Homing torpedoes/rockets etc
Moderator: Moderators
- TGB
- Private Third Class
- Posts: 58
- Joined: Sun Oct 25, 2009 2:21 am
- xbox live or psn: pfff xbox
- Location: New Zealand
Homing torpedoes/rockets etc
hi i am making a realism mod ofr both space and land and was wondering if there was a way to stop homing weapons following their target if they went out of a forward facing arc?
-
myers73
- Lieutenant General

- Posts: 690
- Joined: Fri Apr 03, 2009 11:04 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Atlanta, GA xfire=myers73 IngameName=mYers
Re: homing torpedoes/rockets etc
lower their turn rate
- TGB
- Private Third Class
- Posts: 58
- Joined: Sun Oct 25, 2009 2:21 am
- xbox live or psn: pfff xbox
- Location: New Zealand
Re: homing torpedoes/rockets etc
that will still allow them to follow
- Sky_216
- Droid Pilot Assassin

- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: homing torpedoes/rockets etc
yes but they won't hit it
- TGB
- Private Third Class
- Posts: 58
- Joined: Sun Oct 25, 2009 2:21 am
- xbox live or psn: pfff xbox
- Location: New Zealand
Re: homing torpedoes/rockets etc
what i am trying to do is make the missiles/torpedoes more realistic in the way that they cant trck the target if it isnt ahead of them. what your saying to do lowers the manuerverablilty thus reducing the likliness of a hit from any angle.
- Sky_216
- Droid Pilot Assassin

- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: homing torpedoes/rockets etc
what your saying can't be done
what i'm saying can be done
if its not ahead of them and they have a low turn rate it won't hit them
if it is yes its less likely to hit but not if they're flying in a fairly straight path
you know the stock torpedoes do this anyway? if you dodge them they won't manage to hit you.
what i'm saying can be done
if its not ahead of them and they have a low turn rate it won't hit them
if it is yes its less likely to hit but not if they're flying in a fairly straight path
you know the stock torpedoes do this anyway? if you dodge them they won't manage to hit you.
- TGB
- Private Third Class
- Posts: 58
- Joined: Sun Oct 25, 2009 2:21 am
- xbox live or psn: pfff xbox
- Location: New Zealand
Re: homing torpedoes/rockets etc
i know, so thats because of thier turn rate?
-
myers73
- Lieutenant General

- Posts: 690
- Joined: Fri Apr 03, 2009 11:04 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Atlanta, GA xfire=myers73 IngameName=mYers
Re: homing torpedoes/rockets etc
yes, turn rate, i believe, how many degrees per second it can turn
- vampire_lord
- Rebel Sergeant

- Posts: 216
- Joined: Thu Mar 20, 2008 7:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Mexico City
- Contact:
Re: homing torpedoes/rockets etc
Or just turn your missiles into shells, but they will behave a little odd from your firing point.
