Custom Sides not working [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
jubjoe567
Private Recruit
Posts: 29
Joined: Fri Mar 19, 2010 6:35 pm

Custom Sides not working [Solved]

Post by jubjoe567 »

I built my map in zeroediter and everything worked. Then I customized the sides for it and it crashes once the map stops loading ingame. Here is my error log:
Hidden/Spoiler:
Opened logfile BFront2.log 2010-04-02 1758
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: No custom_gc_10.lvl
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: [Nil]
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = nil
cur_button = nil
this.CurButton = check_mode1
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 0583116C
The key, value is: era_c 1
The key, value is: era_g 1
The key, value is: mode_con_c 1
The key is mapluafile, the formated value is: ATC<A>_<B>
The key, value is: mode_con_g 1
The key, value is: bSelected 1
The key, value is: isModLevel 1
custom_printTable(): Returning
custom_printTable(): table: 0583672C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: ATCc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
uf_updateClassIndex(): Added class: rep_inf_ep3_rifleman
uf_updateClassIndex(): Added class: rep_inf_ep3_rocketeer
uf_updateClassIndex(): Added class: rep_inf_ep3_sniper
uf_updateClassIndex(): Added class: rep_inf_ep3_engineer
uf_updateClassIndex(): Added class: rep_inf_ep3_officer
uf_updateClassIndex(): Added class: rep_inf_ep3_jettrooper
uf_updateClassIndex(): Added class: cis_inf_rifleman
uf_updateClassIndex(): Added class: cis_inf_rocketeer
uf_updateClassIndex(): Added class: cis_inf_sniper
uf_updateClassIndex(): Added class: cis_inf_engineer
uf_updateClassIndex(): Added class: cis_inf_officer
uf_updateClassIndex(): Added class: cis_inf_droideka
uf_updateClassIndex(): Added class: cis_hero_darthmaul
uf_updateClassIndex(): Added class: rep_hero_anakin
utility_functions2: ReadDataFile(): This map's code, mode: atc atc_conquest

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 2
.\Source\AttachedEffects.cpp(143)
AttachEffects: effect 'geo2_sfx_bunkerdust' not found

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [b9be0994] has no hardpoint 'hp_light_a' [d08a46a6]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [b9be0994] has no hardpoint 'hp_light_a' [d08a46a6]

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=87c04e48: trying to replace "geo_prop_table_rock" with "geo_prop_table_rock3"

Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
.\Source\Godray.cpp(298)
GodrayManager: Exceeded maximum number of godrays (0)

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [b9be0994] has no hardpoint 'hp_light_a' [d08a46a6]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [9694dde1] has no hardpoint 'hp_light_a' [d08a46a6]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [9694dde1] has no hardpoint 'hp_light_b' [ddc9607f]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [9694dde1] has no hardpoint 'hp_light_c' [d9087dc8]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [b9be0994] has no hardpoint 'hp_light_a' [d08a46a6]

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=8ec0594d: trying to replace "geo_prop_table_rock" with "geo_prop_table_rock4"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=8dc057ba: trying to replace "geo_prop_table_rock" with "geo_prop_table_rock5"

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [b9be0994] has no hardpoint 'hp_light_a' [d08a46a6]

Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [b9be0994] has no hardpoint 'hp_light_a' [d08a46a6]

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=88c04fdb: trying to replace "geo_prop_table_rock" with "geo_prop_table_rock2"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=89c0516e: trying to replace "geo_prop_table_rock" with "geo_prop_table_rock1"

Message Severity: 2
.\Source\PathFinder.cpp(662)
Adding a barrier outside the world. You neet to call at least SetWorldExtents(2430.9) from the lua script and make it bigger, otherwise AI pathing and collision will be wrong.


Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.ATC.cp1" not localized

Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.ATC.cp3" not localized

Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.ATC.cp4" not localized

Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.ATC.cp1" not localized

Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.ATC.cp2" not localized

Message Severity: 2
.\Source\CommandPost.cpp(476)
Label "level.ATC.cp5" not localized
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file does not exist

Two lines up it says Mao does not support custom era teams. But I put dc: in front of side in my LUA. Can anybody help?
Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: Custom Sides not working

Post by Darth_Squoobus »

We need to know more about the sides you made.
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: Custom Sides not working

Post by RogueKnight »

Darth_Squoobus wrote:We need to know more about the sides you made.
Yeah, can we see your .lua also?
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: Custom Sides not working

Post by lucasfart »

It doesn't look like its loading you sides ingame, as they aren't showing up in the list of units in the log and i can't see any unit errors... The worst error i can see would either be the godray one, or the barrier outside the map. Can you show us your lua and sides req/units req's?
jubjoe567
Private Recruit
Posts: 29
Joined: Fri Mar 19, 2010 6:35 pm

Re: Custom Sides not working

Post by jubjoe567 »

Here's my LUA:
Hidden/Spoiler:
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--

-- load the gametype script
ScriptCB_DoFile("ObjectiveConquest")
ScriptCB_DoFile("setup_teams")

-- REP Attacking (attacker is always #1)
REP = 1;
CIS = 2;
-- These variables do not change
ATT = REP;
DEF = CIS;


function ScriptPostLoad()


--This defines the CPs. These need to happen first
cp1 = CommandPost:New{name = "cp1"}
cp2 = CommandPost:New{name = "cp2"}
cp3 = CommandPost:New{name = "cp3"}
cp4 = CommandPost:New{name = "cp4"}
cp5 = CommandPost:New{name = "cp5"}
cp6 = CommandPost:New{name = "cp6"}


--This sets up the actual objective. This needs to happen after cp's are defined
conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
textATT = "game.modes.con",
textDEF = "game.modes.con2",
multiplayerRules = true}

--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4)
conquest:AddCommandPost(cp5)
conquest:AddCommandPost(cp6)

conquest:Start()

EnableSPHeroRules()

end


---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()

ReadDataFile("ingame.lvl")


SetMaxFlyHeight(30)
SetMaxPlayerFlyHeight (30)

SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo

ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder")

ReadDataFile("dc:SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_darthmaul",
"cis_hover_aat")


ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")

SetupTeams{
rep = {
team = REP,
units = 50,
reinforcements = 200,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},

},
cis = {
team = CIS,
units = 50,
reinforcements = 200,
soldier = { "cis_inf_rifleman",9, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
}
}

SetHeroClass(CIS, "cis_hero_darthmaul")
SetHeroClass(REP, "rep_hero_anakin")


-- Level Stats
-- ClearWalkers()
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
local weaponCnt = 240
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 22)
SetMemoryPoolSize("EntityFlyer", 30)
SetMemoryPoolSize("EntityHover", 20)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 20)
SetMemoryPoolSize("MountedTurret", 25)
SetMemoryPoolSize("Navigator", 49)
SetMemoryPoolSize("Obstacle", 760)
SetMemoryPoolSize("PathNode", 512)
SetMemoryPoolSize("SoundSpaceRegion", 46)
SetMemoryPoolSize("TreeGridStack", 500)
SetMemoryPoolSize("UnitAgent", 49)
SetMemoryPoolSize("UnitController", 49)
SetMemoryPoolSize("Weapon", weaponCnt)
SetMemoryPoolSize("SoldierAnimation", 500)
SetSpawnDelay(10.0, 0.25)
--ReadDataFile("dc:ATC\\ATC.lvl", "ATC_conquest")
ReadDataFile("dc:ATC\\ATC.lvl", "ATC_conquest")
SetDenseEnvironment("false")




-- Sound

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")

voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)

voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)

OpenAudioStream("sound\\global.lvl", "cw_music")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1_emt")

SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)

SetOutOfBoundsVoiceOver(2, "cisleaving")
SetOutOfBoundsVoiceOver(1, "repleaving")

SetAmbientMusic(REP, 1.0, "rep_yav_amb_start", 0,1)
SetAmbientMusic(REP, 0.8, "rep_yav_amb_middle", 1,1)
SetAmbientMusic(REP, 0.2, "rep_yav_amb_end", 2,1)
SetAmbientMusic(CIS, 1.0, "cis_yav_amb_start", 0,1)
SetAmbientMusic(CIS, 0.8, "cis_yav_amb_middle", 1,1)
SetAmbientMusic(CIS, 0.2, "cis_yav_amb_end", 2,1)

SetVictoryMusic(REP, "rep_yav_amb_victory")
SetDefeatMusic (REP, "rep_yav_amb_defeat")
SetVictoryMusic(CIS, "cis_yav_amb_victory")
SetDefeatMusic (CIS, "cis_yav_amb_defeat")

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("BirdScatter", "birdsFlySeq1")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")


--OpeningSateliteShot
AddCameraShot(0.908386, -0.209095, -0.352873, -0.081226, -45.922508, -19.114113, 77.022636);

AddCameraShot(-0.481173, 0.024248, -0.875181, -0.044103, 14.767292, -30.602322, -144.506851);
AddCameraShot(0.999914, -0.012495, -0.004416, -0.000055, 1.143253, -33.602314, -76.884430);
AddCameraShot(0.839161, 0.012048, -0.543698, 0.007806, 19.152437, -49.802273, 24.337317);
AddCameraShot(0.467324, 0.006709, -0.883972, 0.012691, 11.825212, -49.802273, -7.000720);
AddCameraShot(0.861797, 0.001786, -0.507253, 0.001051, -11.986043, -59.702248, 23.263165);
AddCameraShot(0.628546, -0.042609, -0.774831, -0.052525, 20.429928, -48.302277, 9.771714);
AddCameraShot(0.765213, -0.051873, 0.640215, 0.043400, 57.692474, -48.302277, 16.540724);
AddCameraShot(0.264032, -0.015285, -0.962782, -0.055734, -16.681797, -42.902290, 129.553268);
AddCameraShot(-0.382320, 0.022132, -0.922222, -0.053386, 20.670977, -42.902290, 135.513001);
end

EDIT
Ok I didn't make a brand new side I customized the defaults:
Engineer req:

Code: Select all

ucft
{
    REQN
    {
        "class"
        "rep_inf_ep3_engineer"
    }
}
Jet trooper req:

Code: Select all

ucft
{
    REQN
    {
        "class"
        "rep_inf_ep3_jettrooper"
    }
}
Officer req:

Code: Select all

ucft
{
    REQN
    {
        "class"
        "rep_inf_ep3_officer"
    }
    REQN
    {
	"texture"
	"hud_rep_weap_defense_buff_icon"
    }
    REQN
    {
	"model"
	"hud_rep_defense_buff"
    }
}
Sniper req:

Code: Select all

ucft
{
    REQN
    {
        "class"
        "rep_inf_ep3_sniper"
    }
}
Rocketeer req:

Code: Select all

ucft
{
    REQN
    {
        "class"
        "rep_inf_ep3_rocketeer"
    }
}
Rifleman req:

Code: Select all

ucft
{
    REQN
    {
        "class"
        "rep_inf_ep3_rifleman"
    }
}

EDIT2
And here are my odfs:

Engineer:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default"


[Properties]
UnitType = "pilot"

ImmuneToMines = "1"

WEAPONSECTION = 1
WeaponName = "rep_weap_inf_shotgun"
WeaponAmmo = 8

WEAPONSECTION = 2
WeaponName = "rep_weap_inf_arccaster"
WeaponAmmo = 8


WEAPONSECTION = 3
WeaponName = "rep_weap_inf_fusioncutter"
WeaponAmmo = 0


WEAPONSECTION = 4
WeaponName = "rep_weap_inf_powerup_dispenser"
WeaponAmmo = 5
WeaponChannel = 1

WEAPONSECTION = 5
WeaponName = "rep_weap_award_shotgun"
WeaponAmmo = 8

VOUnitType = 121
Jettrooper:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default"

[Properties]
MaxHealth = 300.0

PointsToUnlock = 12

UnitType = "trooper"

AISizeType = "HOVER"

ControlSpeed = "jet 1.50 1.25 1.25"

JetJump = "5.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "30.0" //Acceleration while hovering.
JetEffect = "rep_sfx_jetpack"
JetType = "hover"
JetFuelRechargeRate = "0.12" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.16" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.25" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)

CAMERASECTION = "STAND"

EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 3.5"
TiltValue = "7.5"

//These probably need to be set
//CAMERASECTION = "STANDZOOM"
//EyePointOffset = "0.0 1.8 0.0"
//TrackCenter = "0.0 1.8 0.0
//TrackOffset = "0.4 0.05 2.8"
//TiltValue = "3.5"

CAMERASECTION = "CROUCH"

EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.5"
TiltValue = "7.5"

//These probably need to be set
//CAMERASECTION = "CROUCHZOOM"
//EyePointOffset = "0.0 1.3 0.0"
//TrackCenter = "0.0 1.3 0.0
//TrackOffset = "0.4 0.2 2.8"
//TiltValue = "3.5"


WEAPONSECTION = 1
WeaponName = "rep_weap_inf_commando_pistol"
WeaponAmmo = 0

WEAPONSECTION = 2
WeaponName = "rep_weap_inf_sniper_rifle"
WeaponAmmo = 0

WEAPONSECTION = 4
WeaponName = "rep_weap_inf_thermaldetonator"
WeaponAmmo = 10
WeaponChannel = 1

WEAPONSECTION = 5
WeaponName = "rep_weap_award_pistol"
WeaponAmmo = 6

CollisionScale = "0.0 0.0 0.0"

EngineSound = "rep_inf_Jetpack_engine_parameterized"
TurnOnSound = "rep_weap_jetpack_turnon"
TurnOffSound = "rep_weap_jetpack_turnoff"
TurnOffTime = 0.0


VOUnitType = 121
Officer:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default"


[Properties]
PointsToUnlock = 8

UnitType = "support"

AnimationName = "clonecommander"

MaxSpeed = 6.0 // base forward speed
MaxStrafeSpeed = 4.5 // base right/left speed

ScanningRange = 30.0
TransmitRange = 300.0

WEAPONSECTION = 1
WeaponName = "rep_weap_inf_emp_launcher"
WeaponAmmo = 8

WEAPONSECTION = 2
WeaponName = "rep_weap_inf_commando_pistol"
WeaponAmmo = 0

WEAPONSECTION = 3
WeaponName = "rep_weap_inf_timebomb"
WeaponAmmo = 3
WeaponChannel = 1

WEAPONSECTION = 4
WeaponName = "rep_weap_inf_thermaldetonator"
WeaponAmmo = 4
WeaponChannel = 1


WEAPONSECTION = 5
WeaponName = "rep_weap_award_pistol"
WeaponAmmo = 6


VOUnitType = 121
Rifleman:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default"


[Properties]


WEAPONSECTION = 1
WeaponName = "rep_weap_inf_rifle"
WeaponAmmo = 4


WEAPONSECTION = 2
WeaponName = "rep_weap_inf_thermaldetonator"
WeaponAmmo = 6
WeaponChannel = 1

WEAPONSECTION = 3
WeaponName = "rep_weap_award_rifle"
WeaponAmmo = 4



VOUnitType = 121
Rocketeer:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default"

[Properties]
UnitType = "assault"

MaxHealth = 550.0

MaxSpeed = 6.0 // base forward speed
MaxStrafeSpeed = 4.5 // base right/left speed

WEAPONSECTION = 1
WeaponName = "rep_weap_inf_rocket_launcher"
WeaponAmmo = 7

WEAPONSECTION = 2
WeaponName = "rep_weap_inf_chaingun"
WeaponAmmo = 7

WEAPONSECTION = 3
WeaponName = "rep_weap_inf_mine_dispenser"
WeaponAmmo = 3
WeaponChannel = 1

WEAPONSECTION = 4
WeaponName = "rep_weap_award_pistol"
WeaponAmmo = 6

WEAPONSECTION = 5
WeaponName = "rep_weap_award_rocket_launcher"
WeaponAmmo = 4

VOUnitType = 121
Sniper:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default"


[Properties]
UnitType = "Scout"

MaxHealth = 300.0
MaxSpeed = 8.0 // base forward speed
MaxStrafeSpeed = 6.0 // base right/left speed

WEAPONSECTION = 1
WeaponName = "rep_weap_inf_sniper_rifle"
WeaponAmmo = 7

WEAPONSECTION = 2
WeaponName = "rep_weap_inf_commando_pistol"
WeaponAmmo = 0

WEAPONSECTION = 3
WeaponName = "rep_weap_inf_detpack"
WeaponAmmo = 3
WeaponChannel = 1

WEAPONSECTION = 4
WeaponName = "rep_weap_award_sniper_rifle"
WeaponAmmo = 6

WEAPONSECTION = 5
WeaponName = "rep_weap_award_pistol"
WeaponAmmo = 6

VOUnitType = 122
EDIT3
Can anyone make any sense of that? :runaway:
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Custom Sides not working

Post by Maveritchell »

You're right that nothing is immediately apparent in the log. It would help if you went back and changed your scripts to load stock sides again - get it to a place where you have a baseline working map. Once your map is working, slowly add in your new sides unit by unit (or groups of units at a time). It will help much more if you can narrow down the problems to a single side or single unit.
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: Custom Sides not working

Post by lucasfart »

Does the rep_inf_default have a geometry? because if not, none of his units have a model.....

Just to simplify what Mav said, try removing the dc from one side. If the map works, you know the side you just replaced was stuffing up the map.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Custom Sides not working

Post by Maveritchell »

lucasfart wrote:Does the rep_inf_default have a geometry? because if not, none of his units have a model.....
That's a very good point and something I definitely overlooked. That'll cause a crash like the one mentioned, too.
jubjoe567
Private Recruit
Posts: 29
Joined: Fri Mar 19, 2010 6:35 pm

Re: Custom Sides not working

Post by jubjoe567 »

Thanks for the suggestion and I already tried that. I got my map working then added the side class by class and the first unit I added made it crash. And what do you mean by a geometry? Where would I find that?

Oh never mind found it. Here it is:

rep_inf_default
Hidden/Spoiler:
[GameObjectClass]
// Base class for all rep soldiers, inherits from com_inf_default
ClassParent = "com_inf_default"
GeometryName = "rep_inf_trooper.msh"

[Properties]
// Mostly sound and general VO in this file

HurtSound = "rep_inf_com_chatter_wound"
DeathSound = "rep_inf_com_chatter_death"
DamageRegionSound = "repmalechoke"
//AcquiredTargetSound = "rep_inf_com_chatter_acquired"
//HidingSound = "rep_inf_com_chatter_hide"
//ApproachingTargetSound = "rep_inf_com_chatter_approach"
//FleeSound = "rep_inf_com_chatter_flee"
//PreparingForDamageSound = "rep1_inf_chatter_PreparingForDamageSound"
//Charge = "rep1_inf_chatter_Charge"
//HeardEnemySound = "rep_inf_com_chatter_heard"
//ShockFadeOutTime = "0.8"
//ShockFadeInTime = "2.0"
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
//LowHealthThreshold = ".25"
FoleyFXClass = "rep_inf_trooper"

VOSound = "rep_command_follow SC_Follow"
VOSound = "rep_command_stopFollow SC_StopFollow"
VOSound = "rep_command_stopVehicle SC_VehicleWaitUp"
VOSound = "rep_command_getIn SC_GetIn"
VOSound = "rep_command_getOut SC_GetOut"
VOSound = "rep_response_follow SC_FollowResponse"
VOSound = "rep_response_stopFollow SC_StopFollowResponse"
VOSound = "rep_response_stopVehicle SC_VehicleWaitUpResponse"
VOSound = "rep_response_getIn SC_GetInResponse"
VOSound = "rep_response_getOut SC_GetOutResponse"

VOSound = "rep1_inf_pc_com_hostile SpottedVO"
VOSound = "rep1_inf_pc_com_bacta NeedMedicVO"
VOSound = "rep1_inf_pc_com_mechanic NeedRepairVO"
VOSound = "rep1_inf_pc_com_ammo NeedAmmoVO"
VOSound = "rep1_inf_pc_com_transport NeedPickupVO"
VOSound = "rep1_inf_pc_com_backup NeedBackupVO"
VOSound = "rep1_inf_pc_com_clear_area AttackPositionVO"
VOSound = "rep1_inf_pc_com_defend DefendPositionVO"

VOSound = "rep1_inf_pc_com_hostile_inVehicle SpottedVO +InVehicle"
VOSound = "rep1_inf_pc_com_bacta_inVehicle NeedMedicVO +InVehicle"
VOSound = "rep1_inf_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "rep1_inf_pc_com_ammo_inVehicle NeedAmmoVO +InVehicle"
VOSound = "rep1_inf_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "rep1_inf_pc_com_backup_inVehicle NeedBackupVO +InVehicle"
VOSound = "rep1_inf_pc_com_clear_area_inVehicle AttackPositionVO +InVehicle"
VOSound = "rep1_inf_pc_com_defend_inVehicle DefendPositionVO +InVehicle"

VOSound = "rep1_inf_chatter_AcquiredTarget_Above_VOUnitNum41 AcquiredTarget +Above +VOUnitNum41"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum41 AcquiredTarget +VOUnitNum41"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum42 AcquiredTarget +VOUnitNum42"
VOSound = "rep1_inf_chatter_AcquiredTarget_left AcquiredTarget +left"
VOSound = "rep1_inf_chatter_AcquiredTarget_right AcquiredTarget +right"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum49 NotShootingCriticalHit +VOUnitNum49"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum49 AcquiredTarget +VOUnitNum49"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum51 NotShootingCriticalHit +VOUnitNum51"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum51 AcquiredTarget +VOUnitNum51"
VOSound = "rep1_inf_chatter_NearbyEnemySlaughter NearbyEnemySlaughter"
VOSound = "rep1_inf_chatter_NearbyFriendlySlaughter NearbyFriendlySlaughter"
VOSound = "rep1_inf_chatter_KillingSpree4 KillingSpree4"
VOSound = "rep1_inf_chatter_KillingSpree8 KillingSpree8"
VOSound = "rep1_inf_chatter_HeadshotKill HeadshotKill"
VOSound = "rep1_inf_chatter_Grenade Grenade"
VOSound = "rep1_inf_chatter_MissileIncoming MissileIncoming"
VOSound = "rep1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum44 AcquiredTarget +IsSniper +VOUnitNum44"
VOSound = "rep1_inf_chatter_AcquiredTarget_IsSniper_VOUnitNum84 AcquiredTarget +IsSniper +VOUnitNum84"
VOSound = "rep1_inf_chatter_FriendlyFire FriendlyFire"
VOSound = "rep1_inf_chatter_RebelsShootDeadBody RebelsShootDeadBody"
VOSound = "rep1_inf_chatter_GivePowerup GivePowerup"
VOSound = "rep1_inf_chatter_AcquiredTarget_IsTurret AcquiredTarget +IsTurret"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum81 AcquiredTarget +VOUnitNum81"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum82 AcquiredTarget +VOUnitNum82"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum83 AcquiredTarget +VOUnitNum83"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum85 AcquiredTarget +VOUnitNum85"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum86 AcquiredTarget +VOUnitNum86"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum86 NotShootingCriticalHit +VOUnitNum86"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum87 AcquiredTarget +VOUnitNum87"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum87 NotShootingCriticalHit +VOUnitNum87"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum88 AcquiredTarget +VOUnitNum88"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum88 NotShootingCriticalHit +VOUnitNum88"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum191 AcquiredTarget +VOUnitNum191"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum192 AcquiredTarget +VOUnitNum192"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum193 AcquiredTarget +VOUnitNum193"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum194 AcquiredTarget +VOUnitNum194"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum197 AcquiredTarget +VOUnitNum197"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum198 AcquiredTarget +VOUnitNum198"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum196 AcquiredTarget +VOUnitNum196"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum195 AcquiredTarget +VOUnitNum195"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum181 AcquiredTarget +VOUnitNum181"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum171 AcquiredTarget +VOUnitNum171"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum199 AcquiredTarget +VOUnitNum199"
VOSound = "rep1_inf_chatter_RepairStart_IsHover RepairStart +IsHover"
VOSound = "rep1_inf_chatter_RepairEnd_IsHover RepairEnd +IsHover"
VOSound = "rep1_inf_chatter_RepairStart_IsWalker RepairStart +IsWalker"
VOSound = "rep1_inf_chatter_RepairEnd_IsWalker RepairEnd +IsWalker"
VOSound = "rep1_inf_chatter_RepairStart_IsFlyer RepairStart +IsFlyer"
VOSound = "rep1_inf_chatter_RepairEnd_IsFlyer RepairEnd +IsFlyer"
VOSound = "rep1_inf_chatter_RepairStart_IsTurret RepairStart +IsTurret"
VOSound = "rep1_inf_chatter_RepairEnd_IsTurret RepairEnd +IsTurret"
VOSound = "rep1_inf_chatter_AcquiredTarget AcquiredTarget"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum176 AcquiredTarget +VOUnitNum176"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum175 AcquiredTarget +VOUnitNum175"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum177 AcquiredTarget +VOUnitNum177"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum2 AcquiredTarget +VOUnitNum2"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum172 AcquiredTarget +VOUnitNum172"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum174 AcquiredTarget +VOUnitNum174"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum173 AcquiredTarget +VOUnitNum173"
VOSound = "rep1_inf_chatter_AcquiredTarget_Above_VOUnitNum41_InHover AcquiredTarget +Above +VOUnitNum41 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum41_InHover AcquiredTarget +VOUnitNum41 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum42_InHover AcquiredTarget +VOUnitNum42 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_left_InHover AcquiredTarget +left +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_right_InHover AcquiredTarget +right +InHover"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum49_InHover NotShootingCriticalHit +VOUnitNum49 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum49_InHover AcquiredTarget +VOUnitNum49 +InHover"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum51_InHover NotShootingCriticalHit +VOUnitNum51 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum51_InHover AcquiredTarget +VOUnitNum51 +InHover"
VOSound = "rep1_inf_chatter_NearbyEnemySlaughter NearbyEnemySlaughter"
VOSound = "rep1_inf_chatter_NearbyFriendlySlaughter NearbyFriendlySlaughter"
VOSound = "rep1_inf_chatter_KillingSpree4_InHover KillingSpree4 +InHover"
VOSound = "rep1_inf_chatter_KillingSpree8_InHover KillingSpree8 +InHover"
VOSound = "rep1_inf_chatter_HeadshotKill_InHover HeadshotKill +InHover"
VOSound = "rep1_inf_chatter_Grenade_InHover Grenade +InHover"
VOSound = "rep1_inf_chatter_MissileIncoming_InHover MissileIncoming +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_IsSniper_InHover_VOUnitNum44 AcquiredTarget +IsSniper +InHover +VOUnitNum44"
VOSound = "rep1_inf_chatter_AcquiredTarget_IsSniper_InHover_VOUnitNum84 AcquiredTarget +IsSniper +InHover +VOUnitNum84"
VOSound = "rep1_inf_chatter_FriendlyFire_InHover FriendlyFire +InHover"
VOSound = "rep1_inf_chatter_RebelsShootDeadBody_InHover RebelsShootDeadBody +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_IsTurret_InHover AcquiredTarget +IsTurret +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum81_InHover AcquiredTarget +VOUnitNum81 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum82_InHover AcquiredTarget +VOUnitNum82 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum83_InHover AcquiredTarget +VOUnitNum83 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum85_InHover AcquiredTarget +VOUnitNum85 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum86_InHover AcquiredTarget +VOUnitNum86 +InHover"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum86_InHover NotShootingCriticalHit +VOUnitNum86 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum87_InHover AcquiredTarget +VOUnitNum87 +InHover"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum87_InHover NotShootingCriticalHit +VOUnitNum87 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum88_InHover AcquiredTarget +VOUnitNum88 +InHover"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum88_InHover NotShootingCriticalHit +VOUnitNum88 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum191_InHover AcquiredTarget +VOUnitNum191 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum192_InHover AcquiredTarget +VOUnitNum192 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum193_InHover AcquiredTarget +VOUnitNum193 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum194_InHover AcquiredTarget +VOUnitNum194 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum197_InHover AcquiredTarget +VOUnitNum197 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum198_InHover AcquiredTarget +VOUnitNum198 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum196_InHover AcquiredTarget +VOUnitNum196 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum195_InHover AcquiredTarget +VOUnitNum195 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum181_InHover AcquiredTarget +VOUnitNum181 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum171_InHover AcquiredTarget +VOUnitNum171 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum199_InHover AcquiredTarget +VOUnitNum199 +InHover"
VOSound = "rep1_inf_chatter_RepairStart_IsHover_InHover RepairStart +IsHover +InHover"
VOSound = "rep1_inf_chatter_RepairEnd_IsHover_InHover RepairEnd +IsHover +InHover"
VOSound = "rep1_inf_chatter_RepairStart_IsWalker_InHover RepairStart +IsWalker +InHover"
VOSound = "rep1_inf_chatter_RepairEnd_IsWalker_InHover RepairEnd +IsWalker +InHover"
VOSound = "rep1_inf_chatter_RepairStart_IsFlyer_InHover RepairStart +IsFlyer +InHover"
VOSound = "rep1_inf_chatter_RepairEnd_IsFlyer_InHover RepairEnd +IsFlyer +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_InHover AcquiredTarget +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum176_InHover AcquiredTarget +VOUnitNum176 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum175_InHover AcquiredTarget +VOUnitNum175 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum177_InHover AcquiredTarget +VOUnitNum177 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum2_InHover AcquiredTarget +VOUnitNum2 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum172_InHover AcquiredTarget +VOUnitNum172 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum174_InHover AcquiredTarget +VOUnitNum174 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum173_InHover AcquiredTarget +VOUnitNum173 +InHover"
VOSound = "rep1_inf_chatter_AcquiredTarget_Above_VOUnitNum41_InWalker AcquiredTarget +Above +VOUnitNum41 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum41_InWalker AcquiredTarget +VOUnitNum41 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum42_InWalker AcquiredTarget +VOUnitNum42 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_left_InWalker AcquiredTarget +left +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_right_InWalker AcquiredTarget +right +InWalker"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum49_InWalker NotShootingCriticalHit +VOUnitNum49 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum49_InWalker AcquiredTarget +VOUnitNum49 +InWalker"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum51_InWalker NotShootingCriticalHit +VOUnitNum51 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum51_InWalker AcquiredTarget +VOUnitNum51 +InWalker"
VOSound = "rep1_inf_chatter_NearbyEnemySlaughter NearbyEnemySlaughter"
VOSound = "rep1_inf_chatter_NearbyFriendlySlaughter NearbyFriendlySlaughter"
VOSound = "rep1_inf_chatter_KillingSpree4_InWalker KillingSpree4 +InWalker"
VOSound = "rep1_inf_chatter_KillingSpree8_InWalker KillingSpree8 +InWalker"
VOSound = "rep1_inf_chatter_HeadshotKill_InWalker HeadshotKill +InWalker"
VOSound = "rep1_inf_chatter_Grenade_InWalker Grenade +InWalker"
VOSound = "rep1_inf_chatter_MissileIncoming_InWalker MissileIncoming +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_IsSniper_InWalker_VOUnitNum44 AcquiredTarget +IsSniper +InWalker +VOUnitNum44"
VOSound = "rep1_inf_chatter_AcquiredTarget_IsSniper_InWalker_VOUnitNum84 AcquiredTarget +IsSniper +InWalker +VOUnitNum84"
VOSound = "rep1_inf_chatter_FriendlyFire_InWalker FriendlyFire +InWalker"
VOSound = "rep1_inf_chatter_RebelsShootDeadBody_InWalker RebelsShootDeadBody +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_IsTurret_InWalker AcquiredTarget +IsTurret +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum81_InWalker AcquiredTarget +VOUnitNum81 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum82_InWalker AcquiredTarget +VOUnitNum82 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum83_InWalker AcquiredTarget +VOUnitNum83 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum85_InWalker AcquiredTarget +VOUnitNum85 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum86_InWalker AcquiredTarget +VOUnitNum86 +InWalker"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum86_InWalker NotShootingCriticalHit +VOUnitNum86 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum87_InWalker AcquiredTarget +VOUnitNum87 +InWalker"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum87_InWalker NotShootingCriticalHit +VOUnitNum87 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum88_InWalker AcquiredTarget +VOUnitNum88 +InWalker"
VOSound = "rep1_inf_chatter_NotShootingCriticalHit_VOUnitNum88_InWalker NotShootingCriticalHit +VOUnitNum88 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum191_InWalker AcquiredTarget +VOUnitNum191 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum192_InWalker AcquiredTarget +VOUnitNum192 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum193_InWalker AcquiredTarget +VOUnitNum193 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum194_InWalker AcquiredTarget +VOUnitNum194 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum197_InWalker AcquiredTarget +VOUnitNum197 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum198_InWalker AcquiredTarget +VOUnitNum198 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum196_InWalker AcquiredTarget +VOUnitNum196 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum195_InWalker AcquiredTarget +VOUnitNum195 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum181_InWalker AcquiredTarget +VOUnitNum181 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum171_InWalker AcquiredTarget +VOUnitNum171 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum199_InWalker AcquiredTarget +VOUnitNum199 +InWalker"
VOSound = "rep1_inf_chatter_RepairStart_IsHover_InWalker RepairStart +IsHover +InWalker"
VOSound = "rep1_inf_chatter_RepairEnd_IsHover_InWalker RepairEnd +IsHover +InWalker"
VOSound = "rep1_inf_chatter_RepairStart_IsWalker_InWalker RepairStart +IsWalker +InWalker"
VOSound = "rep1_inf_chatter_RepairEnd_IsWalker_InWalker RepairEnd +IsWalker +InWalker"
VOSound = "rep1_inf_chatter_RepairStart_IsFlyer_InWalker RepairStart +IsFlyer +InWalker"
VOSound = "rep1_inf_chatter_RepairEnd_IsFlyer_InWalker RepairEnd +IsFlyer +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_InWalker AcquiredTarget +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum176_InWalker AcquiredTarget +VOUnitNum176 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum175_InWalker AcquiredTarget +VOUnitNum175 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum177_InWalker AcquiredTarget +VOUnitNum177 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum2_InWalker AcquiredTarget +VOUnitNum2 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum172_InWalker AcquiredTarget +VOUnitNum172 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum174_InWalker AcquiredTarget +VOUnitNum174 +InWalker"
VOSound = "rep1_inf_chatter_AcquiredTarget_VOUnitNum173_InWalker AcquiredTarget +VOUnitNum173 +InWalker"
Ok just tried taking "dc:" out of the CIS side. It still crashed. It loads and gets to the screen where you choose a side, and I can see my custom character on the screen, but after a few seconds it crashes.

When I take "dc:" out of the REP side the same thing happens.

Please do not multi-post; if you have to make an addition to your old post, click the "edit" button at the end of your post. -Staff
User avatar
hunting shadow
Private First Class
Posts: 79
Joined: Sun Jan 18, 2009 11:37 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Somewhere in the wilderness of Mandalore
Contact:

Re: Custom Sides not working

Post by hunting shadow »

Would you mind to post a screenshot of ur odf folder? Would make it a bit easier to see which files you actually have in it and which not.
By the way, did you remove the dc form both sides at the same time?
jubjoe567
Private Recruit
Posts: 29
Joined: Fri Mar 19, 2010 6:35 pm

Re: Custom Sides not working

Post by jubjoe567 »

Never mind guys I got it to work! Thanks for the help though. The problem was in the odfs some of them weren't set up correctly.
Post Reply