W.I.P. Serenity Valley

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Xavious
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Post by Xavious »

I like those skins. Very well done.
Penguin
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Post by Penguin »

those guns look like a cross between a G11 and a G36 o.O

nice engineer skin aswell
Alpha

Post by Alpha »

And outside buildings the ground should show more wear.
I'd actually been working with that today. I'll start on the plant thing, too.

Thanks for comments! I'm working on the Independent Faction tank today and I'll have some screen shots in a few hours. Or minutes. Depends on bugs.
Alpha

Post by Alpha »

Updates: Still working on the IF hover vehicle. It's not cooperating. I have got in the sniper rifle and the shotgun models from Murcador (sp?) on their appropriate troopers. I had it mixed up for a while and the shotgun was a rifle and the sniper rifle was a shotgun. That was fun. So, without further ado...more screen shots:
Image
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Epena
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Post by Epena »

Image
Alpha

Post by Alpha »

Yes, I wondered who would be the first to notice. I still need to fool with the view distance and fog to hide stuff like that. ;)
ARC_Trooper_phi658
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Post by ARC_Trooper_phi658 »

I like the skins, they look a lot different then the default rebels. I think that thats indicative of your nice skinning job.

good gun models too.
Alpha

Post by Alpha »

Credit to the modelers not me. Moving_Target and Murdocr made them. :)
RC-1290

Post by RC-1290 »

Alpha wrote:Yes, I wondered who would be the first to notice. I still need to fool with the view distance and fog to hide stuff like that. ;)
!!!
Why are you trying to hide the terrain cutter, there's an object over there right? you just need a _lowres in the model that uses that terrain cutter...
Alpha

Post by Alpha »

I didn't make the model, ghost did, and it has not low-rez geometry.
RC-1290

Post by RC-1290 »

Than ask him to make one.
Alpha

Post by Alpha »

I don't think he's been on for a while. I was going to add fog anyway, so it won't really matter when it gets down to it.
Quest_Ion

Post by Quest_Ion »

lol...nice work, don't forget anything that you see in the series please!
Alpha

Post by Alpha »

Alliance Tank (WIP):
Image
What else can I do to it?
CamandoMichael

Post by CamandoMichael »

It looks awesome, really well-done, but what are you going to do for Alliance tanks? Do you think it's possible to make Alliance Capital ships fly in the air in the background?
RAymo
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Post by RAymo »

looks really good.
not really useful, but maybe u can make a door kind of evident on the round part between the missiles?

make it look like the entrance for a gunner to go into :)

this is just for extra detail. the skin looks magnificient enough already
kajong

Post by kajong »

I think one thing that could make it a bit better is if you made the terrain brighter. Other than that, great work so far! :D
SWSOE1

Post by SWSOE1 »

Now this looks like a map that I would love to download. The rebels new gun looks amazing.
Alpha

Post by Alpha »

It looks awesome, really well-done, but what are you going to do for Alliance tanks? Do you think it's possible to make Alliance Capital ships fly in the air in the background?
That is the Alliance tank. I'm going to modify how they fire and what it looks like, but beyond that I don't know what more I can do. If someone makes a model for a capital ship, then I would most certainly put them atmosphere.
I tried adding the door RAymo was talking about, but it still needs work. Updated screens later today possibly.
Last edited by Alpha on Sun Mar 25, 2007 5:20 pm, edited 1 time in total.
RC-1290

Post by RC-1290 »

kajong wrote:I think one thing that could make it a bit better is if you made the terrain brighter. Other than that, great work so far! :D
I'd say I would be better to make brighter lighting in stead of adjusting the texture itself.
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