new Models released for SWBF2
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- trainmaster611
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Rekubot
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- trainmaster611
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-(DW)-Arc9[E]
- Dragonum
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Rikino
Screenies!
Hooooliiiieeee cow.
These are awesome!
Munificent:

Odfs-
Recusant:



Odfs-
I totally want to use these for Peragus: Astroid Belt.
@-(DW)-Arc9[E]-
Make sure you have all the .mshs and whatnot in your msh folder.
These are awesome!
Munificent:
Odfs-
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "cis_prop_munificent_left.msh"
[Properties]
GeometryName = "cis_prop_munificent_left"
FoleyFXGroup = "metal_foley"Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "cis_prop_munificent_right.msh"
[Properties]
GeometryName = "cis_prop_munificent_right"
FoleyFXGroup = "metal_foley"Recusant:
Odfs-
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "cis_prop_recusant_left.msh"
[Properties]
GeometryName = "cis_prop_recusant_left"
FoleyFXGroup = "metal_foley"Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "cis_prop_recusant_right.msh"
[Properties]
GeometryName = "cis_prop_recusant_right"
FoleyFXGroup = "metal_foley"@-(DW)-Arc9[E]-
Make sure you have all the .mshs and whatnot in your msh folder.
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Elmo
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Dragonum - - Superb models.. i can't wait for more...
guys.. here:
you can either make your own odf file or just copy one adn change teh lines that need to be changed... Rkino gave a perfect description on how to do it!
Edit: aww.. Rikino did it first..
guys.. here:
that is what the right part of the munificent ship odf should look like.. for the left just put the same thing... execpt put left instead of right!.. And don't forget to rename the odf file... to cis_prop_munificent_right(or left). k?[GameObjectClass]
ClassLabel = "prop"
GeometryName = "cis_prop_munificent_right.msh"
[Properties]
GeometryName = "cis_prop_munificent_right"
FoleyFXGroup = "metal_foley"
you can either make your own odf file or just copy one adn change teh lines that need to be changed... Rkino gave a perfect description on how to do it!
Edit: aww.. Rikino did it first..
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Elmo
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- Epena
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Rekubot
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I'll second that. I just put the Munificent-class star frigate in my Space Coruscant map and it looks absolutely gorgeous! Thanks SO much Dragonum (and Bertie of course
). I do have one question though. Have you attached any hardpoints to the ships at all? I searched through the MSH files and found nothing apart from DummyRoot. It's a shame, but I guess we can just add mini-turrets onto the ship and use that DummyrootOffset thing so we can make engine glow. That, or we can just add it in manually in ZeroEditor, and have it animate if the ship moves. I'm just churning out ideas for people who will use these wonderful models.
Thanks again guys, you're the greatest.
Thanks again guys, you're the greatest.
Yeah, I noticed that in free-cam when I stuck it on a land map. In space, though, it's really easy to miss, so it doesn't look too bad.Epena wrote:That are really awesome models, I just wish that the panels were more than one poly thick.
- trainmaster611
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Yes. Save as "whatever_whatever_whatever".odf instead of .txt. Or you could copy a preexisting .odf, rename it, and change it to suit your desires.trainmaster611 wrote:Thanks RikinoThe only question I have is if I erase the part of the file name that says ".txt" and replace it with ".odf", will that really make it an odf file?
- Epena
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- Dragonum
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