hello i read the repsharpshooter tutorial for to add cape, but this don't add the complete cape, for example i want add the heavy trooper's shoulder to the ep3 rifleman don't the kama only the shoulder so my ask is:
is possible only to change into the .msh file the heavy trooper's head to the ep3 rifleman's head???
thanks
Hex-editing problem [Solved]
Moderator: Moderators
-
Deviss
- Master of the Force

- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Hex-editing problem [Solved]
Last edited by Deviss on Thu May 28, 2009 9:06 am, edited 1 time in total.
- Silas
- Captain

- Posts: 481
- Joined: Thu Oct 11, 2007 5:30 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Re: Hex-editing problem
i dont think so. I'm pretty sure you cant hex edit body parts back and forth. You'd need a modeler to erase the clone heavy trooper's head and insert a clone trooper head.
-
Deviss
- Master of the Force

- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: Hex-editing problem
is possible to make this using Bconstructor??Silas wrote:i dont think so. I'm pretty sure you cant hex edit body parts back and forth. You'd need a modeler to erase the clone heavy trooper's head and insert a clone trooper head.
