Natural Map Pack
Moderator: Moderators
-
[Padawan]Helkaan
- Sith

- Posts: 1444
- Joined: Mon Aug 16, 2010 3:01 pm
- Projects :: Dunno. Maybe making something
Re: Natural Map Pack
Great update, the new Clone Wars assets fit exactly with this map 
- Alpha347
- Private Third Class
- Posts: 49
- Joined: Sat Apr 23, 2011 9:56 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Natural Map Pack
Awesome maps really.
I like those Star Destroyers in Corellia sky.
I like those Star Destroyers in Corellia sky.
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Natural Map Pack (24 glamour shots)
Small personal request - if you've got maps that you're adding vehicles to, and if you're adding Dark Times, I'd love to see you use some of the Dark Times ground vehicles (T1-B, AT-PT). Very few (read: none) have used them in Dark Times add-on maps, but they can be a lot of fun on maps that call for smaller vehicles.TK432 wrote:The biggest ones on Corellia are AT-ST's. I don't recall announcing any bigger vehicles for Corellia. I think you've mixed that up with Vemona which will eventually have an AT-TE
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Natural Map Pack (24 glamour shots)
Maveritchell wrote:Small personal request - if you've got maps that you're adding vehicles to, and if you're adding Dark Times, I'd love to see you use some of the Dark Times ground vehicles (T1-B, AT-PT). Very few (read: none) have used them in Dark Times add-on maps, but they can be a lot of fun on maps that call for smaller vehicles.TK432 wrote:The biggest ones on Corellia are AT-ST's. I don't recall announcing any bigger vehicles for Corellia. I think you've mixed that up with Vemona which will eventually have an AT-TE
Offtopic: In Ryloth: Nabat 2.0, I use AP-PTs, sadly the T1-B is too big for the map, so I use the DT aac-1.
Ontopic: I think your doing a great job on these maps,
- Lagomorphia
- Major

- Posts: 502
- Joined: Sun Dec 13, 2009 10:02 am
Re: Natural Map Pack
The screenshots look really good! One thing I noticed though: You've spelt Ilum with two 'L's.
- Alpha347
- Private Third Class
- Posts: 49
- Joined: Sat Apr 23, 2011 9:56 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Natural Map Pack (24 glamour shots)
THEWULFMAN wrote:Maveritchell wrote:Small personal request - if you've got maps that you're adding vehicles to, and if you're adding Dark Times, I'd love to see you use some of the Dark Times ground vehicles (T1-B, AT-PT). Very few (read: none) have used them in Dark Times add-on maps, but they can be a lot of fun on maps that call for smaller vehicles.TK432 wrote:The biggest ones on Corellia are AT-ST's. I don't recall announcing any bigger vehicles for Corellia. I think you've mixed that up with Vemona which will eventually have an AT-TE
Offtopic: In Ryloth: Nabat 2.0, I use AP-PTs, sadly the T1-B is too big for the map, so I use the DT aac-1.
Ontopic: I think your doing a great job on these maps,I do have 1 quarrel, and thats correlia. It looks great, but, its been done just like that before more than 1 time, I kinda wanted to see something new from corellia.
So if we're talking about vehicles, I would ask if there will be fighters in any map.
I liked BF1 flying over the battle, dogfighting and bombing, and I totally miss it in BF2 - one of the biggest error made.
Considering there is no technical reason to remove them, it is totally a lack.
Thanks for listening.
PS: I love Felucia in the night, and sunny Jarolla... hope there will be vehicles.
- TK432
- 2nd Lieutenant

- Posts: 408
- Joined: Tue May 26, 2009 4:18 pm
- Location: Somewhere far away
Re: Natural Map Pack
Most of the maps that support vehicles will of course also have Dark Times vehicles. Those are Corellia, Jarolla and Vemona.Maveritchell wrote:Small personal request - if you've got maps that you're adding vehicles to, and if you're adding Dark Times, I'd love to see you use some of the Dark Times ground vehicles (T1-B, AT-PT). Very few (read: none) have used them in Dark Times add-on maps, but they can be a lot of fun on maps that call for smaller vehicles.
Hidden/Spoiler:
Do you have an idea or suggestions on what you would like to see?THEWULFMAN wrote:I do have 1 quarrel, and thats correlia. It looks great, but, its been done just like that before more than 1 time, I kinda wanted to see something new from corellia.
Thanks for the critism.
Thanks. I wasn't sure whether it's spelled with one or two 'L's. It has been fixed on the map.Lagomorphia wrote:One thing I noticed though: You've spelt Ilum with two 'L's.
For now, no. I would have to increase the size of the boundarys for these, which I'd like to avoid. And for the bigger maps like Vemona, theres the problem with the rocks. You wouldn't be able to fly there.Alpha347 wrote:So if we're talking about vehicles, I would ask if there will be fighters in any map.
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Natural Map Pack
Well, for corelllia you take my idea
Or I can come up with a new idea
Screw it, I wont be making my corellia map anytime soon so I might as well scrap what I have.
My idea was for a city, to be raised above a river(fed by 2 yavin waterfalls), on platforms. Big trees on all sides of the platforms. You could go in some buildings, little garden square at the center of town, that was my corellia anyway. I was about 15% done with it.
Or I can come up with a new idea
Screw it, I wont be making my corellia map anytime soon so I might as well scrap what I have.
My idea was for a city, to be raised above a river(fed by 2 yavin waterfalls), on platforms. Big trees on all sides of the platforms. You could go in some buildings, little garden square at the center of town, that was my corellia anyway. I was about 15% done with it.
- TK432
- 2nd Lieutenant

- Posts: 408
- Joined: Tue May 26, 2009 4:18 pm
- Location: Somewhere far away
Re: Natural Map Pack
This is seriously a nice idea. But it'd force me to start the new map from scratch. I want to release the pack this week, so a whole new map isn't really a option for me. Although it does sound good.
- Alpha347
- Private Third Class
- Posts: 49
- Joined: Sat Apr 23, 2011 9:56 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Natural Map Pack
First of all, that vehicle "fits" perfectly the map.
I'll be waiting 'till you release it. Is there already a topic on it? Just to have more infos (and maybe screenies).THEWULFMAN wrote: My idea was for a city, to be raised above a river(fed by 2 yavin waterfalls), on platforms. Big trees on all sides of the platforms. You could go in some buildings, little garden square at the center of town, that was my corellia anyway. I was about 15% done with it.
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Natural Map Pack
Alpha347 wrote:First of all, that vehicle "fits" perfectly the map.![]()
I'll be waiting 'till you release it. Is there already a topic on it? Just to have more infos (and maybe screenies).THEWULFMAN wrote: My idea was for a city, to be raised above a river(fed by 2 yavin waterfalls), on platforms. Big trees on all sides of the platforms. You could go in some buildings, little garden square at the center of town, that was my corellia anyway. I was about 15% done with it.
Offtopic: Since its only about 20% done I could not start a topic, you have to have it at least 50% done before you start a WIP thread. Its in the rules
-
modmaster13
- General

- Posts: 777
- Joined: Wed Aug 18, 2010 4:23 pm
- xbox live or psn: KrypticcElementt
- Location: Twitter @_KrypticElement
- Contact:
Re: Natural Map Pack (24 glamour shots)
@ Pic #2: Why is the CP in the waaay in the corner?TK432 wrote:The biggest ones on Corellia are AT-ST's. I don't recall announcing any bigger vehicles for Corellia. I think you've mixed that up with Vemona which will eventually have an AT-TEmodmaster13 wrote:You should add some clouds to Corellia. Also, you said their are gonna be the bigger vehicles added to this map. What are those vehicles?![]()
Can't wait to play this!
Update:
I really liked some of the things in the Clone Wars assets released a few days ago. I thought some would fit pretty well in my maps
I think I will also add some to Vemona.Hidden/Spoiler:
- Sky_216
- Droid Pilot Assassin

- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Natural Map Pack
Whoa, those new CW asset buildings look excellent... O.o
- TK432
- 2nd Lieutenant

- Posts: 408
- Joined: Tue May 26, 2009 4:18 pm
- Location: Somewhere far away
Re: Natural Map Pack (24 glamour shots)
Ah, I just forgot to move the CP after I placed the building. Good find, thanks.modmaster13 wrote:@ Pic #2: Why is the CP in the waaay in the corner?
-
Lephenix
Re: Natural Map Pack
The last updates are great
, especially the clone wars objects
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Natural Map Pack
wow you made a great job while i was off.
will there be a release with all maps or will there be a release where you can deside what map you like and what not.
i like best corellia and illum
will there be a release with all maps or will there be a release where you can deside what map you like and what not.
i like best corellia and illum
- acryptozoo
- Master Bounty Hunter

- Posts: 1642
- Joined: Wed Jun 03, 2009 3:14 pm
- Projects :: Yavin Mappack
- xbox live or psn: acryptozoo
- Location: in the jungles of Yavin IV
- Contact:
Re: Natural Map Pack
looks great with those new models 
-
modmaster13
- General

- Posts: 777
- Joined: Wed Aug 18, 2010 4:23 pm
- xbox live or psn: KrypticcElementt
- Location: Twitter @_KrypticElement
- Contact:
Re: Natural Map Pack
I still can't wait! 
-
hunpeter12
- Command Sergeant Major

- Posts: 260
- Joined: Mon Apr 18, 2011 2:53 pm
- Projects :: Underground City The Complex [WIP]
Re: Natural Map Pack
Very good. I especially like Jarolla.
- Alpha347
- Private Third Class
- Posts: 49
- Joined: Sat Apr 23, 2011 9:56 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Natural Map Pack
True.
Jarolla and Felucia are the best maps in there, imo.
I'm waiting for the final release...
Jarolla and Felucia are the best maps in there, imo.
I'm waiting for the final release...



