Monday update: Sides and fixe-er-ups
I've heard a few complaints about the incinerator trooper and the ARF scout, so I changed them, in todays gallery are the new and improved versions as well as a new unit, the clone medic, and some glory shots of the droid commando. Enjoy!
Also i've completed the sides as far as scripting and balancing is concerned and i've taken a new approach to how they will interact. The sides are by no means the same, the republic has alot of strong units with weak spots while the CIS has alot of weak units designed to each be able to take advantage of republic weaknesses, and while most will have to figure out those interactions on their own I will post them here for you guys.
The republic has the following
1) Clone Trooper- Standard medium range trooper with decent aim and decent speed, what he lacks in health he makes up for with wit.
2) ARF Scout- Lightly armoured, but highly deadly they carry a very powerful sniper rifle capable of taking down an SBD with 2 well aimed shots, in case of close quarters they also carry a carbine and emergency healing supplies.
3) Clone Medic- Lightly armoured, Lightly armed but very determined clone medics buff and heal everyone arround them with three differant AOE buffs that can turn the tide in any firefight, they are at their strongest when accompanied by others.
4) Flame Trooper Incinirator- These pyromaniacs carry a flamethrower capable of torching lightly armoured droids, burning shields and incinirating geonosians, their armour is thick and they are totally fireproof. However they are grossly ineffective against heavily armed targets or at long range.
5) Clone Commando- Droids beware, commandoes are fast, armoured, shielded, and absolutely deadly, they excell at ambushing their foes with overcharged detpacks and rely on a withering stream of automatic fire when overmatched, their only weakness is sonic weapons, droidekas, and snipers.
6) Jet trooper- Capable of getting were no other trooper can, they rain down death from above with their EMP launchers, they are the untilmate droideka and SBD killers but must rely on their agility to make up for their lack of armour.
CIS units-
1) Battledroids- Slow, stupid, and incapable of hitting the broad side of a cruiser, their only real advantage is numbers and in that they excell more then any other class
2) SBD- Super Battle Droids are slow, big, rediculously armoured, and absolutely deadly. They can mow down whole crowds with their full auto wrist blasters and turn vehicles to slag with rockets however they can't go anywere fast and are very vulterable to snipers and EMP's
3) Geonosian Engineer- These bugs are very adaptive, they can hack vehicles, eliminate shields, plant minefields, drop autoturrets and fly almost indefinantly. They are very fast both in the air and on foot which is good since they carry no armour at all and most hits will kill them.
4) Droid Commandoes- If thicker armour, faster movement, and deadlier aim are not enough to make these droids superrior to regular battledroids they also carry virbroswords, pinpoint accurate rifles, and long range snipers. They are incredibly difficult to kill, their only real weakspot is that they are very few in number and are vulnerable to EMP's
5) Droideka- While their armour is not all that tough, their shields are almost impentrable. Droidekas can get arround very quickly in ball mode and can deploy into standing mode to kill or pin down infantry with their fast fireing machine guns. Although they lack the accuracy to kill targets the stream of fire they unleash is enough to ensure that their enemy doesn't get a chance to take a shot. Their primary role is to pin down enemy infantry while other units outflank them. Their only real weakspot is detpacks and being caught with their shields down.
6) Geonosian warriors- The stuff of nightmares, geonosian warriors carry pikes and are able to fly almost indefinatly. Their attacks will kill any infantry with a single hit and their armour is thick enough to take some serius punishment. To make things worse they heal over time when out of combat. Their only real weakness is fire and snipers.