SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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AvalancheMaster
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by AvalancheMaster »

Guys, that was only my first model, I'm quite flattered, but I'm really just a beginner in any sense. :D Don't even know if I'll have the time to learn SketchUp, not to speak of Softimage. :D


EDIT: Oh, well, killing time/learning Sketchup instead of studying for exams.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by CressAlbane »

Attempted to model a character for the first time!
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Had a lot of trouble with the hands, but I got there. If I ever decide to use this model for anything I'll likely re-do the head.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthSolous »

Sonic! :mrgreen:
Great job!
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Your first model?!
That inspires me.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cleb »

DarthSolous wrote:Your first model?! That inspires me.
First player/character model :wink:
Looks good, are you going to texture it? :)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Luke »

Yeah, looks good! :)

And the thing I originally wanted to post:

I showed you a picture of an ARC-trooper some time ago and here's an textured update for it. The texture is not complete and some parts need some improvement, but here are a few pics.
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The model is not completly done by me, so the main trooper is Ande's TCW trooper and the pistolholsters are from DarthD.U.C.K.

And the Merr-Sonn Z-6 Rotary Blaster Cannon is except of the animationset finished. I will improve it a bit, and then I will release it.
Until then, here's a *presentation* I made for it.
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EDIT: The arctrooper is plain white because it's better for reskinning.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by minilogoguy18 »

That's a ton of detail, might want to bake some of that down and make lower resolution models.

Play XL mode with 100+ of that character wielding your gun and watch the game performance go down the toilet, especially online given how choppy online play is on stock maps.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

minilogoguy18 wrote:That's a ton of detail, might want to bake some of that down and make lower resolution models.

Play XL mode with 100+ of that character wielding your gun and watch the game performance go down the toilet, especially online given how choppy online play is on stock maps.
Actually, Battlefront handles lots of triangles well - it's the shadows that cause the performance drops. If you play Virmire with shadows on, you'll get like 18 frames per second average no matter how powerful your computer is. This isn't because of the high-poly walkways, no - it's because of the shadows and the shadows alone.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Nedarb7 »

That's actually very true, shadows make the game lag terribly. :?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Luke »

Ok, I did a short export of the model and tested it - and it works fine! (But I have no lights on my map because it's raining, so I don't know how it works with shadows)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Slime615 »

I want that Helmet.....
Great work!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

Luke wrote:But I have no lights on my map because it's raining, so I don't know how it works with shadows)
No excuse - a map should always have lighting no matter what. Just replace the contents of your map's LGT file with that of Kashyyyk's.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthSolous »

Cleb wrote:
DarthSolous wrote:Your first model?! That inspires me.
First player/character model :wink:
Looks good, are you going to texture it? :)
Same difference.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Luke »

Marth8880 wrote:No excuse - a map should always have lighting no matter what. Just replace the contents of your map's LGT file with that of Kashyyyk's.
Yes, you're right. But as I wanted to copy the lines from Kashyyyk's light file, I saw that I had already added a light much time earlier and I forgot that it exists ( :lol: )
So you can be sure, the model works fine with light, too.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by CressAlbane »

I made this model using the scout trooper as a base and importing parts from various models. Then I tweaked them around to get this:
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Can anyone guess what character this is? HINT: Think about who is writing this post! :P
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by noMatt »

Your unit for gt vs swbfc?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cleb »

Im guessing its you. :wink:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

A pistol model I quickly threw together. It does recycle some parts of my DL-18.
It's loosely based on a pistol model in SWTOR, a specific weapon that uses that model is "Torchy", one of the smuggler's first companion's weapons.
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Wireframe
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DarthSolous »

It looks like a sci-fi cowboy/gunslinger pistol. I like it. :mrgreen:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

The model looks good, however the textures (or rather the UVs) are not as high quality as the other weapons you made using stock textures, and it looks kinda bad because of that. Concept, model, all great. The UV's need reworking so the texture isn't so blurry and stretched.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

Which uv in particular? Other than maybe the rail i dont see a problem
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