Definite download!
Naboo: Great Grass Plains *RELEASED*
Moderator: Moderators
-
Darth_Z13
- Jedi High Council

- Posts: 2275
- Joined: Sat Jun 17, 2006 9:51 am
- xbox live or psn: Xanthius Wylon
- Location: Canada
- EraOfDesann
- Jedi Admin

- Posts: 2170
- Joined: Mon May 30, 2005 5:22 pm
- Location: North Texas
- Contact:
Maveritchell wrote:Truth. You'd be surprised how much ambiance what looks like just a little pimple in ZE can add to the map. Whip out that height tool and vary it up a tic.trainmaster611 wrote:I second that.YankFan1950 wrote:my only complaint is the terraion there is no variation and texture or objects. Yes i know it is a plains but maybe some foilage or rocks could help to make it look more real maybe a forest on the side too.
Also, there was a lake and some woods and stone statues at the edge of the battlefield. It might help with the scenery.
Yeah I'd better see some elevation and foliage!
-
Caleb1117
- 2008 Most Original Avatar
- Posts: 3096
- Joined: Sun Aug 20, 2006 5:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: X-Fire: caleb1117 ಠ_ಠ
-
EGG_GUTS
- Master Bounty Hunter

- Posts: 1626
- Joined: Thu Dec 07, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: CANADA!
-
lieutenantcoda
-
{501st}Commander_Appo
- 1st Lieutenant

- Posts: 441
- Joined: Thu Jun 14, 2007 2:40 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Earth
- Contact:
-
XxDepredationxX
- High General

- Posts: 826
- Joined: Sun Jan 21, 2007 2:37 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In front of my dead PC
- Snork
- Lieutenant General

- Posts: 669
- Joined: Thu Jun 07, 2007 3:34 pm
- xbox live or psn: No gamertag set
- Contact:
-
EGG_GUTS
- Master Bounty Hunter

- Posts: 1626
- Joined: Thu Dec 07, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: CANADA!
Re: Naboo: Great Grass Plains
Ok I need 2 beta testers. I just have to finish up a few things.
By the way here's some new pics not much but oh well.
Map Plan (What you see here is 95% of what the map is. The only thing different is that The forest bases still don't have caterpaults or kaduus)
http://img407.imageshack.us/my.php?imag ... outhe9.png
Secret place where Pilot droids and Droid fighters spawn
http://img20.imageshack.us/my.php?image ... ureil0.png
Atlati (Works Like Motor Launcher)
Un-Charged
http://img174.imageshack.us/my.php?imag ... e11fu3.png
Charged
http://img266.imageshack.us/img266/6135 ... e10ci4.png
More Pics Later.
Current Betas
HobGoblin_264
Challenger33
=SotG=Moonwolf}{
lieutenantcoda
Taivyx
By the way here's some new pics not much but oh well.
Map Plan (What you see here is 95% of what the map is. The only thing different is that The forest bases still don't have caterpaults or kaduus)
http://img407.imageshack.us/my.php?imag ... outhe9.png
Secret place where Pilot droids and Droid fighters spawn
http://img20.imageshack.us/my.php?image ... ureil0.png
Atlati (Works Like Motor Launcher)
Un-Charged
http://img174.imageshack.us/my.php?imag ... e11fu3.png
Charged
http://img266.imageshack.us/img266/6135 ... e10ci4.png
More Pics Later.
Current Betas
HobGoblin_264
Challenger33
=SotG=Moonwolf}{
lieutenantcoda
Taivyx
Last edited by EGG_GUTS on Sun Sep 02, 2007 7:52 pm, edited 1 time in total.
-
lieutenantcoda
Re: Naboo: Great Grass Plains
i would like to beta test, like I did ur Dathomir map.
-
Taivyx
- 2008 Best Games Related Avatar
- Posts: 1706
- Joined: Thu Jun 07, 2007 3:34 pm
- Projects :: Terra Strife - discontinued
- xbox live or psn: No gamertag set
- Contact:
Re: Naboo: Great Grass Plains
I'd love to beta.
-
EGG_GUTS
- Master Bounty Hunter

- Posts: 1626
- Joined: Thu Dec 07, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: CANADA!
Re: Naboo: Great Grass Plains
Ok I'm gonna fix the Views on the catapults and MTTs Give jar jar his weapons re-work the planing reduce the file size and take out GCW and it's done.
Pretty much beta by tomorrow or today release by Wednesday or Thursday.
I have left a small hidden entrance to the Secret area. It's really hard to find but it's worth it being a gungan in droid fighter. It's really REALLY Fun
Pretty much beta by tomorrow or today release by Wednesday or Thursday.
I have left a small hidden entrance to the Secret area. It's really hard to find but it's worth it being a gungan in droid fighter. It's really REALLY Fun
-
EGG_GUTS
- Master Bounty Hunter

- Posts: 1626
- Joined: Thu Dec 07, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: CANADA!
Re: Naboo: Great Grass Plains
*UpDate!*
Betas Sent
Betas Sent
-
lieutenantcoda
Re: Naboo: Great Grass Plains *BETAS SENT*
heres a short review before i explore more aspects:
-i see some orange boomas thrown by the gungans, arent they meant to be blue? of course i accept the charged orange ones.
-the atlati should have a grenade throwing anim or the palpy slash combo anim(the combo used by the gammoreans). also, it should have a pistol anim, i see some gungans with a rifle anim.
-the gungan militia were originally meant to fight with boomas. now, keep the shield slash attack on the militia gung, jus add more grenades, say 20-30. and as something extra maybe you could increase their throw speed.
i still have to play more to produce a better review.
u know i am making another type of electro spear, wan to see it?
now this is yesterday, i have a few more stuff:
-some floating trees
-the edge of the map has a black void, remove it or add boundaries before it.
-shouldn't the gungan general have Rally or Rage.
EDIT: and finally, a tip on the tribal spear.
make it longer. it was probably short for the ewoks becase they themselves were short. now the gungans can make longer tribal spears for themselves as they were taller.
-i see some orange boomas thrown by the gungans, arent they meant to be blue? of course i accept the charged orange ones.
-the atlati should have a grenade throwing anim or the palpy slash combo anim(the combo used by the gammoreans). also, it should have a pistol anim, i see some gungans with a rifle anim.
-the gungan militia were originally meant to fight with boomas. now, keep the shield slash attack on the militia gung, jus add more grenades, say 20-30. and as something extra maybe you could increase their throw speed.
i still have to play more to produce a better review.
u know i am making another type of electro spear, wan to see it?
now this is yesterday, i have a few more stuff:
-some floating trees
-the edge of the map has a black void, remove it or add boundaries before it.
-shouldn't the gungan general have Rally or Rage.
EDIT: and finally, a tip on the tribal spear.
make it longer. it was probably short for the ewoks becase they themselves were short. now the gungans can make longer tribal spears for themselves as they were taller.
- Challenger33
- Lieutenant General

- Posts: 726
- Joined: Wed Aug 23, 2006 3:44 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a legion of papercraft models.
- Contact:
Re: Naboo: Great Grass Plains *BETAS SENT*
I think Coda covered most things, and I agree with what he said. Here is a suggestion: make the huge mines (I forget what they are called
) throwable. When you place one, It is placed right where you are standing, it isn't actually thrown like the normal mines. The reason for me suggesting this is that when you put one down and you can't get away fast enough (before someone steps near it) the [highly dangerous
] explosion will kill you. And I know you already know this Egg_Guts, but you really need to fix the views on the catapult and MTT. Another suggestion: Make the catapult fire those big mines, but make them explode when they hit the ground. That would be awesome.
- :royal:
- :royal:
-
EGG_GUTS
- Master Bounty Hunter

- Posts: 1626
- Joined: Thu Dec 07, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: CANADA!
Re: Naboo: Great Grass Plains *BETAS SENT*
Thanks guys, This map will be released tonight hope fully.
And the booma mines have the mine animation there just to big to be thrown far. And the catapult was spose to throw those booma mines but it crashed so couldn't sadly
.
Coda, Where exactly are the floating trees? Which side on which chunk? Cuz there are alot of trees
The Atlati Will have pistol animation
General is getting rally
Death Regions will be added
And I might make gungans immune to mines
I don't know how to fix the views, if you do please post here http://www.gametoast.com/forums/viewtop ... 27&t=11240
And the booma mines have the mine animation there just to big to be thrown far. And the catapult was spose to throw those booma mines but it crashed so couldn't sadly
Coda, Where exactly are the floating trees? Which side on which chunk? Cuz there are alot of trees
The Atlati Will have pistol animation
General is getting rally
Death Regions will be added
And I might make gungans immune to mines
I don't know how to fix the views, if you do please post here http://www.gametoast.com/forums/viewtop ... 27&t=11240
- Challenger33
- Lieutenant General

- Posts: 726
- Joined: Wed Aug 23, 2006 3:44 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a legion of papercraft models.
- Contact:
Re: Naboo: Great Grass Plains *BETAS SENT*
I remember seeing a pic of a catapult throwing an AT-AT once, so I doubt the problem with firing the mines from a catapult is size-related (I know you didn't say that). Did any errors appear in the BFront2.txt log pertaining to the catapults?
- :royal:
- :royal:
-
Penguin
- Jedi Admin

- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
Re: Naboo: Great Grass Plains *BETAS SENT*
The error with the catapult is user error, you can throw any ordnance.
- Challenger33
- Lieutenant General

- Posts: 726
- Joined: Wed Aug 23, 2006 3:44 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a legion of papercraft models.
- Contact:
Re: Naboo: Great Grass Plains *BETAS SENT*
Yeah, that's what I was getting at Egg_Guts
. Overall, it's a good map (although OOM-9 dominates)
.
- :royal:
- :royal:
-
caboose=SotG=
