Battlefront Extreme V1.0!!!
Moderator: Moderators
-
Adjuntant_Reflex
- Rebel Warrant Officer

- Posts: 312
- Joined: Fri Aug 31, 2007 4:47 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Home... Where else?
Re: Battlefront Extreme Beta - Re-uploaded
whoops,I forgot to put an "s" after map 
-
Guest
Re: Battlefront Extreme Beta - Re-uploaded
perhaps he means mod 
-
alenoguerol
- Private Third Class
- Posts: 45
- Joined: Fri Jul 06, 2007 11:57 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battlefront Extreme Beta - Re-uploaded
can you swap the reinforcement points? the CIS should start in the main droid ship hangar. not the republic. and if you can. fix the bug that the CIS IA not uses the AAT of the upper lvl. and if you want. add 1 AT-TE and a few LAAT's. and the side lasers of Ep2 and Battlefront 1 to the LAAT's.
-
alenoguerol
- Private Third Class
- Posts: 45
- Joined: Fri Jul 06, 2007 11:57 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battlefront Extreme Beta - Re-uploaded
well.. i played a few maps. for now i found a few things that should be fixed i guess
Kashyyyk:
-the Republic doesnt have vehicles
-the CIS almost doesnt move their tanks
-Remove the Transports in Space. they are useless. the IA just crash them with the capital ships..
Space:
-Fix the random gamecrashes
-Heroes in Space. its possible. i had once an accidental mix of a Geonosis map and the Conversion pack. they had the same name in Addon folder but one was a land map and the Conversion pack one was Space Geonosis. then for some reason i had the space map with modded Arc-180 with 4 sits, General Grievous and all CIS units and the same for the Republic. all Clones with Obi-Wan. and Geonosian Starfighters too. unfortunatly. i forgot to save the folder and i lost the data... but it was Geonosis which has the same name as the Geo Space in Conversion Pack. im sure of that
Kashyyyk:
-the Republic doesnt have vehicles
-the CIS almost doesnt move their tanks
-Remove the Transports in Space. they are useless. the IA just crash them with the capital ships..
Space:
-Fix the random gamecrashes
-Heroes in Space. its possible. i had once an accidental mix of a Geonosis map and the Conversion pack. they had the same name in Addon folder but one was a land map and the Conversion pack one was Space Geonosis. then for some reason i had the space map with modded Arc-180 with 4 sits, General Grievous and all CIS units and the same for the Republic. all Clones with Obi-Wan. and Geonosian Starfighters too. unfortunatly. i forgot to save the folder and i lost the data... but it was Geonosis which has the same name as the Geo Space in Conversion Pack. im sure of that
-
RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
Re: Battlefront Extreme Beta - Re-uploaded
Funny... I didn't encounter those problems. Also, he can't help that the ai are as dumb as a rock when it comes to transports. More an AI issue than a bug.
Random Gamecrashes don't happen to me. Sure you installed it right?
The thing about Kashyyyk I never had.
Random Gamecrashes don't happen to me. Sure you installed it right?
The thing about Kashyyyk I never had.
-
Achronos-117
- Rebel Colonel

- Posts: 610
- Joined: Fri Jan 19, 2007 10:13 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Home
- Contact:
Re: Battlefront Extreme Beta - Re-uploaded
That happened to me before, even if I place it rite next to the hangar shields, they just all of a sudden blow up, with nothing hitting them. Since were talking about space combat, Is it possible for you to get rid of the damage your fighter recieves when you leave it in an enemy hangar? It makes know sense in my opinion.
-
ARC_Commander
- High General

- Posts: 838
- Joined: Tue Feb 06, 2007 7:18 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battlefront Extreme Beta - Re-uploaded
Hmm... so I guess I'll be removing those transports, then. I came up with a cool Rebel transport skin, though... It's the Imperial Shuttle with a tannish skin and Rebel insignia. Looks pretty decent, so I'll keep the transports available in the side lvl's, and I'll load the alt.lvl's in the space maps. If the preceding statement made no sense, do not hesitate to ask. 
Removing starfighter damage when they land in an enemy hangar? I'm not sure if that's possible, but I'll get to work on it.
I'll pick through my screenshot folder and find some good ones.
@alenoguerol: I know about the heroes in space thing, I've tried it, and it doesn't always work. Might as well keep it consistent. It sounds like your mission.lvl got overwritten.
Your download sounds pretty corrupted:
1. Swap reinforcement points? Both sides should have the same reinforcements...
2. The CIS do start in the CIS hangar. Must be a problem with your download, no one else has that problem.
3. No Republic vehicles on Kashyyyk? Again, sounds like a bad download. Same with the CIS not moving their tanks, other people and I don't notice that problem.
4. CIS not using the AAT of the upper level? What do you mean - Utapau? I can't change that without going into map editing, which I can't do.
5. I can't add vehicles except in rare cases where the map has a spawnpoint for them. Utapau doesn't, unfortunately, so I can't do that.
Removing starfighter damage when they land in an enemy hangar? I'm not sure if that's possible, but I'll get to work on it.
I'll pick through my screenshot folder and find some good ones.
@alenoguerol: I know about the heroes in space thing, I've tried it, and it doesn't always work. Might as well keep it consistent. It sounds like your mission.lvl got overwritten.
Your download sounds pretty corrupted:
1. Swap reinforcement points? Both sides should have the same reinforcements...
2. The CIS do start in the CIS hangar. Must be a problem with your download, no one else has that problem.
3. No Republic vehicles on Kashyyyk? Again, sounds like a bad download. Same with the CIS not moving their tanks, other people and I don't notice that problem.
4. CIS not using the AAT of the upper level? What do you mean - Utapau? I can't change that without going into map editing, which I can't do.
5. I can't add vehicles except in rare cases where the map has a spawnpoint for them. Utapau doesn't, unfortunately, so I can't do that.
-
ARC_Commander
- High General

- Posts: 838
- Joined: Tue Feb 06, 2007 7:18 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battlefront Extreme Beta - Re-uploaded
Here's some screenies: http://www.mediafire.com/?3xxebdu6xdx
(Resizing them reduced the image quality somewhat, they don't look anywhere near this bad in-game)
(Resizing them reduced the image quality somewhat, they don't look anywhere near this bad in-game)
-
{501st}Commander_Appo
- 1st Lieutenant

- Posts: 441
- Joined: Thu Jun 14, 2007 2:40 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Earth
- Contact:
Re: Battlefront Extreme Beta - Re-uploaded
Nice improvements ARC,thats gonna be for the next version right? 
-
ARC_Commander
- High General

- Posts: 838
- Joined: Tue Feb 06, 2007 7:18 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battlefront Extreme Beta - Re-uploaded
Yeah, next version. Just liquified half my brain over the past hour, setting up Deliquent-style grenades. Not much fun with two dozen sides and six different grenade types.
-
ARC_Trooper_phi658
- Rebel Warrant Officer

- Posts: 302
- Joined: Fri Jan 26, 2007 10:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Physics Department
Re: Battlefront Extreme Beta - Re-uploaded
I'll bet all the technical junkl wasn't fun, but imagine the gameplay of grenades you can toss a short distance!
That, in addition to thestronger weapons is what made Deliquent's imperial base kick butt.
Once again, it goes to show just how much work went into this mod for our pleasure.
Thank you ARC!
That, in addition to thestronger weapons is what made Deliquent's imperial base kick butt.
Once again, it goes to show just how much work went into this mod for our pleasure.
Thank you ARC!
-
DS_jawathehutt
- Private Second Class
- Posts: 66
- Joined: Sat Nov 25, 2006 10:51 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Wisconsin
- Contact:
Re: Battlefront Extreme Beta - Re-uploaded
sorry for the quick thread jacking, but Im using this mod for a scene in a video series on friday from like 8-9 cen, and I need people with it, could you xfire me at flyngterd if you can, Ill be afk for a while, but itll be running so just leave a message and Ill get back to you, it wont take long to shoot if everyone stays on task, probably just like 15-20 minutes
Back on topic, I love the ewebs. I played eddies dantoine map 3 times in a row just to gun down CIS as they crossed onto the middle island
Back on topic, I love the ewebs. I played eddies dantoine map 3 times in a row just to gun down CIS as they crossed onto the middle island
-
Achronos-117
- Rebel Colonel

- Posts: 610
- Joined: Fri Jan 19, 2007 10:13 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Home
- Contact:
Re: Battlefront Extreme Beta - Re-uploaded
I should try that out ehehehe. Oh yeah, can u adjust the E-WEB's camera downward? Its very strange to fire it that way and you cant c a thing if you man it in an indoor mapDS_jawathehutt wrote:sorry for the quick thread jacking, but Im using this mod for a scene in a video series on friday from like 8-9 cen, and I need people with it, could you xfire me at flyngterd if you can, Ill be afk for a while, but itll be running so just leave a message and Ill get back to you, it wont take long to shoot if everyone stays on task, probably just like 15-20 minutes
Back on topic, I love the ewebs. I played eddies dantoine map 3 times in a row just to gun down CIS as they crossed onto the middle island
-
ARC_Commander
- High General

- Posts: 838
- Joined: Tue Feb 06, 2007 7:18 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battlefront Extreme Beta - Re-uploaded
Cool! Unfortunately, I don't have Xfire. Feel free to use the mod, though.
EDIT: Oh, that was a little late.
EDIT: Oh, that was a little late.
Last edited by ARC_Commander on Mon Jan 07, 2008 7:41 pm, edited 1 time in total.
-
ARC_Commander
- High General

- Posts: 838
- Joined: Tue Feb 06, 2007 7:18 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battlefront Extreme Beta - Re-uploaded
Hate to double-post, but this is just so cool. I've swapped out the JKA carbine and rifle (Republic) in favour of my own personal reskins of SWBF2 models. I'm using the Pandemic rifle model and OOM-9's carbine. They look better, are a better size, and have a shadow volume. See:
-
Adjuntant_Reflex
- Rebel Warrant Officer

- Posts: 312
- Joined: Fri Aug 31, 2007 4:47 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Home... Where else?
-
DS_jawathehutt
- Private Second Class
- Posts: 66
- Joined: Sat Nov 25, 2006 10:51 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Wisconsin
- Contact:
Re: Battlefront Extreme Beta - Re-uploaded
haha sorry, but its just another youtube series sort of thingARC_Commander wrote:Hate to double-post, but this is just so cool. I've swapped out the JKA carbine and rifle (Republic) in favour of my own personal reskins of SWBF2 models. I'm using the Pandemic rifle model and OOM-9's carbine. They look better, are a better size, and have a shadow volume. See:
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
Re: Battlefront Extreme Beta - Re-uploaded
I'm liking those reskins. At first glance, I thought that was the Parachidnia rifle 
-
RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
Re: Battlefront Extreme Beta - Re-uploaded
PAHRICIDA! PAHRICIDA!
Anyway... nice. However, in my personal opinion, the JA model was more accurate, but eh. At least you aren't using the big-Diet Dr. Pepper bulky DC-15A. Nice reskins, by the way!
-
Achronos-117
- Rebel Colonel

- Posts: 610
- Joined: Fri Jan 19, 2007 10:13 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Home
- Contact:
Re: Battlefront Extreme Beta - Re-uploaded
Yeah the pandemic one looks like some sort of anti-tank rifle or shotgunRevanSithLord wrote:PAHRICIDA! PAHRICIDA!Anyway... nice. However, in my personal opinion, the JA model was more accurate, but eh. At least you aren't using the big-Diet Dr. Pepper bulky DC-15A. Nice reskins, by the way!
