All-Purpose Request Thread (Mk. IV)

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Noobasaurus
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Re: All-Purpose Request Thread (Mk. IV)

Post by Noobasaurus »

Anyone know of a good custom/stock prop that could be used on the side of a mountain for a "slowly raising" path?
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Re: All-Purpose Request Thread (Mk. IV)

Post by Slime615 »

Can someone please Edit the Genosian Turret Blaster effects, so that they are the same but red? Thanks.

I tried it, but cant get it quite right...
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Re: All-Purpose Request Thread (Mk. IV)

Post by Noobasaurus »

Slime615 wrote:Can someone please Edit the Genosian Turret Blaster effects, so that they are the same but red? Thanks.

I tried it, but cant get it quite right...
You could edit the .fx file and set all of the RBGA values to 255, 0, 0, and whatever alpha.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Delta-1035 »

Can someone please make an animation set that has all the mace windu anims but replace the block and standing anims with the block anim of darth maul? Thanks anyway.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Slime615 »

Can someone please make an animation set that has all the mace windu anims but replace the block and standing anims with the block anim of darth maul? Thanks anyway.
Can someone please make an animation set that has all the mace windu anims but replace the block and standing anims with the block anim of darth maul? Thanks anyway.
That would be awesome. please let me know if someone manages this.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Cerfon Rournes »

Delta-1035 wrote:Can someone please make an animation set that has all the mace windu anims but replace the block and standing anims with the block anim of darth maul? Thanks anyway.
Here you go. 8) <----ClickMe!
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Re: All-Purpose Request Thread (Mk. IV)

Post by Slime615 »

can someone please take the Stock Storm trooper and its Animations, and scale them to 2.5 times their usual size?

I have attempted this time and time again, but for some reason the skeleton does not change. I added the lines:

SkeletonRootScale = "2.5"
SkeletonRootScaleLowRes = "2.5"
CollisionRootScale = "2.5"

TO the unit ODF and added the /scale 2.5 to the Munge, however, still the unit refuses to become correctly scaled - It endeds up crushed in on itself and seems to float in the air a bit as it walks.

Can some one please make a Storm trooper set, (Animations, etc) and the corrected odf (If the problem lies within the ODF) to correct this issue?

Thanks.
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Re: All-Purpose Request Thread (Mk. IV)

Post by DarthD.U.C.K. »

you cant scale something below 0.5/above 2, that mess up collision and some more things.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Slime615 »

Did I say 2.5? I meant 1.5 sorry for the confusion.
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Re: All-Purpose Request Thread (Mk. IV)

Post by DarthD.U.C.K. »

did you add the scale to the msh.option?
i assume that you have the skeletonvalues with 1.5 rather than 2.5 in the odf.
also, are you sure the stormie uses the animationset?
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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Post by Slime615 »

Addeding this line:

-scale 1.5?

yep did that. And yes the skeleton values are correct.

Also, I onlu used the Stock Human animations, so I assume that the stromie is useing that set, I made sure to add that, but It is intended to be identical to the stock apart from size...

I am sure it uses the animations... I cant think what the problem is...

Maybe this will help the diagnostics:
Hidden/Spoiler:
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EDIT
Was a Clean JKA Swamp trooper from this thread DEVISS's Assets UPDATE 31 October 2010 ever released? One without the battle damage?

http://www.gametoast.com/forums/viewtop ... 64&t=24475
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Re: All-Purpose Request Thread (Mk. IV)

Post by kinetosimpetus »

Can anyone hex edit a couple parts onto a model for me?
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Re: All-Purpose Request Thread (Mk. IV)

Post by Firefang »

kinetosimpetus wrote:Can anyone hex edit a couple parts onto a model for me?
I can
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Re: All-Purpose Request Thread (Mk. IV)

Post by Slime615 »

I have recently been attempting to create custom Icons for my new weapons/Force powers.
I have used the hud_Poision model as a template.

The Icons are now working, and in the right place.

However, they are still green, dispite the modification to the Option file. This is something to do with the vertexcolors that were applied in xsi.

Could someone please make a Msh, identicle in size and shape to the hud_Poison msh, but without that wierd Green tinge?

With that I could finaly get this part of my project finished.
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Re: All-Purpose Request Thread (Mk. IV)

Post by DarthD.U.C.K. »

no, problem. i can do that
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Re: All-Purpose Request Thread (Mk. IV)

Post by Slime615 »

Cheers!
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Re: All-Purpose Request Thread (Mk. IV)

Post by DarthD.U.C.K. »

here you go Hud icons
ive also included a simple square in the same dimensions as the poisonicon with hardedged transparency so that the icon can have any shape.
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Re: All-Purpose Request Thread (Mk. IV)

Post by kinetosimpetus »

Firefang wrote:
kinetosimpetus wrote:Can anyone hex edit a couple parts onto a model for me?
I can
AQT already got me on Xfire. Thanks anyway. 8)
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Re: All-Purpose Request Thread (Mk. IV)

Post by SpartanA259 »

Would someone be willing to make a Springfield 1903 Sniper Rifle for me?
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Re: All-Purpose Request Thread (Mk. IV)

Post by Marth8880 »

I might, if I manage to find time away from the Mass Effect Mod.
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