Sound : Bobas Gun and stuff

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SHOOT ME DEAD !
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Sound : Bobas Gun and stuff

Post by SHOOT ME DEAD ! »

OK like everybody else I noticed that sound is a big pain in this game, and what makes matters worse is that some of the sounds are buried inside the maps sound file.

The one thing I keep running into again and again is the sound for boba fetts gun. I put boba inside quite alot of my maps, and everytime I almost forget to fix his gun sound, because at first it seems to be working. But the sound Im actually hearing isnt the sound of his gun shooting, its the sound of his gun hitting something, which is an ambient sound you can hear if you shoot something close enough.

As it turns out the sound for his gun is inside the maps he appears in. The same thing applies for some of the other sounds too, especially the comments when the hereos enter the game or die. The most common one I use is

ReadDataFile("sound\\tat.lvl;tat2gcw")

which is the sound for mos eisley assault as you know, and it gets used alot in hero assault maps.

But the music for our level comes from this file too and we dont want to be sacked with mos assault music in all our mods, so to get bobas gun sound without the mos music I needed to load BOTH.

ReadDataFile("sound\\tat.lvl;tat2gcw")
ReadDataFile("sound\\dea.lvl;dea1gcw")

and then of course later on set my music to the death star music instead of tatooine with this

Hidden/Spoiler:
OpenAudioStream("sound\\global.lvl", "gcw_music")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\dea.lvl", "dea1")
OpenAudioStream("sound\\dea.lvl", "dea1")
-- OpenAudioStream("sound\\cor.lvl", "dea1gcw_emt")


and this

Hidden/Spoiler:
SetAmbientMusic(ALL, 1.0, "all_dea_amb_start", 0,1)
SetAmbientMusic(ALL, 0.9, "all_dea_amb_middle", 1,1)
SetAmbientMusic(ALL, 0.1,"all_dea_amb_end", 2,1)
SetAmbientMusic(IMP, 1.0, "imp_dea_amb_start", 0,1)
SetAmbientMusic(IMP, 0.9, "imp_dea_amb_middle", 1,1)
SetAmbientMusic(IMP, 0.1,"imp_dea_amb_end", 2,1)

SetVictoryMusic(ALL, "all_dea_amb_victory")
SetDefeatMusic (ALL, "all_dea_amb_defeat")
SetVictoryMusic(IMP, "imp_dea_amb_victory")
SetDefeatMusic (IMP, "imp_dea_amb_defeat")



I found the same kind of problems when adding the ATAT to a map, and had to include the sound file from hoth to get all the sounds in there.

Another example was when I included the ep2 jet trooper the first time, i couldnt get his rocket sound to work unless I added in the sound file from Geonosis, the only map he appears in. I later discovered that he uses the same sound as the ep3 jet trooper and so long as I have the ep3 loaded as well, even if im not using it, then the ep2 works ok so i stopped adding the sound from geonosis.

But ya... that seems to be part of the issue with sound.
AQT
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Re: Sound : Bobas Gun and stuff

Post by AQT »

Hmm, instead of making a bunch of topics like this, how about I unlock your Tips and Tricks thread so you can post all them in there?
bhawkgoalie10
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Re: Sound : Bobas Gun and stuff

Post by bhawkgoalie10 »

i think all this was a little insinuation lol.
AQT
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Re: Sound : Bobas Gun and stuff

Post by AQT »

Nevermind, not going to do it.
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