Homing torpedoes/rockets etc

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TGB
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Homing torpedoes/rockets etc

Post by TGB »

hi i am making a realism mod ofr both space and land and was wondering if there was a way to stop homing weapons following their target if they went out of a forward facing arc?
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Re: homing torpedoes/rockets etc

Post by myers73 »

lower their turn rate
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Re: homing torpedoes/rockets etc

Post by TGB »

that will still allow them to follow
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Re: homing torpedoes/rockets etc

Post by Sky_216 »

yes but they won't hit it
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Re: homing torpedoes/rockets etc

Post by TGB »

what i am trying to do is make the missiles/torpedoes more realistic in the way that they cant trck the target if it isnt ahead of them. what your saying to do lowers the manuerverablilty thus reducing the likliness of a hit from any angle.
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Re: homing torpedoes/rockets etc

Post by Sky_216 »

what your saying can't be done
what i'm saying can be done

if its not ahead of them and they have a low turn rate it won't hit them
if it is yes its less likely to hit but not if they're flying in a fairly straight path

you know the stock torpedoes do this anyway? if you dodge them they won't manage to hit you.
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Re: homing torpedoes/rockets etc

Post by TGB »

i know, so thats because of thier turn rate?
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Re: homing torpedoes/rockets etc

Post by myers73 »

yes, turn rate, i believe, how many degrees per second it can turn
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Re: homing torpedoes/rockets etc

Post by vampire_lord »

Or just turn your missiles into shells, but they will behave a little odd from your firing point.
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