Umm... Where do we copy it from?6) Munge Load.
By default, Visual Munge does not copy the Load files over to the map's addon folder. We must do this.
7) Copy the load's munged common.lvl into the map's addon folder.
Custom Loading Screens HowToVideo (FAQ)
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Are you watching the vidoes? Just do whatever they do.
The Example Map's Addon Folder:
There is a massive thunderstorm where I am. The power keeps flickering on/off. My main computer can keep running for about 2 minutes after the power goes out, but adding the server to the backup power supply drains it faster than the computers can shutdown. I'll turn the server back on for you, but its supposed to rain through tomorrow. I just tested the links, they are working right now.
The Example Map's Addon Folder:
Code: Select all
GameData\addon\LIE
addme.script
\data\_LVL_PC\
core.lvl
mission.lvl
\LIE\
LIE.lvl
\Load\
common.lvl
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The_Emperor
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jirisysklatoon
Ummmm
one thing from all, the links, i cant go in it
and another thing too, if my resolution is 1280x960 what resolution must the image have 1280x1280? 
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Re: Ummmm
Make it 1024 by 1024, that worked well for mejirisysklatoon wrote:one thing from all, the links, i cant go in itand another thing too, if my resolution is 1280x960 what resolution must the image have 1280x1280?
Also, I mirrored Zerted's guide on my site (since his is down a lot and he doesn't mind if you host it elsewhere). Here's the link:
http://www.pwnhq.com/downloads/SWBF2LoadingScreen.zip
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RE: Re: Ummmm
I added your mirror link to the first post.
Added a note about the load screen program that will (hopefully) replace the how-to video.
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jirisysklatoon
RE: Re: Ummmm
Ok ty but ill make a kinda campaign thing, u no what i mean, so the name of the map will still appear if; E.g. Geonosis: Spire or the things i have put??
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1z2x3c
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right click second one down (edit) thats how.
anyway mine wont work because of:
ERROR[PC_texturemunge loadscreen.tga]:TextureMunge(loadscreen:1024x768x1): Must have power of two dimensions!
ERROR[PC_texturemunge loadscreen.tga]:TextureMunge(loadscreen:1024x768x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...
ucft <--
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...
ucft <--
2 Errors 0 Warnings
any idea how to fix?
the pic is all white and says [null].
and do you know how to make custom tips and tricks for the loading screen?
anyway mine wont work because of:
ERROR[PC_texturemunge loadscreen.tga]:TextureMunge(loadscreen:1024x768x1): Must have power of two dimensions!
ERROR[PC_texturemunge loadscreen.tga]:TextureMunge(loadscreen:1024x768x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...
ucft <--
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...
ucft <--
2 Errors 0 Warnings
any idea how to fix?
the pic is all white and says [null].
and do you know how to make custom tips and tricks for the loading screen?
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Master Fionwë
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Just like any other targa file used for SWBF2, your loadscreen needs to be a power of two. I recommend making a large, black, 1024*1024 square, and then copy-and-pasting the screenshot you want in the center. That'll make it look like the stock loadscreens.1z2x3c wrote:right click second one down (edit) thats how.
anyway mine wont work because of:
ERROR[PC_texturemunge loadscreen.tga]:TextureMunge(loadscreen:1024x768x1): Must have power of two dimensions!
ERROR[PC_texturemunge loadscreen.tga]:TextureMunge(loadscreen:1024x768x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...
ucft <--
ERROR[levelpack common.req]:Expecting bracket, but none was found.
File : munged\pc\loadscreen.texture.req(1)...
ucft <--
2 Errors 0 Warnings
any idea how to fix?
the pic is all white and says [null].
and do you know how to make custom tips and tricks for the loading screen?
Just like changing any in-game text, you need to use the localize tool to edit loadscreen tips.
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1z2x3c
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Re: Custom Loading Screens HowToVideo (FAQ)
is this how u put more loadscreens innice, but i have a question, how would you make it to display random images? like the standard maps do? would you just create more images and put them under the "texture" in your .req?
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Re: Custom Loading Screens HowToVideo (FAQ)
To put in multiple loadscreens requires more LUA coding. Zerted has since forgotten how.
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Re: Custom Loading Screens HowToVideo (FAQ)
Not really, its more in the image naming and req files. You need to copy the structure of the game's files.Penguin wrote:To put in multiple loadscreens requires more LUA coding
