic unless you have something more to say than "Bump" or "Doesn't anyone know how to fix this". There is no need for it. If you want to bump a topic, post something useful or don't post.
Also, I removed your avatar due to an offensive word.
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